Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will spend the remaining years of my life repenting for the unforgivable crime of disrupting the difficulty balance of a single-player sandbox game with an entirely optional mod. I am a monster who does not deserve forgiveness, and I can only hope that the gaming community can someday recover from the grievous damage I have caused.
Thank you Mieke. You have saved this community.
https://steamproxy.net/sharedfiles/filedetails/?id=2636329500
I still miss how the game was back then..
Its a rock and a hard place really. Without the mod, everything is tainted which sucks, but with the mod, everything is basically fine and its incredibly OP which just ruins the experience. I think i'll keep with this mod but I really hope to see a more "developed" and "balanced" variant of this mod.
I think adding a percentage chance of tainted or not like some people were talking, blood guts bile destroyed mud rain snow etc can all factor that in. so say like 77% chance that any or all of the apparel worn by pawn is tainted. Then with the remaining 30% use those other variables listed above with guts based on most damage body parts, bile being shirt and poo being pants etc. leg blow off? pants are either destroyed or tainted. Died from hypothermia? 33% chance its not tainted.
that allows for some wiggle room while stil maintaining balance. You have universla 1/3 chance to get untainted apparel on death but that 1/3 chance also has chance to become tainted due to environment and death cirumstances. Now that would be a great mod. plz make and ily forever
I like this idea, but I have an idea for the people who think it's too OP.
We've already had the shit in pants comment clearly.
What do you think about this?
Was the pawn shot in the gut?
If yes, the upper clothing now has bile on it, tainting the clothing.
Has the pawn eaten in the last 8 hours?
If yes, variable chance to shit pants, piss pants, or both. Tainting the clothing.
Did the pawn die slowly?
If yes, chance pawn vomits on themselves, tainting the clothing.
One could probably also do some calculations regarding blood loss and the number of holes/type of damage being dealt.
Short answer: I have no idea.
Long answer: If CE touches either of the following methods, then it's probably not compatible...
- Corpse.RotStageChanged
- Pawn_ApparelTracker.Notify_PawnKilled
https://steamproxy.net/sharedfiles/filedetails/?id=1136436925
With this mod active nobody can die in the colony, not by bleeding out, not by execution, not even with the T-Kill in dev mode. I've been installing and unistalling all my mod list one by one and this one turned out to be the responsible.
Hope you can fix this asap @Inglix ! I really love this mod, its almost a must have for me!