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Then I played like normal. During the game, I forgot whether I've done an action, so I rewinded time . Once the arrow gets to midpoint:
1. that error happens, there's an error message:
2. and the era doesn't change.
I have the screenshot and I've added you in Discord as well.
I played for 2-player setup and these happened:
1 a. When using Action tile A, the counting cube still moves when it fell, not on the midpoint.
b. Then, when the arrow reaches midpoint, it will show script error: attempt to index nil value.
c. Then the era 2 is not happening - I need to reshuffle the hex tiles.
2a. When using Action tile B, the first time arrow reaches midpoint, it didn't change era? Is that correct?
b. Then 2nd time arrow reaches midpoint, it changes era.
c. 3rd time arrow reaches midpoint, script error: attempt to index nil value. appears again.
Thanks for listening, and many thanks for this mod!
I've got the physical game and I absolutely lovin' it.
There is no special reason. I just thought it won't be much needed. When you pick the silver bridge tile, I supposed you will place the unpicked tiles back on the bottom manually and gold ones are just three in two stacks.
But it could be a point for the update :)
In any case right now you can unlock them manually and flip them fi you wish to play it with the other side. Having all combinations of these tiles (as you can use all or only some) makes the setup very button loaded, so we'll think about it, I'll put a message at least to warn about it
I'd like to report an incomplete thing in the game.
The king's road tiles in the physical version I think have 2 sides, and the "advanced" set up is completely random. I'm noticing the 2nd side (with some "ongoing" effects as long as you are there) is never available and the king's road is always set up exactly the same way in the "advanced" version.
Can you please take a look? Everything else seems to be 100% fine.
Thank you for a great mod!
I tried to just lock a stone wheel and unlock it when it's being dragged, however dunno how that code actually works. Well I'm too much on a noob level currently to actually ask more meaningful questions... sorry ;)