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The bug is immediately solved by disabling the mod through the MCT menu. Remember to follow the process of doing it in the game's main menu, then doing it again once you've loaded into your save file.
Most importantly there is a major bug with line 354 of the script which causes the lightning strike delay to be always 15 seconds, regardless of your settings.
I have fixed this along with added a proper icon and tooltip ability, so when you hover over the lightning strike in the skill tree, it doesn't look weird anymore. Now your lord (and the enemies') will also have an ability—the round little icons—that indicates they have lightning strike.
Just download and put inside the data folder: https://drive.google.com/file/d/1wQc9nK7SxiGZWqRd4H1Vn8RV3A9Z8WQQ/view
2) If you want to have no delays in your own reinforcements, you need to set both the max global delay and the min global delay to 0 (the function picks a random number between these two).
Now remember that the Mod Configuration Tool itself is sort of bugged. So you need to go the main menu, set the numbers there, save it to a profile, and finalize. Then load your save file, go to MCT settings again, and apply that profile, and finalize.
Finally you need to save your game again. Now when you load into your latest save everything will be perfect.
- works in H2H, works with SFO
- Lizardmen seem to use vanilla lightning strike, as Chuckawookie said
- Some setting combinations seem to cause reproducable desyncs, while others don't (from left to right: 5-200-10-20-20-7-20 is working without issues, while 10-180-15-30-25-7-30 is causing desyncs)
- I think standard mod settings delay the armies too much. With our current settings (working set above) it appears to be better.
This is true if I turn large armies on or off, and all other settings off or 0 (it's unclear whether settings turn things on or off btw)
I play on huge battle maps so reinforcements dribbling is is nigh unplayable
I assume, it also works with mods, that doesn't change the mechanics of Lightning Strike itself, but might have a different arrangement of skills (SFO)?
Vanilla Lightning strike is too strong, esp if used to spend 40 minutes magicing way an army while surrounded by 3 other stacks, same for players if an AI army lightning strikes them - just play for time and hold out until your reinforcements arrive.
this mod seems to be incompatible with nanus sartosa overhaul because it breaks one of the story quest battles. I was waiting 10 mins after i killed every unit on the map for the enemy reinforcements and they just didnt spawn and i had to concede defeat, just to get out of the battle
Anyway, something super weird happened in my Norsca campaign. Alberic sallied out from besieged Castle Artois. I defeated his army and the victory notification appeared. When I chased the routing troops, the settlement's garrison showed up. I ended up fighting it even though technically the battle was won before that. I will also note that it happened with Wulfric who had Lightning Strike, but was the defender.
I'll assume its working with a fresh save, in that case I can't wait to use this with my next campaign! Really enjoyed using this
Thank you for this!