RimWorld

RimWorld

Save Our Ship 2 - Traitors Beyond Counting Pack - UP FOR ADOPTION
40 Comments
Highwayman 16 Oct @ 3:10pm 
Honestly, would this mod be just fine running as is? It only adds in ships from what I can see. Number change is what all this might need, but hey, I’m not a coder.
OmegaEntertainment 20 Aug @ 4:46pm 
Hey @Mile, any chance of potentially bringing this to 1.4/1.5 or at least checking that it works as is, or possibly contacting the SOS2 team to see if they would be willing to do so?
Silent Service 18 May @ 7:35am 
anyone summon the necromancer pls
Thundercraft 13 Mar @ 7:55pm 
1.4... 1.5, maybe?
Nobody is willing to adopt this cute puppy? :lunar2020playfuldog:
TheDustMan03 12 Nov, 2022 @ 10:49pm 
1.4?
ASMR gaming 25 Oct, 2022 @ 7:53pm 
1.4 is calling out to you
Nomad 25 Aug, 2022 @ 10:04pm 
@Bullet Magnet please message me, my team and i may be able to take it
Crusader 22 Aug, 2022 @ 6:21pm 
@tornadrow777 as far as i can tell, it should work with CE as SOS2 works with CE and this appears to be adding mostly ship designs for use by the enemy. Honestly, i would be shocked if it was incompatible.
toradrow777 16 Aug, 2022 @ 5:46pm 
Is it compatible with CE?
\\,[†],// 28 Jul, 2022 @ 5:27am 
hey so great mod but i was just wondering is there some way i can get the blueprint of the ship in the first picture on the bottom left side i really like the look
agznai 28 May, 2022 @ 6:34pm 
Ah. Alright then. thanks!
Bullet Magnet  [author] 28 May, 2022 @ 12:08pm 
@Shyguy yeah, 1.2
agznai 28 May, 2022 @ 7:15am 
Ancient version? As in 1.3 or 1.2 right?
Bullet Magnet  [author] 27 May, 2022 @ 7:35am 
@Shyguy It should be a working mod if you have an appropriate, ancient version of Rimworld and SoS.
agznai 26 May, 2022 @ 3:19pm 
I understand that. But does it work in it's CURRENT STATE. Like in its dead state can I go run it and have it work before the 1.4 update?
Bullet Magnet  [author] 23 May, 2022 @ 3:33am 
@Shyguy hey sorry, I'm not in a position to keep modding so this mod is basically dead until someone else adopts it. Apologies for the issue.
agznai 22 May, 2022 @ 7:39pm 
Love this. Does it currently work? DId you fix the thing asmr said?
ASMR gaming 5 Nov, 2021 @ 3:23am 
thamks
Bullet Magnet  [author] 5 Nov, 2021 @ 3:14am 
@ASMR gaming

Dangit! I'll give it a look this weekend :/
ASMR gaming 4 Nov, 2021 @ 3:30am 
its creating so many duplication, item is bad red errors with SoS2 2.5. U may want to update the mod
Bullet Magnet  [author] 13 Aug, 2021 @ 4:30am 
@MattMGK I ain't heard any issues.
MattMGK 13 Aug, 2021 @ 3:50am 
So does this work currently? I assume so what with the nature of the mod, but just want to be 100% sure.
ElConvict 6 Aug, 2021 @ 7:28pm 
So is this playing nice with SoS2 1.3?
Bullet Magnet  [author] 29 Jul, 2021 @ 4:45am 
Hell, even I'd love to know if this works with 1.3 SOS2.
shane_357 29 Jul, 2021 @ 3:37am 
SOS2 1.3 is out, anyone know if this will work with it?
Logan Anarcho-Capitalist 26 Jul, 2021 @ 5:39pm 
Thanks for the mod, looks good, looking forward to SOS2 1.3 also.
Bullet Magnet  [author] 22 Jul, 2021 @ 10:20am 
@Raith

Well... it wouldn't work without SOS2. I just 'updated' it to 1.3 on the hopes that being a straightforward content mod, it would work like most content mods going into 1.3. Just changed the version number so it doesn't throw up an error.

Like everyone else, I'll find out if it's busted or not once I get SOS2 1.3.
Raith 21 Jul, 2021 @ 10:58am 
so, this is updated to 1.3, but SOS2 isn't updated. how would this mod work?
MangyMinotaur 27 May, 2021 @ 6:33pm 
Amazing! More opportunities to bring the emperors justice! :lunar2019madpig:
Bullet Magnet  [author] 28 Jan, 2021 @ 12:54am 
@6Mill yes
6Mill 27 Jan, 2021 @ 9:36pm 
Able to be added to existing saves?
Bullet Magnet  [author] 27 Jan, 2021 @ 1:18am 
@g0jira

The yellow weapon is from SOS2 and is the projectile cannon weapon type. It comes in small, medium and large (not spinal) turrets and costs uranium to fire, but generates minimal heat.
Xx_Ang3l0fD3@th_xX 26 Jan, 2021 @ 6:40pm 
@g0jira do you mean the cannon? because if so that is from SoS2 because SoS2 had gotten a massive update.
Xx_Ang3l0fD3@th_xX 26 Jan, 2021 @ 6:39pm 
geneva convention is going to become the geneva suggestion.
g0jira 26 Jan, 2021 @ 11:13am 
wait, is this yellow gun from this mod? or SoS2?
Droo 26 Jan, 2021 @ 3:54am 
oh boy, i can finally commit warcrimes in space!
Bullet Magnet  [author] 25 Jan, 2021 @ 12:18pm 
@Отойди

Not from any movie, I just needed to justify why small groups of non-hostile warships would be roaming on the Rim in space and why killing them wouldn't cause any real issues. Deserters make sense for being in loose groups away from populated space and nobody misses them when they die.
Отойди 25 Jan, 2021 @ 1:44am 
Is this "deserter" theme from a curtain movie or smth like that? I played with this ships in starsector, but is it something from media or original design?
Lotus Elise 25 Jan, 2021 @ 1:26am 
Thank you.
D4C765 24 Jan, 2021 @ 6:15pm 
Thank you.
More enemies are always good.:steamthumbsup: