Space Engineers

Space Engineers

Industrial Overhaul - v1.7.3
1,705 Comments
AgitatedAlice 3 hours ago 
hmm looking at this feedback and I guess it is time to wait for this to update again again before wanting to play space engineers again because even with survival mechanics building is still just a shallow puddle if you arent going to be wasting weight and resources and time on designing purely for aesthetics
Userguy1 13 hours ago 
We had the same issue
lechkingofdead 13 Sep @ 4:05pm 
so just in case you dont check reports to often imma headge my bet and say industrial overhaul might posably bug the new food mechanics so far i have seen both me and a friend have 0 food but still able to sprint.
zeplimore 6 Sep @ 9:15am 
ive tried starting a new world and it looks like the basic wind turbine been replaced with the new solar panel so cant make the starting turbine.
Doomgoose 5 Sep @ 5:12am 
@HaedesMC you need three other ingredients besides the spent fuel. The G menu description of the reprocessor should list ice, sulfur, and potassium nitrate as additional ingredients.
Piesolesy 4 Sep @ 6:37am 
will we get a compat update for 1.207
HaedesMC 2 Sep @ 10:54am 
How does one obtain depleted uranium? I assumed it would be done in the nuclear reprocessor, and if I put spent fuel in there it acts like it is processing it, but nothing happens after 15 minutes or so of processing so far. Am I missing something, or does it take a ridiculously long time to process?
Vladimir Bergholtz 27 Aug @ 9:40am 
I noticed the Chemical Refinery does not seem to be tagged as a Refinery in the game (it does not have the ore symbol in the inventory slots). Same for the Gasoline and Rocket Fuel Refinery. I think this prevents stuff like Inventory Manager to distribute Ores across Refineries
Space Ace 11 Aug @ 1:40pm 
@Vladimir Bergholtz Yes. The default refinery speed is greatly increased and the higher yield rates can be achieved with the Rock Crusher and Ore Purifier machines
Vladimir Bergholtz 11 Aug @ 12:45pm 
The mod disables speed and other modules?
PepperJack 6 Aug @ 4:49am 
Should work. Try swapping your load order.
GoldenFinch 5 Aug @ 2:52pm 
Sadly does not work in combination with Eat.Drink.Sleep.Repeat.Advanced!
The combination breaks the crafting of basic components in the Survival Kit, making starting up impossible.
kamamro 3 Aug @ 9:29am 
why is making a single rotor take 5 minutes
Duncanois 20 Jul @ 5:49am 
Thank you for your work
AgitatedAlice 8 Jul @ 7:36am 
I would wish there were 1x1 metal wheels so it would be easier to build trains that fit on beam based rails
ATF_Coldblooded Carebear || 24 Jun @ 2:16pm 
Oh yeah it been a while since I touch that world so I’m a tad out of touch
ATF_Coldblooded Carebear || 24 Jun @ 2:15pm 
Ok i have to ask (sorry it has been ask before but 1688 ish comments is a lot to go throught )
Here my question and it's about the Nuclear reprocessor, it take the sulfur and potatium nitrate from cargo and??? while leaving the nuclear waste untouch. the machine sound like working but nuclear fuel remain same amount and no change from waste... so anyone can give me a hand??
Pofmuis 24 Jun @ 9:20am 
Oleg
Does the Assembling bench work without power ?
Oleg 24 Jun @ 4:31am 
Pofmuis
Assembling Bench (sg) -> Alkaline Battery
Garrowind 24 Jun @ 12:18am 
soooo.... my oil patch disappeared? No change to my mod list, went back to mine some more oil sand with a proper rig and its just gone. my initial bore tunnel is still there but its just stone now. the ore patch is gone
Pofmuis 23 Jun @ 8:59am 
Tried a moon start and ran into a problem. unable to craft girders from survival kit means no solar panels which means no power to start base with
KURNTECH 12 Jun @ 8:43am 
admin an we chat i need to colab with you to make a project of my own
Oleg 11 Jun @ 9:59am 
Confuoco 4 Jun @ 5:27am 
@Oleg what you mean?
Oleg 1 Jun @ 2:17am 
50 Fuel Oil = 400L Gasoline
1 Fuel Oil = 400L Gasoline
wtf?
Space Ace 27 May @ 8:16pm 
@General_Nekko it will not work on custom planets. This mod only affects vanilla planets by default. The planet's creator will need to make an IO-compatible version of their planet
Space Ace 27 May @ 8:14pm 
@chrishoule1366 If you have the other ores, then the copper is somewhere. Its not uncommon to get unlucky trying to find a specific ore
General_Nekko 19 May @ 2:28pm 
Queston. does this mdo spawn ores in custom planets that have random ore gen?
chrishoule1366 18 May @ 4:09pm 
so im ahaving an issue where copper isnt showing up at all anywhere?
PepperJack 17 May @ 5:28pm 
Do we want to fix that?
UPS MAN 16 May @ 6:00pm 
@andywht yep
andywht 16 May @ 9:01am 
Conveyor sorter doesn't need advanced computers anymore?
PepperJack 13 May @ 12:45pm 
It’s more that this mod doesn’t use the progression system so you would have access to all iOS stuff but not vanilla.
Silent Zephyrs 12 May @ 4:17pm 
Just Curious, in what way does Progression break this mod?
Grasshopper K 8 May @ 5:56pm 
@matachusets2 There's also the fact Industrial overhaul is somewhat of a collection of sorts. Stuff like the steam generators and steam infrastructure accessory to the power is from another mod. Plus other examples. I'd assume some of those mods are designed or compiled differently from each other. But they still manage to interact.
PepperJack 8 May @ 3:59am 
@matachusets2; Oh I see, I didn’t touch those type of things. It’s definitely ambitious. I didn’t really think they are chaotic though. It tries to maintain the vanilla file structure and new blocks in update folders. But you’re not wrong about it being difficult to update. But that’s not the author’s fault. SE changes all blocks on some updates meaning every file needs to be touched
matachusets2 6 May @ 1:05pm 
@pepperJack The real issue i have its the way the mod is divided in files, is chaotic, not just power have stone as a result, there is more things that give stone, even as a gas, and other thing i dont understood, how he do the fast neutron reactor to use 2 types of fuel, it can run on nuclear fuel alone or nuclear waste alone. Not only the mod is big, it is very very very hard to understood, no wonder why it takes so many time to update.
K.Hunter 5 May @ 11:32am 
Yeah it is revived. Be patient. It has a lot of catching up to do and this stuff isn't easy and take a lot of time.
Grasshopper K 5 May @ 11:07am 
@A shitton of shitties
It's still in development dude...
A shitton of shitties 4 May @ 6:18am 
Wish someone would revive this mod... vanilla space engineers is just so meh compared to industrial overhaul. What's the point of automation when there's like 3 things to produce and they're all in the same production block? Without IO it goes from massive sprawling empire with complex logistics network to just like... a building with 2 blocks.. not fun at all without IO
Хантус 3 May @ 1:37pm 
latest update killed the purchase economy
PepperJack 2 May @ 6:08pm 
What's the real issue you are having? Is it the power or the refinery? This mod really doesn't mix well with others that change the cost of blocks.
matachusets2 2 May @ 4:43pm 
Good mod in 1 way, pretty bad at other way, i read your "Read ME.txt" while you invite "future" mooders to "take a look to learn or get inspiration" reading your code make fell complety the oposite, i think i goin to uninstall this one, i was triying to unify several mods to make my persona modpack, since most of the mods i like, are quite outdated, and you mod touch every thing in the game, even other mods indirectly, triying to make my personal modpack whit your mod, not only is hard, but discouragin, i dont eve know how the hell you undesrtood it to do updates. Is not that your mod is complicated, its the way like you do the class entries for example, many recipes of power who should give "stone"?? as a result?. Even whit the help of an AI. Well done sir. I m stepping out of your mod, is not a "teaching" in any way.
Leif 28 Apr @ 6:19pm 
i think this update caused a issue with this mod i crash anytime i place a block that has a non base-game recipe
Christian 28 Apr @ 4:43pm 
How do you configure modded planets ore generation?
Christian 24 Apr @ 3:11pm 
Im having a problem where steam turbines are hooked up correctly, but producing no power at all
PepperJack 21 Apr @ 2:55am 
No, but the heavy armor might be different then vanilla
Templar 21 Apr @ 2:19am 
Hello. Does this mod touch collision damage in any way?
PepperJack 17 Apr @ 3:07am 
Planets need to have its ore map configured. Otherwise you will not get the new ores
Saronin A. C. Jayhart 14 Apr @ 5:12pm 
As well as other mod planets?