RimWorld

RimWorld

WallHeatLaser(Abandoned)
25 Comments
whatnow 10 Apr, 2023 @ 7:14pm 
Reactive wall armor is AMAZING
Kenpachi 12 Mar, 2022 @ 11:21am 
Very cool. Do the initial crossbow mounts act as a weapon that will reduce slave suppression? Thanks for creating this.
Coactum 5 Feb, 2022 @ 11:37am 
These look great, surprised I didn't see them before!

Thank you very much :)
irilis 15 Aug, 2021 @ 4:49am 
@ryouta. Love the "Security" part of your mod, but: can you please make "Security" part as a separate mod? Or add config option to remove everything else (including corresponding research projects)? They seem to be a strange unrelated addition anyway.
なの〈Nano〉 27 Jul, 2021 @ 5:14am 
Looks for these things for a while, can't believe them just pops out as all in one, thanks for the mod!
ryouta#503PogoLegend  [author] 28 Mar, 2021 @ 2:26pm 
@Nylem
I'm sorry for the delay in responding, but I'm very happy that you continue to use this mod.
Nylem 27 Mar, 2021 @ 5:39pm 
@ryouta. Thank you so much! I absolutely love this mod.
ryouta#503PogoLegend  [author] 26 Mar, 2021 @ 10:44pm 
@Nylem
Thank you for your interest in this mod and your suggesion.
In this update, we have added stuffable Lasers and GunHall. Since it supports a lot of materials, so as long as the material is not too special, you should be able to use it as a material.
Nylem 10 Mar, 2021 @ 12:27pm 
@ryouta. Thanks for this mod I love it :steamhappy:

Any chance the lasers and gun holes could be stuffable so you can use modded materials?
ryouta#503PogoLegend  [author] 21 Feb, 2021 @ 9:28am 
@AFLD
Thank you for your interest in this mod.
We would like to increase the applications of bombpack in the future.
One of them is to use it as a material for a better bombpack has both Bomb and EMP effects.
An alternative bombpack that emits lasers is not in the plans at the moment.
(I'm very happy to get ideas to expand the laser, which is one of the features of this mod, but... I don't think the laser is a good match for the bombpack, as it feels uncomfortable to keep irradiating the laser in a directional manner after self-destructing. If it were to be implemented, it would be a high-voltage bombpack or something similar, with a battery that discharges non-directionally into the surrounding area for a certain period of time along with the self-destruct).
AFLD 18 Feb, 2021 @ 12:50pm 
Hello, is there any possibility of alternate bombpacks, such as EMP, incendiary, single projectile (maybe even a medieval tech rigged crossbow for this), or tazer (fires a brief laser like from the shock laser emitter)?
ryouta#503PogoLegend  [author] 15 Jan, 2021 @ 8:51pm 
@FurryJacklyn
Thank you for your interest in this mod. Hope this mod helps protect your colony.
FurryJack 15 Jan, 2021 @ 1:00pm 
haven't used it yet but I'm excited to, looks great!
ryouta#503PogoLegend  [author] 14 Jan, 2021 @ 7:41am 
@๖ۣۜDaisuke
Thank you for using this mod.
Normal raids are easy to handle with this mod, but they have little effect on nasty pod shoot raids and mecha cluster raids.
We hope you will continue to use it in the future.
Daisuke 14 Jan, 2021 @ 12:49am 
This seems very op but I'm not one who cares too much about balance
ryouta#503PogoLegend  [author] 10 Jan, 2021 @ 4:52am 
@Proxyer
Thank you for your cooperation, Mr. Proxyer.
Without your help, this update would not have been possible.
Proxyer 10 Jan, 2021 @ 4:47am 
Nice works! :cupup:
IDreamofZombie 9 Jan, 2021 @ 11:10am 
@ryouta
I just liked and clicked favorite to this mod, try to give it some visibility, I really do think this mod is great. It solves some kill box weaknesses I have tried to find solutions for. I also believe it is balanced well. Looking forward to your updates!
ryouta#503PogoLegend  [author] 9 Jan, 2021 @ 10:57am 
@IDreamofZombie
I'm really happy that you like this mod. :)
In the next update, we plan to add new research and security category buildings so that you can choose the right security as your game progresses. (Of course, we will also fix currently confirmed bugs)
We hope that you will continue to use it after the next update.
IDreamofZombie 9 Jan, 2021 @ 9:56am 
@ryouta
Thank you very much for the response and the planned fix! I want you to know I love this mod, I think it is done very well. I like the dynamic energy usage for the size of the beam. For now, I created a recessed area where I put the laser. That way they cannot just walk up to it.
ryouta#503PogoLegend  [author] 9 Jan, 2021 @ 8:50am 
@IDreamofZombie
Thank you for your report.
This product has been confirmed to be stolen.
We are currently preparing a major update that includes bug fixes.
The next update will also include changes to prevent theft.
IDreamofZombie 8 Jan, 2021 @ 11:45am 
I found raiders can steal this off the wall and walk away with it. Is this intended or not? Happens during a raid after you kill a certain number of them, you get the message 'Steal what they can and leave'.
ryouta#503PogoLegend  [author] 31 Dec, 2020 @ 3:50am 
@Holgast
Thank you reporting.
This mod has been fixed because the registration information was incorrect. Due to the correction, the mod has been deactivated, so sorry to trouble you, but if you can continue to use it, please activate this mod again. There are no changes to the in-game parameters (defName, etc ...), so save data compatibility is maintained.
Holgast 31 Dec, 2020 @ 12:53am 
hey, you marked this as a translation, I assume it's supposed to be a mod
Ayameru 30 Dec, 2020 @ 7:08pm 
killbox will never be the same