Stormworks: Build and Rescue

Stormworks: Build and Rescue

ASM-14 | "ARGAS-C" Advanced Radar-Guided Anti-Ship Cruise Missile
34 Comments
Valhalla 8 May, 2022 @ 9:43am 
does this work as VLS?
[126]Victor 29 Jul, 2021 @ 2:21pm 
@Keptin R&D
Thank you for your answer. We enter the last stage of development and operational testing of our VSPM concept. Consequently I'm afraid we wont be able to fully implement the last ASM in time for client delivery. Still we will be glad to experiment with it as soon as plans are available.

CSM yards would be delighted to count you in our expert testing team. We are sure that talented engineers could give us instructive feedback on weaponery integration.
Please find attached a link toward the concept that proudly carries and deliver two ARGAS ILP.

https://steamproxy.net/sharedfiles/filedetails/?id=2464215655&searchtext=

thank you again

Victor

ps hit me on steam if you please.
Keptin  [author] 27 Jul, 2021 @ 1:42pm 
@Victor Hi Victor, thank you for your inquiry. I'm afraid we have discontinued the ILPA and ARGAS product lines and no longer offer legacy support. I am happy to announce there is an unannounced ASM system in the works as a replacement, with greater capabilities and improved ease of use. Stay tuned. ;)
[126]Victor 27 Jul, 2021 @ 12:29pm 
Hi there and thanks for your amazing work.
Being a regular user of ILPA systems, I would like to update to the newest version to fit my clients needs. Here's my question, is it possible to fit ASM 14 systems into a ILPA launcher.
If not, do you intend to market an integrated launcher solution in the near future ?
Sincerely yours

Victor
LGSmartFridge 15 Apr, 2021 @ 11:58am 
How do yo7 adjust the flight profile? I can't find the drop-down.
Axisear 27 Jan, 2021 @ 3:16am 
how do u spawn ai boat
jostvanwair 2 Dec, 2020 @ 4:39pm 
This works, but the issue is that it doesn't lock onto ships when a guest in multiplayer is using it.
m3 21 Nov, 2020 @ 9:30am 
so i used this
and i had a fishing boat i spawned
there was an ai boat quite far away
it went for the ai boat instead of the fishing boat i used
and i used a mission
and another time once
it just went for a random island'
i qas so confused
i was thinking
what does the dang thing see?
is it going for a meg?
WHAT IS IT DOING
though it effective
and kinda accurate
though when my game lagged to an autosave
the dang thing just launched me off
and started a fire
TheSoaringOWL90 9 Nov, 2020 @ 10:28am 
Sub launched version?
Tesla 4 Nov, 2020 @ 8:37am 
Fair!
Keptin  [author] 4 Nov, 2020 @ 8:36am 
Nope
Tesla 4 Nov, 2020 @ 7:30am 
Hey man. Does this work when fired from an airborne aircraft?
StuartsSchnoz 30 Oct, 2020 @ 10:49am 
imagine seeing this coming at your boat. thoughts: OH SH******T!!!!!!!!!!!!!
Chocoscooter 30 Oct, 2020 @ 5:56am 
Also, i have made a sub and am now testing the vertically launch of this thing
https://steamproxy.net/sharedfiles/filedetails/?id=2271851738
Chocoscooter 30 Oct, 2020 @ 5:55am 
you can edit the angle of attack in the work bench and that should fix the problems
Cam 30 Oct, 2020 @ 4:09am 
The missile over reacts to being to high and nose dives into the water
Inverspe 29 Oct, 2020 @ 6:54pm 
@nachio select the microcontroller in workbench
nachio 29 Oct, 2020 @ 11:18am 
how can i choose target to hit? there are no control/choose imputs only up/down 1 and 2. Missile, after fired, go streight to max power and jet engine overheat himself, and not hit the target but go where he want. probably i do not known how to use it.. is so hard
KolKatt 29 Oct, 2020 @ 9:38am 
The rocket keeps nose diving into the water after 4 seconds of flying. Dafuq
Idiot With A Gun 29 Oct, 2020 @ 6:51am 
the radar sees a shark and is like, TIME TO HUNT FOR SOME SHARKS because the radar can not know the difference between sharks and boats and planes and helicopters
Inverspe 29 Oct, 2020 @ 12:16am 
Is this the better updated version?
Every time it supposedly locks onto the target, I then fire the missile and it just will zoom straight past the target or nose dive into the water after 30 meters and I have no idea what to do...
Chocoscooter 28 Oct, 2020 @ 6:26pm 
well my target was 5.3k away and when the missile found it it despawned and respawned killing me, also the missile fell to the water
Keptin  [author] 28 Oct, 2020 @ 8:51am 
It was designed for 3km range, so that's awesome you got it to 5k!
Chocoscooter 28 Oct, 2020 @ 3:12am 
found out that it does not work after 5k because it despawns
Keptin  [author] 27 Oct, 2020 @ 3:04pm 
Nope
AlphaMoon 27 Oct, 2020 @ 1:46pm 
Could it be fired horizontally underwater however?
Keptin  [author] 27 Oct, 2020 @ 1:07pm 
It can't be fired vertically. You could engineer it to do so though. It locks the bearing it's fired at initially. You might try modifying the FCU to manually input the bearing you want it fired at, and you'd have to adjust the advanced PID settings so it doesn't overcorrect into the water.
AlphaMoon 27 Oct, 2020 @ 12:48pm 
Is this able to be fired from a horizontal, submerged tube? ie submarine launched anti-ship strike in similar fashion to torpedo tube launched tomahawk missiles? If not, could it be converted into submerged launch?
Big Floppa Gaming 27 Oct, 2020 @ 6:23am 
nice bro:steamhappy:
Keptin  [author] 26 Oct, 2020 @ 5:52pm 
My mistake, uploaded the incomplete craft. Launch vehicle added!
Arthur 26 Oct, 2020 @ 5:41pm 
Needs the launch vehicle
Tinman 26 Oct, 2020 @ 4:09pm 
I use it for planes
Tanukipack 26 Oct, 2020 @ 3:38pm 
there's no launch vehicle