RimWorld
Almost There!
202 opmerkingen
我是大神3个6 11 jan om 4:52 
合集连接 https://steamproxy.net/sharedfiles/filedetails/?id=3151015567
下一期在做了,争取早点出来[笑哭]
Godfire 23 dec 2024 om 19:08 
o7
danzloblaha13 20 dec 2024 om 1:35 
These mods like Giddy up nd many others will really pay off now .. sometiems i got so bored of waiting for caravans to travel that i installed SRTS ship mod for these overpowered ships but then it was only trading spaceship simulator .. where you could anytime fetch supplies in settlement on other side of planet in instant ... although it was pretty expensive to build always ..
(OriginalOwl) 7 dec 2024 om 14:44 
LOL that was good
Thor Than 13 okt 2024 om 12:48 
You're at 1.4, just 0.1 away from 1.5! Almost there!!
The Dude with shogun 29 aug 2024 om 5:46 
F
Nico-Sempai 21 jun 2024 om 10:01 
pls, update !!!
Aeric Griffen 5 jun 2024 om 22:03 
1.5?
2962342497 21 mei 2024 om 14:35 
1.5?
Техник Ральф 10 mei 2024 om 3:14 
Играл уже около 80 часов на версии игры 1.5 с ещё примерно 30 модами. Вроде ошибок не выдавал, пока что меня всё устраивает. В мультиплеере не тестировал
Cling 30 apr 2024 om 14:51 
@Punisher2164 Thank you very much !
Limfjorden 30 apr 2024 om 14:07 
@cat2002 So great that this mod no longer depends on hugslib!
Charlizsz 25 apr 2024 om 1:44 
babe I cant live without uuuuuuuuuuuuuu TAT
I've become a person who can't live without this mod
QraTz 19 apr 2024 om 18:51 
It pops some deep console errors which i dont even know how to read, but for common user who wont have the dev console opened, the mod works perfectly for 1.5 as far as ive tested in 20hours of gameplay
TorMechia 16 apr 2024 om 16:54 
guys if we spam "1.5" enough we'll get the update faster
Гений 16 apr 2024 om 14:07 
@cat2002 Should we expect fork in Steam? Thanks for your effort
cat2002 16 apr 2024 om 14:05 
I have made an experimental 1.5 update to the mod, I've created a pull request on github if you would like to merge it. https://github.com/rheirman/AlmostThere/pull/2
FallinDred 15 apr 2024 om 17:57 
i thought i heard roolo wasn't modding anymore? i would't hold my breath for an update on this one
holykek1337 15 apr 2024 om 14:40 
1.5?
Stark 15 apr 2024 om 11:01 
@Evam - But.. but.. we're "Almost There!". Nap time.
Evam 14 apr 2024 om 20:54 
God have some P A T I E N C E you lot
TGartheTeddyBear 14 apr 2024 om 15:53 
ETA on a 1.5 Update? thank you.
JT Red Hood 14 apr 2024 om 13:36 
Works 1.5 no problem for me
Emrovski 14 apr 2024 om 1:26 
1.5 pls
a cat named tom? 13 apr 2024 om 23:00 
1.5 plz
Soarin 13 apr 2024 om 10:25 
1.5))))
secsky2 12 apr 2024 om 5:54 
1.5....
MAx0N 12 apr 2024 om 4:15 
1.5
Raider1 11 apr 2024 om 23:11 
please update to 1.5
FireSloth 11 apr 2024 om 21:34 
Following for 1.5 update news.
NameHere 11 apr 2024 om 17:53 
1.5?
Marty in the multyvers 11 apr 2024 om 15:44 
1.5?
Kapsaicyna 11 apr 2024 om 12:54 
1.5?
Chicken Plucker 3 apr 2024 om 15:58 
Really took this for granted, its a deafening absence. I know it will be updated soon, but its frustrating to not see in the base game, cause this mod actually saves you from a lot of nonsense.

"Oh, Onesan is gonna bleed to death in 2 hours? But the sun hasn't risen yet! I gotta get my beauty sleep!"
VitaKaninen 4 jan 2024 om 5:54 
Is there any possibility to add a "force eat" button?

What I need most when caravaning is to have all my pawns properly rested, relaxed, and full of food before entering a tile. As it is now, there is usually one or more pawns that need to eat as soon as they enter, and they get the "eat without a table" debuff right off the bat. Waiting around does not help because it just makes all the rest of the pawns hungry as well.

I need to be able to force everyone to top up their food meter before entering the tile so that everyone is in sync. Thank you.
shek 30 dec 2023 om 14:27 
If this mod really does not work with set up camp like some people are saying, can you please for the love of god, elaborate?
盜愺 19 nov 2023 om 2:46 
Hello, I found that when I send out more than two expedition teams, if I set any of the expedition teams to rest in place and the other expedition team does not rest in place, the two expedition teams will repeatedly switch between rest and action, and the roles of the expedition team will also switch between sleep and wakefulness repeatedly, and only when all the expedition team command settings are the same, it will work normally
When I found the problem, I suspected that it was a mod conflict, so I only opened this one mod to test, but the problem persisted
Jackledead 30 sep 2023 om 15:58 
This works great with Set Up Camp, don't listen to them.
ZX Zero 28 sep 2023 om 5:36 
This works with vehicles caravans?
saintbrutal 20 sep 2023 om 19:06 
@G~

i use set up camp and this mod, works fine for me
G~ 22 aug 2023 om 15:56 
This mod seems to be currently incompatible with "Set Up Camp".
lloki 5 aug 2023 om 4:13 
We need non HugsLib version.
Sargalis 4 jul 2023 om 10:44 
Hello, just wanted to inform of some mod abuse I've found.

The loophole appears when using Mile's mod Roads of the Rim (https://steamproxy.net/sharedfiles/filedetails/?id=2280318231&searchtext=Roads+of+the+rim) .

If you turn on caravan options from: "Almost there!" or "Never rest", you will continue to build the road regardless while your caravan will be recovering as if they are resting essentially allowing you to rest and build roads simultaneously.
Lennybolt7 7 apr 2023 om 21:16 
Same issue as Righty. Always at night time. There's not actually an error in the console when this happens strangely enough. I know Roolo's busy with Cursed Crew, so not expecting a fix right now, but hopefully in the future something can be worked out.
GULÉ🏠 3 apr 2023 om 11:37 
Any idea why my caravans switch from moving to resting every second sometimes? Right now at 6h
lobotomized larry 16 mrt 2023 om 16:35 
WERE HALFWAY THERE OOOOOOOOOOOOOHOOOOOOOOOOOO
Man Sacs 12 feb 2023 om 13:27 
If you have HugsLib loaded after AlmostThere it will break. fixed it for me