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翻訳の問題を報告
10/10
The campaign takes the original no mercy and enhances it by 10x, definetely recommend playing it with friends, every aspect of this mod is done nicely, the color correction, the infected population, it's all just fine, although the map was a bit too generous on the amount of resources on the finale, compensates for it by having triple the zombies to fight against.
I don't think i have anything here to say that hasn't been said already, this should be implemented in the game officially
It's called modified for a reason, not "entirely overhauled" or whatever.
Read the descriptions and pay attention to the map for those "key features" next time, mate.
Its now officially harder than the Dark Carnival Chapter 4 Panic Event
ZachAzz would be proud of this.
though the infected seam to be extremely densely packed and not as free roaming around like in the original so i end up opening a door and spaying like 50 of them in one room then having no encounters with infected a bit here and there until the next crowd appears.
though the rock tank remix is neat i prefer the original tank theme
overall i will be suggesting this map to my friends and shearing on discord
8.5/10 will keep this one installed
there was an extended part of the room there that was removed after the port between games!
Fortunately Pietas, the issues you've shown are already things I've fixed with the upcoming update. Thanks anyway!
https://steamuserimages-a.akamaihd.net/ugc/1656724698010696571/A40D4214137C3591298573737C414B6E316F1CDE/
Also from part 1, bots like to teleport up to approximate the location in the crosshairs, then become incapacitated on the ledge or just fall to their deaths:
https://steamuserimages-a.akamaihd.net/ugc/1656724698010696782/A5A8B693B6B9F88022508A6384728E9070D5BF6D/
Tested w/o other mods active.
(The map's great overall, though. Nice atmosphere, nice non-versus layout.)
Just some issues I noticed: The finale felt like it was much shorter than intended. Mainly the time between the first and second tank. Additionally, one of the bots I played with got stuck in the corner between the two windows across from the weapon cabinet on the roof. I also noticed a common infected climbing down an invisible ladder above the first ladder in the elevator shaft.
and you're right, it might not be map related, but it still only happened on certain maps.
however, it's always been rare.
but i'm glad it's familiar to you.