Stellaris
Aggressive Crisis Engine
827 件のコメント
Rogueone 9月8日 1時55分 
This might be causing crashes
Xeonzs 9月7日 8時51分 
Considering mod menu no longer properly works in 4.0, can this be used without mod menu?
Figaround 9月3日 13時56分 
We hope for an update for the latest version of the game, in the comments they wrote why, including for Gigastructural, and without this it is not compatible now. :gregory:
Capybaron 9月2日 8時22分 
Forget about it, it was this famous MIA bug.
Capybaron 9月2日 0時59分 
Hi OldEnt, thank you for the mod. In my playthrough, Prethoryn crisis does not end despite me destroying every enemy vessel on map. I am unsure whether it is the mod's or vanilla problem; I want to check whether anybody else has experienced the same issue.
I managed to destroy Prethoryn pretty fast, they did not infest any world - could that be the reason?
Armiseal 8月18日 14時53分 
Hello there, I just found out that in the current state, the mod is not compatible with gigastructural as it crashes the game (4.0.21) in the first 6 days. Disabling giga makes the game playable without issues. I hope this can help
Sophie 6月23日 15時36分 
update ?
mo pai 青龍 5月24日 18時17分 
transports occasionally go into a loop where they repeatedly move between the planet they want to invade, and some other point, and repeat
Cedric Scum 5月21日 4時59分 
I hope @OldEnt Working for update for 4.0+ now :SBpenguin:
WariousGaming 5月18日 4時26分 
@AzoorFox chill out here, I think someone from creators is working on it.
AzoorFox 5月8日 16時16分 
UPDATE WHEN???????????????
Remulus 5月6日 10時50分 
Hey, how is the 4.0 Compatability? Thank you!
OldEnt  [作成者] 3月17日 23時50分 
The mod still works.

Reminder that permanent snapshot of Aggressive Crisis Engine 3.11-3.14 exists. ACE will require minor code update for Stellaris 4.0 and that will be done on Stellaris patch release day (whenever that may be).
PLMMJ 2月11日 4時33分 
Oh welp :< i wanted to use this to buff crises in my modpack
OldEnt  [作成者] 1月19日 13時32分 
Feature freeze unless I decide to go back to modding.
MITR 1月19日 0時25分 
HiL,OldEnt.Why do u dont wanna add cetana and mid game crisises?
WariousGaming 1月14日 12時02分 
@OldEnt nevermind man - I AM SO BLIND I didn't see that there is a light green bar that indicates I CAN SCROLL DOWN to see more options in configuration window -.- sorry to bother you - all is good! :winter2019happyyul:
OldEnt  [作成者] 1月12日 15時39分 
Hi, I cannot replicate this menu issue, works for me fine on 1920x1080. Do other options exist? Is the save button out of sight? Do you use a "modpack"? Do you use copy from this Steam Workshop page or Paradox Mods? Screenshot?

No plans to develop new features at this time, this includes Cetana support (and it does not touch Cetana event files).
WariousGaming 1月12日 13時42分 
please fix ur mod - player cannot press "save" on Crisis Manager coz it is not existing and we players are stuck on it.....
AzoorFox 1月9日 16時51分 
UPDATE WHEN?????????????????????????
THW 2024年12月18日 5時14分 
update plz
Ozymandias 2024年11月17日 15時54分 
The menu at game startup doesn't seem to be going away - no option to close??
SoarinSkys 2024年11月10日 13時05分 
Still works as of 3.14. Got to end game with a lot of mods like ACOT & Giga, all crisis except Cetanna spawned. Only issues would be for the rest of the galaxy.
KaneTheBoom 2024年10月15日 1時38分 
they stated they aren't updating anymore, stop asking. if anyone knows an alternative to this which is still updated please do provide
Eshminima 2024年10月8日 7時51分 
So wait is the mod abandoned now? I'm confused
Figaround 2024年9月29日 17時04分 
A lot of people are asking to update your mod. If only because a new crisis has been added. And there have been several updates, old code can break something in the game. Please update it!
Liseq 2024年8月26日 23時55分 
I would double check that this mod does not broke the Cetana crisis. I don't have any other mods touching crisis, and her event chain started up broken for me.
OldEnt  [作成者] 2024年8月21日 9時10分 
This mod does not touch Cetana and Great Khan and there are no immediate plans to change that.
guirab09 2024年8月21日 4時00分 
hey, i was wondering if this mod messes with the cetana crisis, but i had a game with her and her event chain broke, like for instance her personal guard left the system she was suposed to spawn in, or the fact that cetana herself didnt spawn
MajorityOfTheInternet 2024年8月6日 2時27分 
I think its incompatible with The Great Khan Expanded because no matter what order I load it, ACE disables itself with this mod?
pizzapiecake 2024年7月26日 19時39分 
God I loved this Mod but I'm assuming with the new update it's not gonna work :(
Franz Kafka 2024年7月2日 19時57分 
@Wow scroll down in the menu
Zag14 2024年6月16日 15時35分 
any chance to add cetana!
L'InConTesTaBlePoWa 2024年6月16日 7時49分 
can you add the queen? pls
radiant 2024年5月31日 16時40分 
does this mod support great khan? if not it would be awesome if it did.
Wow 2024年5月29日 15時55分 
Cant exit the menu
超级米卫兵 2024年5月26日 21時10分 
赏心悦目,牛逼
Blockbird 2024年5月10日 5時37分 
Pretty sure this doesn't yet touch the new end crisis
Ariasla 2024年5月7日 18時04分 
Does this work alright with 3.12, or am I going to have to wait for an update?
OldEnt  [作成者] 2024年3月9日 14時23分 
Helmholtz: Done, thanks.

Salv: Hi, drop them in ACE channel on Stellaris Modding Den discord [discord.com]. I suspect this is a game issue, though.
Salv 2024年3月8日 15時07分 
Hello author, I finally got another game with the strange Unbidden behavior that I mentioned last month. Their fleets mysteriously appearing in systems far outside normal jump drive range, even with jump driving disabled in the mod menu. I am also assuming they have the normal jump drive range available to players at least.
I can send the save file to you, if you'd like. I am also using a bunch of mods too though.
Capybaron 2024年2月26日 1時46分 
Hi, thank you for your work! Please add the information that the mod is save-compatible (i.e., can be installed mid-game) to the main page. I was lucky to find this info here in the comments, and I guess it is important for other people as well.
OldEnt  [作成者] 2024年2月17日 10時12分 
No, AI is replaced if you have mod active.
GiallorossoForever 2024年2月17日 8時26分 
Do i need to activate configure crisis manager in the beginning of a game ?
OldEnt  [作成者] 2024年2月14日 1時28分 
You can also completely disable debuff and techs at the start of the game or using Dynamic Mod Menu.
OldEnt  [作成者] 2024年2月14日 1時27分 
Create a new mod, copy /common/static_modifiers/acemod_static_modifiers.txt from ACE, preserving file structure, and edit what you need. Then publish a mod and let your friends subscribe (but you don't, you use your local version). Put your patch mod at the bottom of load order.

This file: https://github.com/OldEnt/stellaris-aggressive-crisis-engine/blob/master/common/static_modifiers/acemod_static_modifiers.txt

Any questions join Stellaris Modding Den, linked in the description here.
Neferpitou 2024年2月13日 19時09分 
Hi, Sir. May I change somehow a -75% crisis debuff to a -25% debuff? If yes, how to do it to make it work in multiplayer? I'm really sorry if it's a dumb question, I'm a newbie in Stellaris modding
OldEnt  [作成者] 2024年2月13日 18時34分 
Salv: That's not what I was fixing. Not related. I would need a save to replicate.
OldEnt  [作成者] 2024年2月13日 18時19分 
- Fixed vanilla bug [forum.paradoxplaza.com] where crisis ships will sometimes emergency disengage. This will apply to the end game crises, nanites and the Great Khan. This can be disabled in ACE menu > Crisis Manager > Advanced.
Salv 2024年2月11日 0時17分 
" Fixed Extradimensionals jumping into the system far outside its edge."
Oh that was from this mod? I was noticing the unbidden jumping absolutely massive distances across 1k star galaxies, I felt like I was going crazy!. It was weird because the unbidden and aberrant would often jump into the same systems, just killing each other over and over.