Stellaris
Aggressive Crisis Engine
827 comentarii
Rogueone 8 sept. la 1:55 
This might be causing crashes
Xeonzs 7 sept. la 8:51 
Considering mod menu no longer properly works in 4.0, can this be used without mod menu?
Figaround 3 sept. la 13:56 
We hope for an update for the latest version of the game, in the comments they wrote why, including for Gigastructural, and without this it is not compatible now. :gregory:
Capybaron 2 sept. la 8:22 
Forget about it, it was this famous MIA bug.
Capybaron 2 sept. la 0:59 
Hi OldEnt, thank you for the mod. In my playthrough, Prethoryn crisis does not end despite me destroying every enemy vessel on map. I am unsure whether it is the mod's or vanilla problem; I want to check whether anybody else has experienced the same issue.
I managed to destroy Prethoryn pretty fast, they did not infest any world - could that be the reason?
Armiseal 18 aug. la 14:53 
Hello there, I just found out that in the current state, the mod is not compatible with gigastructural as it crashes the game (4.0.21) in the first 6 days. Disabling giga makes the game playable without issues. I hope this can help
Sophie 23 iun. la 15:36 
update ?
mo pai 青龍 24 mai la 18:17 
transports occasionally go into a loop where they repeatedly move between the planet they want to invade, and some other point, and repeat
Cedric Scum 21 mai la 4:59 
I hope @OldEnt Working for update for 4.0+ now :SBpenguin:
WariousGaming 18 mai la 4:26 
@AzoorFox chill out here, I think someone from creators is working on it.
AzoorFox 8 mai la 16:16 
UPDATE WHEN???????????????
Remulus 6 mai la 10:50 
Hey, how is the 4.0 Compatability? Thank you!
OldEnt  [autor] 17 mart. la 23:50 
The mod still works.

Reminder that permanent snapshot of Aggressive Crisis Engine 3.11-3.14 exists. ACE will require minor code update for Stellaris 4.0 and that will be done on Stellaris patch release day (whenever that may be).
PLMMJ 11 febr. la 4:33 
Oh welp :< i wanted to use this to buff crises in my modpack
OldEnt  [autor] 19 ian. la 13:32 
Feature freeze unless I decide to go back to modding.
MITR 19 ian. la 0:25 
HiL,OldEnt.Why do u dont wanna add cetana and mid game crisises?
WariousGaming 14 ian. la 12:02 
@OldEnt nevermind man - I AM SO BLIND I didn't see that there is a light green bar that indicates I CAN SCROLL DOWN to see more options in configuration window -.- sorry to bother you - all is good! :winter2019happyyul:
OldEnt  [autor] 12 ian. la 15:39 
Hi, I cannot replicate this menu issue, works for me fine on 1920x1080. Do other options exist? Is the save button out of sight? Do you use a "modpack"? Do you use copy from this Steam Workshop page or Paradox Mods? Screenshot?

No plans to develop new features at this time, this includes Cetana support (and it does not touch Cetana event files).
WariousGaming 12 ian. la 13:42 
please fix ur mod - player cannot press "save" on Crisis Manager coz it is not existing and we players are stuck on it.....
AzoorFox 9 ian. la 16:51 
UPDATE WHEN?????????????????????????
THW 18 dec. 2024 la 5:14 
update plz
Ozymandias 17 nov. 2024 la 15:54 
The menu at game startup doesn't seem to be going away - no option to close??
SoarinSkys 10 nov. 2024 la 13:05 
Still works as of 3.14. Got to end game with a lot of mods like ACOT & Giga, all crisis except Cetanna spawned. Only issues would be for the rest of the galaxy.
KaneTheBoom 15 oct. 2024 la 1:38 
they stated they aren't updating anymore, stop asking. if anyone knows an alternative to this which is still updated please do provide
Eshminima 8 oct. 2024 la 7:51 
So wait is the mod abandoned now? I'm confused
Figaround 29 sept. 2024 la 17:04 
A lot of people are asking to update your mod. If only because a new crisis has been added. And there have been several updates, old code can break something in the game. Please update it!
Liseq 26 aug. 2024 la 23:55 
I would double check that this mod does not broke the Cetana crisis. I don't have any other mods touching crisis, and her event chain started up broken for me.
OldEnt  [autor] 21 aug. 2024 la 9:10 
This mod does not touch Cetana and Great Khan and there are no immediate plans to change that.
guirab09 21 aug. 2024 la 4:00 
hey, i was wondering if this mod messes with the cetana crisis, but i had a game with her and her event chain broke, like for instance her personal guard left the system she was suposed to spawn in, or the fact that cetana herself didnt spawn
MajorityOfTheInternet 6 aug. 2024 la 2:27 
I think its incompatible with The Great Khan Expanded because no matter what order I load it, ACE disables itself with this mod?
pizzapiecake 26 iul. 2024 la 19:39 
God I loved this Mod but I'm assuming with the new update it's not gonna work :(
Franz Kafka 2 iul. 2024 la 19:57 
@Wow scroll down in the menu
Zag14 16 iun. 2024 la 15:35 
any chance to add cetana!
L'InConTesTaBlePoWa 16 iun. 2024 la 7:49 
can you add the queen? pls
radiant 31 mai 2024 la 16:40 
does this mod support great khan? if not it would be awesome if it did.
Wow 29 mai 2024 la 15:55 
Cant exit the menu
超级米卫兵 26 mai 2024 la 21:10 
赏心悦目,牛逼
Blockbird 10 mai 2024 la 5:37 
Pretty sure this doesn't yet touch the new end crisis
Ariasla 7 mai 2024 la 18:04 
Does this work alright with 3.12, or am I going to have to wait for an update?
OldEnt  [autor] 9 mart. 2024 la 14:23 
Helmholtz: Done, thanks.

Salv: Hi, drop them in ACE channel on Stellaris Modding Den discord [discord.com]. I suspect this is a game issue, though.
Salv 8 mart. 2024 la 15:07 
Hello author, I finally got another game with the strange Unbidden behavior that I mentioned last month. Their fleets mysteriously appearing in systems far outside normal jump drive range, even with jump driving disabled in the mod menu. I am also assuming they have the normal jump drive range available to players at least.
I can send the save file to you, if you'd like. I am also using a bunch of mods too though.
Capybaron 26 febr. 2024 la 1:46 
Hi, thank you for your work! Please add the information that the mod is save-compatible (i.e., can be installed mid-game) to the main page. I was lucky to find this info here in the comments, and I guess it is important for other people as well.
OldEnt  [autor] 17 febr. 2024 la 10:12 
No, AI is replaced if you have mod active.
GiallorossoForever 17 febr. 2024 la 8:26 
Do i need to activate configure crisis manager in the beginning of a game ?
OldEnt  [autor] 14 febr. 2024 la 1:28 
You can also completely disable debuff and techs at the start of the game or using Dynamic Mod Menu.
OldEnt  [autor] 14 febr. 2024 la 1:27 
Create a new mod, copy /common/static_modifiers/acemod_static_modifiers.txt from ACE, preserving file structure, and edit what you need. Then publish a mod and let your friends subscribe (but you don't, you use your local version). Put your patch mod at the bottom of load order.

This file: https://github.com/OldEnt/stellaris-aggressive-crisis-engine/blob/master/common/static_modifiers/acemod_static_modifiers.txt

Any questions join Stellaris Modding Den, linked in the description here.
Neferpitou 13 febr. 2024 la 19:09 
Hi, Sir. May I change somehow a -75% crisis debuff to a -25% debuff? If yes, how to do it to make it work in multiplayer? I'm really sorry if it's a dumb question, I'm a newbie in Stellaris modding
OldEnt  [autor] 13 febr. 2024 la 18:34 
Salv: That's not what I was fixing. Not related. I would need a save to replicate.
OldEnt  [autor] 13 febr. 2024 la 18:19 
- Fixed vanilla bug [forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.
Salv 11 febr. 2024 la 0:17 
" Fixed Extradimensionals jumping into the system far outside its edge."
Oh that was from this mod? I was noticing the unbidden jumping absolutely massive distances across 1k star galaxies, I felt like I was going crazy!. It was weird because the unbidden and aberrant would often jump into the same systems, just killing each other over and over.