Total War: WARHAMMER II

Total War: WARHAMMER II

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Order of Solland (Ostland faction overhaul)
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Tags: mod, Units
File Size
Posted
Updated
344.984 MB
13 Mar, 2021 @ 1:25am
23 Apr, 2022 @ 9:39am
14 Change Notes ( view )

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Order of Solland (Ostland faction overhaul)

In 1 collection by RedDragon0908
Alliance of Order
25 items
Description
Hello everyone,
welcome to this mod page.

Link to Warhammer 3 version:
https://steamproxy.net/sharedfiles/filedetails/?id=2875064911&searchtext=order+of+solland

Formal information
Please make sure to read the following mod description and the informations below before you ask questions or request updates etc.
If you like the mod you are welcome to press the "thumbs up" button or leave your feedback in the comments.
Even if you don't like the mod you are welcome to give your constructive feedback.
Since I hit the cap limit with my description I had to outsource some aspects of it to discussions. The links to them follow under the general point in the description.

"Qulaity of Life" update - Changelog
https://steamproxy.net/workshop/filedetails/discussion/2423166791/3273561484342008474/


Description
This mod is based on the idea of Matt Carmack's "Order of Solland", a Teutonic Order themed army book, and my personal interesst in the historic Teutonic Order.
If you want to read further information about the army book check out the credits section for a link.
The content added by this mod is not part of the Warhammer-lore and aside from some historic references completly fictional.

What does this mod do?
This mod transforms the vanilla faction of Ostland into the custom faction of the Order of Solland.
Solland has access to a completly new roster of faction exclusive units and buildings aswell as three ne legendary lord, one legendary hero and a few new custom generic agents.
The lords all have a few custom skills and items with new effects/abilities. Also implemented a new magic lore, called the "Lore of Terror".
The units are all set in the Medieval time and are coloured by Medieval 2 Total War vibes, aswell as this whole mod. Like Ritterbrüder (Knights Brothers), Schwertbrüder (Swordbrothers), Pavise Arabalists (Crossbowmen) and many more.

I don't want to tell you everything because you should explore this mod by your own but I want to say, that I plan to port this mod over to Warhammer 3.
a bit more information: https://steamproxy.net/workshop/filedetails/discussion/2423166791/3273561484341450729/


Requirements & load order
Mixu's Unlocker: https://steamproxy.net/sharedfiles/filedetails/?id=1727923164

In theory my mod can stay where the launcher decides to put it but I recommend if you use a "Uniform & Heraldry" mod or a banner-changer mod that you move my mod higher then these. Otherwise my custom banner will not be loaded.

Additional Links
https://steamproxy.net/workshop/filedetails/discussion/2423166791/3042731710363461193/


Current issues & compatibility
For current issues please follow the link below:
https://steamproxy.net/workshop/filedetails/discussion/2423166791/4917340730748426332/


Credits
The following only contains the names of creators and helpers.


Matt Carmack, ChaosRobie, Ascopa, Marthenil, The "Swords of the Emperor"-Team, graetor, Vandy, Mixu and the Team behind the MK 1212 mod for Attila Total War and Bálint

For a complete and detailed list please follow this link: https://steamproxy.net/workshop/filedetails/discussion/2423166791/3186867067703350496/


I thank all of the mentioned modders and mod-teams for their permission to use content they have created.
Please contact me if I forgot someone.


Disclaimer
-> Texts and names are based on Matt Carmack's "Order of Solland" aswell as Teutonic Order lore, the game Medieval 2 Total War: Kingdoms and my own thoughts.

-> This mod and its content is neither political or religious motivated!

-> It is NOT my intention to discriminate or offend people of different faiths or ethnicities!

-> Used images and symbols (like the cross) are either created by me or come from websites with public domain and permission-free content.

-> The cross itself is not to be understood as a symbol with a Christian meaning, but purely as a design element.

-> the Order of Solland is worshipping Sigmar, meaning all mentions of "god" refer to Sigmar

-> screenshot should give a first impression of what this mod does but since they are made with a older mod version the represented things (units, campaign aspects) might be changed

Donations
All my modding work is for free and will stay for free. But some projects are bigger than others and need a lots of time and maintaince-work, so donations are always welcome.
Since this mod cotains work of other creators I will not link any donation content right here but you are welcome to look at my workshop and my other mods for the donation link if you like my content.

Tags
Solland, order, teutonic, knights, Ritterbruder, campaign, Ostland, Legendary Lord, LL, Order of Solland, knights brothers, brethren, crusade, crusaders
Popular Discussions View All (6)
9
7 Apr, 2023 @ 10:32pm
PINNED: A place for all...
RedDragon0908
9
10 Apr, 2022 @ 11:56pm
PINNED: Compatibility
RedDragon0908
2
2 Apr, 2022 @ 7:27am
"Quality of Life" update - Changelog
RedDragon0908
225 Comments
RedDragon0908  [author] 1 Sep, 2022 @ 10:15am 
What do you mean with "work with". Both mods edit an other aspect of the game so both mods are compatible in the term of "not-breaking-your-game".
But of course both mods will not effect each other in any way.
mordecai 25 Jul, 2022 @ 5:11am 
Ok nochmal vielen Dank für deine schnelle Antwort!
RedDragon0908  [author] 25 Jul, 2022 @ 4:40am 
Nein, du übersiehst nichts.
Es ist nicht so ohne Weiteres möglich, den Tech-Tree zu bearbeiten (neue Techs bzw. neue Anordnung etc.).
Daher habe ich den Techs einfach zusätzliche Effekte gegeben, wo es nötig war. Bei den militärischen Techs sollte ich alles erwischt haben, bei den Zivilen sind mir wohl einige durchgerutscht xD.
Die Tech hat keinen Einfluss auf das Gameplay (sowohl positiv, als auch negativ)
mordecai 25 Jul, 2022 @ 4:12am 
Sorry aber ich habe noch eine Frage. Bei der Technologie gibt es den Baum Imperiale Akadeniem. Dort gibt es Boni für Imperiale Kriegsmaschinen zu erforschen als Beispiel. Aber die Fraktion kann doch nur Trebuchets bekommen. Oder übersehe ich hier etwas :)
mordecai 25 Jul, 2022 @ 4:01am 
Der Tier 4 Minor Mod war es. vielen Dank für deine Hilfe
RedDragon0908  [author] 25 Jul, 2022 @ 3:54am 
Das kann durchaus sein, da er die Kette bearbeitet und ein neues Gebäude hinzufügt: Meine Units und Gebäude gehören nicht zur Imperialen-Kultur -> wenn die Gebäude geändert werden verliest du den Zugriff auf die Einheiten.
mordecai 25 Jul, 2022 @ 3:50am 
Danke für die schnelle Antwort. Dann muss ich mal schauen woran es liegt. Eventuell ist es ja der Tier 4 Minor Town mod.
RedDragon0908  [author] 25 Jul, 2022 @ 3:39am 
Normalerweise, sollten alle Siedlungen über Garnisionen verügen....
mordecai 25 Jul, 2022 @ 3:38am 
sehr schöner Mod aber Frage. Ist es normal, dass in Minor Towns keine Garnison gibt? Wenn nicht dann muss ich mal schauen ob es einen Mod Konflikt gibt.