Total War: WARHAMMER II

Total War: WARHAMMER II

Animals for Avelorn - Submod
36 Comments
The Blade of Demons: Soul Reaper 1 Jun, 2022 @ 10:36am 
Hey Calm, I just started a campaign with nothing but your animals for wood elves and avelorn mods but they aren't showing up in campaign for avelorn. They aren't showing in both vortex and mortal empires campaigns.
Phukface 24 Jan, 2022 @ 4:24pm 
Woooo! Thanks m8
Calm&NormalTime  [author] 24 Jan, 2022 @ 9:42am 
This mod just gives avelorn access to the same units the wood elves get. So if you use the SFO submod for the main mod this mod should should work fine for SFO as well
Phukface 23 Jan, 2022 @ 10:39pm 
For SFO play are the balances for these units based off the SFO submod for the main mod? I love the idea of Avelorn getting to use these units too <3
TebiCake 1 Nov, 2021 @ 4:43pm 
They didn't even show up in custom battles. Last campaign I got Avelorn with Seat of the Everqueen and everything etc to tier 5 and didn't see one. btw I have the sisters of twilight DLC but not the old wood elf one...
Calm&NormalTime  [author] 31 Oct, 2021 @ 3:31pm 
No?
Can you give more detail. Are they showing up in custom battles but not campaign, etc?
TebiCake 23 Oct, 2021 @ 4:26pm 
Ain't working as of now q.q
Etharil 16 Aug, 2021 @ 8:01am 
Cheers for the update!
Calm&NormalTime  [author] 15 Aug, 2021 @ 4:13pm 
Update:
Wildcats available earlier at tier 2
Tigers added to tier 4 and 5
Tier 5 of the Gaen Vale settlement now increases lake dragon cap +2
Calm&NormalTime  [author] 7 Aug, 2021 @ 10:17am 
Should note that those stat changes don't display on unit cards. CA did it that way since some of a unit can be inside a forest while some are outside and they all share a unit card. It doesn't make sense for single entities, but good to know in case you're wondering why the card isn't showing the buffs
Calm&NormalTime  [author] 7 Aug, 2021 @ 10:15am 
Main difference is that the wood elf eagle gets +10% melee attack and +20% melee defence when fighting in forest terrain.
Thanks for reminding me I gotta get around to updating the submods. Avelorn don't have access to tigers either yet
Etharil 7 Aug, 2021 @ 10:05am 
Also what's the difference between Vale's Great Eagle and the regular Great Eagle besides art?
Etharil 7 Aug, 2021 @ 10:04am 
Hey, just letting you know that Avelorn cannot recruit any lake dragons as the tier 5 Gaean Vale doesn't increase their cap by 1.
NINA rojozangre 2 Aug, 2021 @ 9:51pm 
UPDATE?...
Calm&NormalTime  [author] 11 May, 2021 @ 2:54pm 
i updated to be sure.
the units were visible in the building preview when i tested.
let me know if any other bugs arise and i'll try and fix them
In The Emperor's Name 10 May, 2021 @ 3:24pm 
my mistake.. they just dont appear in the build slots but still can be recruited. Good stuff
Calm&NormalTime  [author] 9 May, 2021 @ 7:58am 
nope. works fine. just tested.
update would just be a formal aesthetic thing, so it gets a green tick in the launcher
In The Emperor's Name 9 May, 2021 @ 5:00am 
Its not currently working, either on vortex or mortal empires. It needs an update
Teegan 16 Apr, 2021 @ 8:22am 
Any plan on updating this mod sometime soon?
shane_357 14 Mar, 2021 @ 1:14am 
Okay thanks I'll throw a question at the patch-maker.
Calm&NormalTime  [author] 13 Mar, 2021 @ 7:01am 
never played sfo myself. Not sure
Another player mentioned before that it works, but that SFO imposes unit caps and there's no way to increase the cap for these units.
shane_357 13 Mar, 2021 @ 3:22am 
Would this be balanced by the same sfo patch as the base mod, or would this require it's own patch?
airbud 20 Feb, 2021 @ 9:00pm 
cool thanks for letting me know
Calm&NormalTime  [author] 5 Feb, 2021 @ 8:46pm 
I'm focusing on wood elves for the moment but watch for grandmoffdima's uncanon mod update, he's got lots of cool new norsca monsters in the works.
airbud 5 Feb, 2021 @ 8:38pm 
absolutely love your mods any plans to do somethings similar for empire or norsca ?
Calm&NormalTime  [author] 5 Feb, 2021 @ 6:25pm 
Your mileage may vary. I actually haven't had a chance to try them in campaign but a guy is testing them for me, gonna take his notes and rebalance them maybe monday
JohnnyCJK 5 Feb, 2021 @ 6:21pm 
Ok thanks and these units are balanced right ? They look great, but I dont want tham to be overpowered
Calm&NormalTime  [author] 5 Feb, 2021 @ 6:11pm 
Haven't tested it, but they're tied to the landmark, not the faction, so I imagine any high elf faction could recruit them by taking ownership of Gaen vale
JohnnyCJK 5 Feb, 2021 @ 6:04pm 
If you play tyrion and capture or confederate Gaen Vale, will they also be recruitable ?
Pyrodysseus 1 Feb, 2021 @ 6:22pm 
fucking sick :steamthumbsup:
Gentus 31 Jan, 2021 @ 7:19am 
Thank you so much, you just made the game a bit greater again! :D
^Triumph 31 Jan, 2021 @ 4:12am 
oh must be an SFO thing. U see in the SFO submod. The animals have a "cap" like 3 bear squadrons max but u can increase it by just getting more of this buildings across the diferent forests of the world. With Averlorn it does not work. Mby cus this submod its newer than the 1 made for SFO =) So in other words, its related to the SFO submod not this 1
Calm&NormalTime  [author] 30 Jan, 2021 @ 7:28pm 
Animal capacity?
^Triumph 30 Jan, 2021 @ 7:23pm 
Aight! works perfectly. My comp got crazy as hell this morning. like it was restarting for no reason several times and it even unistalled the wh2 cus he wanted haha. Thx man. Just 1 more thing, the animal capacity can be boosted somehow for Averlorn? I cant quite find it. Thx again dude =)
Calm&NormalTime  [author] 30 Jan, 2021 @ 5:52am 
I briefly tested this and main mod together in campaign. Only mods I had enabled. No crash for me
^Triumph 30 Jan, 2021 @ 5:31am 
This should work with the SFO submod someone did about ur main mod right? I had a rly weird crash by using the mods. Mby it was another mod tho gona keep checking it out. Thx man =)