Source Filmmaker

Source Filmmaker

Flatvoid - Volume 1
52 Comments
Chris!!  [author] 12 Jul, 2024 @ 2:08am 
@Jimbeaz
The lights are baked in, so no. You can try my nolights version and do the lighting yourself, if your system can handle it.
JimBeaz 11 Jul, 2024 @ 11:49pm 
hey, is there a way to make the light not as bright?
ProtoBlue 19 Nov, 2023 @ 8:36am 
Crashes when I try to subscribe
scout 21 Sep, 2023 @ 3:19pm 
ok thanks lad
Chris!!  [author] 21 Sep, 2023 @ 8:10am 
@Thot Zan
For sure, use it however you like.
scout 21 Sep, 2023 @ 7:16am 
question, is it alright to use one of the maps as a base for a map project im working on? i'll make sure to credit you
MrFlux 25 Oct, 2022 @ 9:37am 
the maps skybox it too close to the map
JageunC3ci1a 11 Jul, 2020 @ 5:01pm 
Why is it all black? Am I the only one who is getting black only?
Alan1234 10 Aug, 2017 @ 5:01pm 
i am using a texture that can be tiled (repeated) without looking like squares
the texture is a 2k tile but when the map stretched it (made it bigger to fit the map) it looked like if it was zoomed in
what i did was tile the texture (placed 4 same images together) which increased the size to 4k but it still looked big and blurry so then i tiled it again to 8k but sfm does not support that so the only solution is to add more texture tiles in the map (same texture but repeated more often so it does not look zoomed in)
Chris!!  [author] 10 Aug, 2017 @ 4:39pm 
@Alan
Source can only blend two textures at a time on one surface, and there is not enough different textures for natural surfaces in the game (grass, sand, snow etc.) so repeating textures becomes much worse when you scale down the textures to their original sizes in the world and too much hassle to make it look less artificial.
Alan1234 10 Aug, 2017 @ 4:23pm 
apparently sfm does not support 8k textures
i tried scaling it to 4k but it looks all blurry
the texture itself was 2k but it looks like the map stretches the texture wide so it made it look big and blurry then i made it 4k but still it was not enough so then i tried 8k but it only appears a purple checkerboard
i think the solution would be to put more texture tiles in the map but i do not know how to do that
Chris!!  [author] 7 Aug, 2017 @ 3:03am 
@Alan
tf/materials/nature/grass007 or something.
Alan1234 6 Aug, 2017 @ 9:53pm 
Where is the texture for the grass map located?
I want to change it with a better one
Chris!!  [author] 2 May, 2017 @ 8:28am 
@Bara
Try redownloading and (if SFM is open) restart SFM afterwards.
Bara 2 May, 2017 @ 7:47am 
I even restarted PC alrdy, lol, still not working xD
Chris!!  [author] 2 May, 2017 @ 6:55am 
@Bara
Restart SFM.
Bara 2 May, 2017 @ 5:36am 
For weird reasons my SFM doesnt see the files. I type in sand or flatvoid but nothing comes up... Any ideas?
Revvolt_ 13 Mar, 2017 @ 2:36pm 
SOOO helpful for animation thanks for making this workshop item!
:steamhappy:
Chris!!  [author] 2 Mar, 2017 @ 2:04pm 
@Phobias
In console type fog_override 1 and fog_enable 0.
Phobias 2 Mar, 2017 @ 1:48pm 
is there a way to get rid of the distant fog effect?
Delta Aether 31 Jan, 2017 @ 7:27am 
JUST THE MAP I WAS LOOKING FOR THANK YOU xD
Crunch 18 Jul, 2016 @ 8:43am 
Thanks!
Chris!!  [author] 18 Jul, 2016 @ 7:30am 
@Crunch
Okay.
Crunch 17 Jul, 2016 @ 1:37pm 
Could you make a another version of this skybox but with dirt/gravel please.
Chris!!  [author] 24 Dec, 2015 @ 3:30pm 
@plexmaster
If you want to, sure.
NobodyGamer 24 Dec, 2015 @ 10:50am 
Hey dude! I'm using this. Would you like any credit?
yyboy 28 Jul, 2015 @ 4:14am 
Can you help me, we need the map of the night, the night of the map
Chris!!  [author] 10 Jun, 2015 @ 12:33pm 
@EpicLPer
That sucks, perhaps use props to cover up the line, like trees or something?
EpicLPer 10 Jun, 2015 @ 11:59am 
For some reason when using tone_mapscale on (at least) the grass version there's a thin, white, uplight line between the skybox and the ground itself. Pretty annoying...
MandoMexican 19 Dec, 2014 @ 4:25pm 
Your Prop Was featured on:
https://www.youtube.com/watch?v=DlXFQtw_ymk
Thank you :)
Kibōchen 14 Dec, 2014 @ 6:46am 
@below
Thanks!
Chris!!  [author] 13 Dec, 2014 @ 8:45pm 
Chris!!  [author] 9 Dec, 2014 @ 10:36am 
@Fabulus
Sure.
Kibōchen 9 Dec, 2014 @ 9:22am 
@below
If you can, can you make one?
Chris!!  [author] 9 Dec, 2014 @ 6:57am 
@Fabulus
Unfortunately, no.
Kibōchen 8 Dec, 2014 @ 5:56pm 
Is there a no-light version?
SloppyDangerous 24 Nov, 2014 @ 2:22pm 
Spycactus. Brilliant.
Series Of Tubes 25 May, 2014 @ 2:44pm 
Can I get my hands on just the trees?
If it's not hard at all.
DeviantXS 20 Apr, 2014 @ 5:08pm 
Can you make a night version? With a moon/no moon version too? I would really like that.
PapaPocky 11 Mar, 2014 @ 4:25am 
Ah, alright. Mapping isn't exactly my field. Thanks for making these anyway!
Chris!!  [author] 11 Mar, 2014 @ 4:24am 
@Captain
They are as big as Hammer can handle compiling. If I made them larger, Hammer wouldn't compile them without crashing.
PapaPocky 11 Mar, 2014 @ 3:54am 
Any chance you could supersize these? That would be great!
Chris!!  [author] 1 Mar, 2014 @ 5:51am 
@AwesomeSuperSonic
Alrighty then.
AwesomeSuperSonic 1 Mar, 2014 @ 5:21am 
Surround the ocean with land so it looks like a lake.
Chris!!  [author] 1 Mar, 2014 @ 5:17am 
@AwesomeSuperSonic
What do you mean? Making an island in the middle of the ocean, or surround the ocean with land so it looks like a lake?
AwesomeSuperSonic 1 Mar, 2014 @ 5:15am 
Can you make a Hill next to a ocean because that would be great.
Chris!!  [author] 28 Feb, 2014 @ 12:41pm 
@Dr.Ghostrich
Alrighty.
jermatitis 28 Feb, 2014 @ 12:33pm 
Can you make night versions of these?
🌠 No Thoughts, Head Empty. 26 Feb, 2014 @ 11:13am 
I don't know why but when I subscribed this my SFM was crashing on startup.