Tabletop Simulator

Tabletop Simulator

Praga Caput Regni
29 Comments
adSense 16 Feb @ 7:12am 
Hi faszik, I've tried it again today, just setting up 2 players and rotating wheel, and everything seems fine. Cube fell, then when arrow reaches midpoint, era automatically changed. Note that I rotated without actually playing.

Then I played like normal. During the game, I forgot whether I've done an action, so I rewinded time . Once the arrow gets to midpoint:
1. that error happens, there's an error message:
2. and the era doesn't change.

I have the screenshot and I've added you in Discord as well.
faszik  [author] 12 Feb @ 11:16am 
@adSense. Hi I have loaded the mod for 2-players and tried it. I can't see there any script errors. Can you contact me on Discord (I have the same nick as here)? You can send me directly some screenshots and we can try to find, where is the problem.
adSense 4 Feb @ 2:17am 
Hi! I think I found bugs? Sorry I didn't screenshot them!
I played for 2-player setup and these happened:

1 a. When using Action tile A, the counting cube still moves when it fell, not on the midpoint.
b. Then, when the arrow reaches midpoint, it will show script error: attempt to index nil value.
c. Then the era 2 is not happening - I need to reshuffle the hex tiles.

2a. When using Action tile B, the first time arrow reaches midpoint, it didn't change era? Is that correct?
b. Then 2nd time arrow reaches midpoint, it changes era.
c. 3rd time arrow reaches midpoint, script error: attempt to index nil value. appears again.

Thanks for listening, and many thanks for this mod!
I've got the physical game and I absolutely lovin' it.
faszik  [author] 23 Jan, 2023 @ 12:21pm 
@ SlayerHeX Hi, can you give an example, which images are broken? I can't identify broken images, everythigh seems ok. Mayeb try erase cache, or contact me with some snapshots.
faszik  [author] 4 Oct, 2021 @ 9:34am 
Hi. Spanish rulebook is in the box with other rulebooks (on the right side of the table)
Avantyr 3 Oct, 2021 @ 5:48pm 
Do you have the rulebook in spanish?
Rodzilla 24 Apr, 2021 @ 6:37am 
This is one of the best mods I've seen. I didn't even realize you could automate so much stuff in TTS. Thank you faszik! I do agree with Balerion that it would be nice if the bridge tiles were automated.
Balerion 9 Mar, 2021 @ 12:32pm 
@faszik Thank you very much for creating this mod and to Delicious Games for allowing it to be made. I have purchased the game based on my plays of this mod so it worked well selling me on it at least. :)
faszik  [author] 8 Mar, 2021 @ 12:09pm 
@ Balerion
There is no special reason. I just thought it won't be much needed. When you pick the silver bridge tile, I supposed you will place the unpicked tiles back on the bottom manually and gold ones are just three in two stacks.
But it could be a point for the update :)
Balerion 7 Mar, 2021 @ 2:24pm 
This is an amazing mod. I love the containers for the tiles putting things on the bottom of the stacks. Is there a reason there isn't a container for the bridge tiles?
Mestrahd 17 Feb, 2021 @ 11:49pm 
Thanks. I'll check the settings. I knew I had to be missing something!
faszik  [author] 17 Feb, 2021 @ 8:45am 
Dalek is right, you need to decrease rotation to 15 or 30 degrees and press Q or E key more times.
Dalek 17 Feb, 2021 @ 7:27am 
Change the rotation degrees to 15/30 degrees, and the rotation matches the hexes, you have to press a couple of times but it ends aligned. I played once without problem
Mestrahd 17 Feb, 2021 @ 3:37am 
Unless I'm missing something, this is unplayable. This is a tile-laying game, and you are supposed to be able to rotate the tiles as you see fit, but the rotations absolutely do not match the alignment of the hexes. I'd love to give it a go, as I just got my physical copy this week.
faszik  [author] 31 Jan, 2021 @ 1:15pm 
We are glad you like it :)
slowslow 30 Jan, 2021 @ 1:20pm 
Wow I'm so impressed with this mod! The scripted action wheel, resource wheels, and 3D structures look good and work really well. Thank you for the work you put into this mod!
Ghanaka  [author] 21 Jan, 2021 @ 12:12pm 
easy fix then :-P
Triturion 20 Jan, 2021 @ 12:03pm 
Ah, it was the mod cache! Thank you! I've been away from TTS for a while, and had forgotten about the mod cache.
Ghanaka  [author] 20 Jan, 2021 @ 8:34am 
Which tiles? And did you clean caché?
Triturion 19 Jan, 2021 @ 5:47pm 
when the 2 player script fills the game board, the tiles get an unreadable format error and are blank
Ghanaka  [author] 10 Jan, 2021 @ 5:52am 
Yes, it only places them at one side right now. We can make it random, although I guess it's something to choose, not randomize, according to rules, and probaly mixed.

In any case right now you can unlock them manually and flip them fi you wish to play it with the other side. Having all combinations of these tiles (as you can use all or only some) makes the setup very button loaded, so we'll think about it, I'll put a message at least to warn about it
Proclivitas 9 Jan, 2021 @ 4:42pm 
Hi,

I'd like to report an incomplete thing in the game.

The king's road tiles in the physical version I think have 2 sides, and the "advanced" set up is completely random. I'm noticing the 2nd side (with some "ongoing" effects as long as you are there) is never available and the king's road is always set up exactly the same way in the "advanced" version.

Can you please take a look? Everything else seems to be 100% fine.

Thank you for a great mod!
SaltyO 9 Jan, 2021 @ 1:08pm 
... also consider a naked, scriptless version so that you don't have to maintain continually breaking scripts and stuff. The devs did this with the DLC Unearth, for example.
SaltyO 9 Jan, 2021 @ 1:07pm 
Played Underwater Cities on yucata for the first time, great that you got permission to do this, it's very wise of publishers to allow this kind of thing to happen. It means they get it. Great work, can't wait to try it out!
faszik  [author] 7 Jan, 2021 @ 1:28pm 
After several attempts - updated version. Without description "Game Board" and non-interactable wheels..
Dalek 6 Jan, 2021 @ 3:57pm 
Thank you! Preordered it a month ago and still waiting for it to reach the store.
stefan.hanke 6 Jan, 2021 @ 2:52pm 
With "script" you mean there should be two buttons per wheel?

I tried to just lock a stone wheel and unlock it when it's being dragged, however dunno how that code actually works. Well I'm too much on a noob level currently to actually ask more meaningful questions... sorry ;)
GC2 6 Jan, 2021 @ 1:43pm 
I also ask why the board needs a label saying "game board".
GC2 6 Jan, 2021 @ 1:40pm 
The stone and gold wheels are adorable, but irreparably break if you're a few pixels off when clicking them. Should just be a script.