RimWorld

RimWorld

Censored Armory
84 Comments
匀滴.24 14 Jul @ 2:22am 
seems to work with me at version 1.5, and ce compatible.
Yannicksui 11 Jul @ 12:51pm 
maybe someone can make a patch or something? and maybe even make it CE compatible?
Wanted to ask the same.
[LnO]Eriadore 12 Apr @ 9:05am 
update ?
FrAmed46 17 Dec, 2023 @ 1:09pm 
ss uniforms mod anyone?
parable 9 Sep, 2023 @ 1:13pm 
Did this mod just get banned?
Angry Durian 10 Mar, 2023 @ 9:37pm 
Oh boy, I can't wait to equip my Volkssturm with awful quality K98ks while the Mechanoids eat their legs off
VoidRayy 141 26 Jan, 2023 @ 2:51pm 
bring other nation guns please
StuKa 6 Jan, 2023 @ 4:34pm 
I feel like either the StG 44 needs a buff or the FG42 needs a nerf, other than just to have it there's no reason really to ever build an StG over an FG42, with maybe an exception for the scoped version but even that sacrifices a huge amount of damage and armor pen for a meager 10% accuracy buff at long range.
Canon 16 Nov, 2022 @ 4:30pm 
That was by Odz
SCARRIOR 16 Nov, 2022 @ 5:29am 
Do you have the uniforms? I remember playing this sort of mod years ago and you could get SS uniforms and stahlhelms and it was great?
T. Postman 21 Oct, 2022 @ 11:17am 
Works in 1.4 so far
Zorelnam 9 Oct, 2022 @ 12:19pm 
understood, thank you and cheers
ALIEN  [author] 9 Oct, 2022 @ 12:02pm 
It works without it, weapon scale is just not what it should be so I will be looking for updated version. 1.4 mess up with shooting sounds but I will fix it.
Zorelnam 9 Oct, 2022 @ 8:27am 
Hey man, i love your mods, is there any chance we could get a version that Doesn't use the CompOversizedWeapon.dll?
Kazeck 23 Jul, 2022 @ 1:57pm 
Thanks for maintaining this, it's nice to have an intermediary tech-level for weaponry, plus static security/weaponteam options.
downfall 24 Jun, 2022 @ 7:51pm 
if we could get american/british weapons and uniforms this could beat rimworld war 2
GULÉ🏠 20 May, 2022 @ 9:03am 
Could somebody please update this mod? It's awesome!
GULÉ🏠 20 May, 2022 @ 8:34am 
Am I the only one experiencing Kar98K rifle not registering as ranged weapon?
Says hunter has no ranged weapon, can't assign hunt with right-click.
-Can fire when manually drafting and targetting.
Eversor 17 May, 2022 @ 6:41pm 
I don't understand why the weapons of the Mod do less damage then the vanilla bolt action rifle...seems a bit underpowered.
Little Krieger 25 Mar, 2022 @ 6:26am 
The only problem with CE is thaat the nebelwefer fires of the map? what abou the other stufF?
JINGd 7 Feb, 2022 @ 1:20pm 
this series of WW2 weapons are OP with CE even better than glittertech weapons juses
VirtualFujiwara 4 Feb, 2022 @ 2:04am 
Cause the Le.IG is a type of Artillery Piece and the Pak is an Anti tank gun, ones for lobbing rounds one is for direct fire
Edorel le détestable 3 Feb, 2022 @ 2:52pm 
Why the 7,5 PaK 40 have a range of only 60 tiles while the 7,5 le.IG 18 have 300 tiles of range with the same size of ammo ?
A Retart 25 Jan, 2022 @ 12:08pm 
Goes Great with WWII German Uniforms - V's Edit but apart from that one of my favorite mods
Pengus 5 Nov, 2021 @ 8:13pm 
im glad its still up, but why does it have to be under cover
JuiceboxHero 10 Sep, 2021 @ 11:46am 
Can confirm @Niv, Nebelwefer throws a CE error and launches off the map, otherwise CE have patched this.
Balthazar "Balthie" Algathon 8 Sep, 2021 @ 6:21pm 
CE have patched this, you should add that information to the page
Kazeck 9 Aug, 2021 @ 9:53am 
Absolutely beautiful, thank you. The Gewehr and kar98 are my favorite non-automatic rifles and it's great to see them.
Niv 7 Aug, 2021 @ 5:24am 
hmm. With CE, the Nebelwerfer just launches out of the map
Sevrun 31 Jul, 2021 @ 2:32am 
@Harald Check out the CE compatibility list on their github. It's listed as being supported.
EALam3s 25 Jul, 2021 @ 5:28am 
will you make it ce compatible? nice mod
GULÉ🏠 23 Jul, 2021 @ 10:07am 
Could version 1.3 be added to it, so it doesn't say a red warning "Not for this Rimworld version" then?
oVISOR 21 Jul, 2021 @ 7:22pm 
would love an update for this, with a slight nerf on some weapons and also being industrial tech.
T. Postman 21 Jul, 2021 @ 12:25am 
Works on 1.3 for me
GULÉ🏠 19 Jul, 2021 @ 4:50pm 
1.3 update?
Tamagoyaki 12 Jul, 2021 @ 9:20am 
Having a similar issue where these weapons are registered as 'spacer' instead of 'industrial'
With Yayo 3 ammo system that means they need to use spacer ammo
Kangz of Memphis 11 Jul, 2021 @ 6:38am 
Epic gamer armoury
DingoDoge 7 Jul, 2021 @ 2:51am 
Promblem solved. It was a mod that removed spacer stuff, apparently these guns count as spacer
DingoDoge 7 Jul, 2021 @ 2:11am 
For some odd reason I cant assign these weapons to a loadout
Chuck 3 Jul, 2021 @ 5:23pm 
i already burn bodies and use toxic gas with combat extended so i may as well go all the way with it now
Phaeron Seherekh 6 Jun, 2021 @ 8:10am 
fucking companies having no spine and bending to the mildest of bitching from those who wish to subvert peoples hobbies into some bland barren and sterile landscape
Tankman 5 Jun, 2021 @ 3:24pm 
@Lilly It is supported. Don't worry about it.
Eternal Night 30 Apr, 2021 @ 2:54am 
Could you please add some decorative items like banners, stuff, floor signs? Black Sun would be great meditation tool.
Lilly 16 Apr, 2021 @ 7:49pm 
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

CE has this on it's list of supported mods. Is it not actually supported?
fasttankwky 10 Apr, 2021 @ 1:35am 
why it can't work
Vladimir 28 Mar, 2021 @ 1:06am 
Finally i can build my Wehrmacht Division accurately and not have to use ar15s or m16s
RedHeavyPootis 25 Mar, 2021 @ 7:49pm 
will this one day be CE supported?
Betty The Great Magician 18 Mar, 2021 @ 4:36pm 
subbed again just to give the finger to the commies
Wettus 3 Mar, 2021 @ 9:03pm 
Were the uniforms taken out or am i thinking of another mod?