Total War: WARHAMMER II

Total War: WARHAMMER II

Delayed Reinforcements
113 Comments
V 10 Jul, 2023 @ 3:01am 
4) This mod causes some quest battles to bug out because after you click "Start Battle" you are met with a black screen forever. I know the author stated he didn't touch quest battles, but his script affects some of them somehow, causing the bug, like this one for instance if the play the Last Defenders campaign: https://i.imgur.com/b8md9tT.png

The bug is immediately solved by disabling the mod through the MCT menu. Remember to follow the process of doing it in the game's main menu, then doing it again once you've loaded into your save file.
V 5 Jul, 2023 @ 6:58pm 
3) Don't use "Waves deploy together" option, it will often cause some of your reinforcements' units to not appear at all. If your reinforcement army had 20 units, something like only 17 will turn up.

Most importantly there is a major bug with line 354 of the script which causes the lightning strike delay to be always 15 seconds, regardless of your settings.

I have fixed this along with added a proper icon and tooltip ability, so when you hover over the lightning strike in the skill tree, it doesn't look weird anymore. Now your lord (and the enemies') will also have an ability—the round little icons—that indicates they have lightning strike.

Just download and put inside the data folder: https://drive.google.com/file/d/1wQc9nK7SxiGZWqRd4H1Vn8RV3A9Z8WQQ/view
V 5 Jul, 2023 @ 2:24pm 
There are a few comments below about setting all options to 0 and still reinforcements have delays. I suggest that once you go into battle, open MCT settings and check if those values you had set are still 0. Chances are they are NOT (again this is a bug with MCT). So you need follow my instructions in the previous post.
V 5 Jul, 2023 @ 2:24pm 
1) This mod cannot be removed without invalidating your save file. Though I don't see why it needs to be removed when it is simply a customizable version of the original effect.

2) If you want to have no delays in your own reinforcements, you need to set both the max global delay and the min global delay to 0 (the function picks a random number between these two).

Now remember that the Mod Configuration Tool itself is sort of bugged. So you need to go the main menu, set the numbers there, save it to a profile, and finalize. Then load your save file, go to MCT settings again, and apply that profile, and finalize.

Finally you need to save your game again. Now when you load into your latest save everything will be perfect.
Equivocator 9 Feb, 2023 @ 10:57am 
@N I T R O the reinforcement mechanic does not exist in custom battles, the armies spawn all at once.
N I T R O 9 Feb, 2023 @ 5:12am 
hello. Does this mode work in 'custom battle?' And if so. How does it work?
DracoMcGee 10 Feb, 2022 @ 3:59pm 
I finally got reinforcements once my original army was completely wiped out.
DracoMcGee 10 Feb, 2022 @ 3:54pm 
In a settlement battle atm. (my settlement vs enemy army) The fights been going for 12 minutes, my reinforcements havn't come in. The enemy has gotten theirs 3 times.
DeathNote 7 Jan, 2022 @ 9:28pm 
yes
PGV 27 Nov, 2021 @ 9:56am 
Is this compatible with SFO?
Chera 23 Nov, 2021 @ 1:18pm 
Update: For some reason, even with revised (or standard) settings, some battles just keep desyncing when the reinforcements should spawn. 15 good battles, then 2 for which we have to deactivate the mod, one of which was a siege without reinforcements. Very strange indeed
Chera 15 Nov, 2021 @ 2:17pm 
Feedback from Multiplayer:
- works in H2H, works with SFO
- Lizardmen seem to use vanilla lightning strike, as Chuckawookie said
- Some setting combinations seem to cause reproducable desyncs, while others don't (from left to right: 5-200-10-20-20-7-20 is working without issues, while 10-180-15-30-25-7-30 is causing desyncs)
- I think standard mod settings delay the armies too much. With our current settings (working set above) it appears to be better.
Chuckawookie 27 Oct, 2021 @ 9:49pm 
Not sure if this was intended or if it was overlooked but Lizardmen use vanilla lightning strike. Maybe Kroq-Gar from The Last Defenders might have a special skill but he is able to lightning strike like in vanilla.
Blood 3 Sep, 2021 @ 12:13am 
Other than that its been working fine for me.
Blood 3 Sep, 2021 @ 12:12am 
Not sure why but have had some issues with this mod conflicting with certain quest battles, such as the Hand of God Quest battle.
Bandaro 31 Aug, 2021 @ 3:29pm 
@Steevo I acknowledge the same problem, all options but lightning strike on 0, and reinforcements still arrive with a delay, despite I've wanted vanilla instant arriving there.
Steevo 31 Aug, 2021 @ 3:02am 
Hey, maybe I'm missing something but I tried to play with the settings so that reinforcements are only delayed by lightning strike and no other factors, but no matter what every reinforcing army is always delayed, often only coming on after the enemy army has routed entirely.

This is true if I turn large armies on or off, and all other settings off or 0 (it's unclear whether settings turn things on or off btw)

I play on huge battle maps so reinforcements dribbling is is nigh unplayable
Velkla 7 Aug, 2021 @ 4:14am 
Works with the End Times
=[NK]= Col. Jack O'Neil 26 Jul, 2021 @ 8:10am 
Works with sfo
Nox 26 Jul, 2021 @ 2:51am 
Does this mod work in Multiplayer Campaign? (H2H)
I assume, it also works with mods, that doesn't change the mechanics of Lightning Strike itself, but might have a different arrangement of skills (SFO)?
Necropolitan13 25 Jul, 2021 @ 4:32pm 
Strangely, it seems to have started working at some point. I don't think I changed anything, I just noticed in one battle that it actually delayed the reinforcements, and has done so since. Weird. Wonder if it's based on faction? I had been fighting mostly dark elves in my early campaign, but was fighting Bretonnia when I noticed it happening. Can't confirm that that is the cause, but like I said, I didn't change anything.
=[NK]= Col. Jack O'Neil 22 Jul, 2021 @ 9:59pm 
Delete, unsub and resub. Works for me
TwelveStep 22 Jul, 2021 @ 9:06pm 
I'm experiencing the same thing, @Necropolitan13
Necropolitan13 21 Jul, 2021 @ 9:13pm 
Any word on whether an update is coming for this? Or if it is needed? Mine doesn't seem to be working, currently; not sure if that's just me. The mod is active and it doesn't crash the game or anything, but the reinforcements don't appear to be being delayed at all. They just come right into the battle once it's started. Kind of surprised no one has been pushing for an update (which also makes me wonder if it's just not working for me for some other reason). Not really trying to be pushy, mostly just trying to figure out if it's something wrong on my end or if it actually does need an update.
cybvep 19 Jul, 2021 @ 5:35pm 
The reinforcements will still arrive. Whether you have enough time to kill the routers is a different matter.
Meuhoua 19 Jul, 2021 @ 11:36am 
Not using this mod for now but i'm very interested and i would know what happen if you vanquish the 1st army before the 2nd arrive ? You are victorious or you have to wait for the reinforcement ?
akeean 15 Jul, 2021 @ 7:59am 
Cool! I hoped something like this would be moddable in!

Vanilla Lightning strike is too strong, esp if used to spend 40 minutes magicing way an army while surrounded by 3 other stacks, same for players if an AI army lightning strikes them - just play for time and hold out until your reinforcements arrive.
Flying Fox 28 Jun, 2021 @ 11:42am 
Am I correct in thinking that your changes to lightning strike only affect the skill, and not the other sources? (Aranessa's ship building, Under-Empire building, Skarsnik's trait,...)
Pimpin Pippin 9 Jun, 2021 @ 5:10am 
Can you please explain how can i make the army reinforcements (second, third and fourth army) arrive very very quickly (ASAP) onto the battle map?
StreamLined 19 May, 2021 @ 7:53pm 
I seem to have fixed the issue, I know next to nothing about coding but it seems like your script sets the army max to 20 if large armies, in the mod config, is de-selected but doesn't actually set it back to 40 if the option is re-enabled so it stays at 20. At least I think that's what the issue was as it seems to have been fixed after changing 20 to 40 in the script, though I'd have to change it back to 20 if i want small armies I guess.
StreamLined 19 May, 2021 @ 4:28pm 
I seem to be having an issue where my armies reinforcement are only appearing when my first army has lost some, as If I had de-selected the control large army option. Any idea how to fix this?
Blackhe4rt 2 May, 2021 @ 4:22am 
Just fyi:
this mod seems to be incompatible with nanus sartosa overhaul because it breaks one of the story quest battles. I was waiting 10 mins after i killed every unit on the map for the enemy reinforcements and they just didnt spawn and i had to concede defeat, just to get out of the battle

cybvep 26 Mar, 2021 @ 3:05pm 
Report: OG lightning strike is still available when you build the certain type of Skaven undercity.
cybvep 23 Mar, 2021 @ 4:32pm 
It works for Vortex.

Anyway, something super weird happened in my Norsca campaign. Alberic sallied out from besieged Castle Artois. I defeated his army and the victory notification appeared. When I chased the routing troops, the settlement's garrison showed up. I ended up fighting it even though technically the battle was won before that. I will also note that it happened with Wulfric who had Lightning Strike, but was the defender.
Krb 11 Mar, 2021 @ 5:53am 
Work with vortex campaign?
Swansonhart 5 Mar, 2021 @ 12:56pm 
Big battles are manageable and enjoyable now. Thank you!
The Ham 27 Feb, 2021 @ 6:10am 
Having tested it by setting the lightning strike delay as high as I could, I can confirm that Skarsnik receives no lightning strike bonuses. And since he doesn't have lightning strike as a skill, he is unable to use lightning strike at all.
The Ham 25 Feb, 2021 @ 4:38pm 
Want to clarify that the reworked lightning strike ability applies automatically to Skarsnik, who starts with lightning strike. Does it? I haven't noticed reinforcements taking extra long playing as skarsnik.
hi3r0ph4nt 22 Feb, 2021 @ 5:19pm 
I keep having an issue where my reinforcments don't ever arrive unless the first army is destroyed, and even if I have control large armies on
РИСКУЕМ ПРОЕБАТЬ 19 Feb, 2021 @ 4:38pm 
SFO compatible? doesn't work for me
cybvep 19 Feb, 2021 @ 10:42am 
Lightning strike is already disabled for AR. That alone changes the game in a significant way.
Vandhal 19 Feb, 2021 @ 10:20am 
Any plans to make changes to autoresolve? I'm pretty sure it cant factor in the delay and kinda ignores the main point of this mod.
Mirzor 17 Feb, 2021 @ 8:56am 
Can confirm the glitch is fixed in the recent update. Great mod, loving it :steamthumbsup:
RavaTroll 13 Feb, 2021 @ 11:59pm 
Thanks for the fix, as now the missing descriptions are back !
Casey Jones 13 Feb, 2021 @ 10:10pm 
Odd..I noticed the update, it didn't resolve the issue in my existing campaign..I was able to load the save file though so no big deal.

I'll assume its working with a fresh save, in that case I can't wait to use this with my next campaign! Really enjoyed using this
daniel 13 Feb, 2021 @ 4:49pm 
Really enjoy using this mod! Thank you for the quick fix!
cybvep 13 Feb, 2021 @ 1:13pm 
I've had no problems so far.
Manwhale 12 Feb, 2021 @ 6:55pm 
Please fix
Casey Jones 12 Feb, 2021 @ 2:57pm 
I really enjoy this mod :X and would like to continue my current campaign, hope you can fix it soon!

Thank you for this!
Popo 12 Feb, 2021 @ 8:21am 
Everything was fine on my part before this update. Now I got the same problem as the people below me. Hope you can fix it soon, cus this mod isn't save game compatible so I can't even load my save file with this mod unticked