RimWorld
[Legacy] HALO: Rimworld Psychic Pulse Armory (Continued)
55 comentarii
Mlie  [autor] 23 aug. la 6:46 
@不善言辞钟表头 Continue reading the description, dont just read the first row and give up
荒野大政委 23 aug. la 5:51 
那个打不开,显示错误?
Mlie  [autor] 23 aug. la 3:46 
@不善言辞钟表头 Read The Description
荒野大政委 23 aug. la 2:27 
没有1.6的标签
Mlie  [autor] 23 iul. la 12:12 
@不善言辞钟表头 Its already updated, read the description
荒野大政委 23 iul. la 12:10 
1.6plz
Hundzigre 3 iul. la 19:53 
@Stormtrooper Right?
You can pretty much do a mechanoid stealth ops with this XD

Basing on Archotechist psycast they have 75% sensitivity, this might be connected since I noticed they take more shots to put down.

Pretty good against Caravan travelers from more raids or the Death Acidifiers from Spacer factions like the Empire.
Mlie  [autor] 24 iun. la 6:28 
Mod re-relased for 1.6, see info in the description
FungalFish 13 iun. la 13:34 
Love ya Mlie <3
Mlie  [autor] 21 iun. 2024 la 23:08 
@Dat cat Please post the link to the mod on the Discord server, it saves me a lot of admin time 🙂
Dat cat 21 iun. 2024 la 18:03 
Hey Mile, I know you probably won't see this but can you PLEASE Update the HALO: Auxiliuary Combat Armory as well?
Stormtrooper 23 febr. 2023 la 16:53 
Um... Are mechanoids supposed to be affected by this, too?
vin 15 dec. 2022 la 10:45 
Thank you Mile!
Mlie  [autor] 9 nov. 2022 la 10:40 
@Victor Seems that the item is already added by another mod or patch
Mlie  [autor] 27 apr. 2022 la 9:04 
@Mike Sorry, that mod has a CC BY-NC-ND license for the graphics so I cannot upload it without approval from the original artist
Mike 27 apr. 2022 la 8:43 
I'm not joining a discord but I will drop a link to an older version of the mod that hasn't been deleted

https://catalogue.smods.ru/archives/48844
Mlie  [autor] 26 apr. 2022 la 22:02 
@Mike Please leave the link to the mod on the Discord server, helps a lot
Mike 26 apr. 2022 la 13:46 
any chance we could get a re upload of the auxiliary charge armory?
A Helpless Baby 23 febr. 2022 la 21:22 
anybody else notice that pawns downed by these cause massive lag? doesn't happen with the tranquilizer rifle from non-leathal weapons nor with the CQC abilities from red horse's mod.
Rockstar 13 ian. 2022 la 7:56 
Anyone else notice that any ancient dangers you open always contain a weapon from this mod?
Mismagius 13 dec. 2021 la 23:25 
yeah, what mod is it? also the creator of this mod just down right deleted the page for this mod...he just straight up ditched the mod.
Funy Birb Man 20 nov. 2021 la 17:19 
What mod was this integrated into?
Mlie  [autor] 20 nov. 2021 la 2:18 
@Azarkant I dont really have any gfx-skill so I cant add such things
Lily-Sand 20 nov. 2021 la 1:07 
Is it possible for you to add the sentinel beam, light rifle, and update the sniper to the binary rifle? If you can't, no biggie, just curious
5katz 6 nov. 2021 la 5:58 
uh, it seems the psychic shock the weapons induce never goes away, could you add a severety-decrease so this doesnt softlock pawns into a down state?
Mlie  [autor] 25 aug. 2021 la 4:34 
@Mike Not unless its approved by the original author first
Mike 25 aug. 2021 la 3:52 
any chance we can get a continuation of the auxiliary charge armory? The old files still exist on github and the like
123nick 31 iul. 2021 la 20:17 
i think theres a bug, or atleast, something exploitable.you can fire psychic pulse weapons at caravan animals and allies and it wont degrade relations at all, while causing them too go down and drop their stuff.
the_c0rpsman 21 iul. 2021 la 12:34 
Will do. Thank you so much!
Mlie  [autor] 21 iul. 2021 la 12:19 
@Tinker Good, can you post it on the discord server so my bot can add it to the board, it would save me some dearly needed time :)
Mlie  [autor] 20 iul. 2021 la 23:06 
@Tinker If you find the mod I can take a look at it!
the_c0rpsman 20 iul. 2021 la 19:36 
Big daddy Mlie, can you make the "HALO: Rimworld Heretic Mechanoids" mod by Helixien (I would have added the steam URL but I don't know how to find it lol) compatible for 1.3??? THANKS IF YES, THANKS IF NO
Mlie  [autor] 8 iul. 2021 la 22:01 
@Monke Denier I dont know anything about that
Bussingi Goblin 8 iul. 2021 la 14:53 
Did the Auxiliary Charge Armory mod get wiped? all links are dead and it has removed itself from my modlists...
Mlie  [autor] 4 iul. 2021 la 0:14 
@Coolchilion You would have to ask the original author about design-decisions
Coolchilion 3 iul. 2021 la 23:03 
were the grenades intentionally made to not affect animals? because looking at Projectile_ExplosivePsychicPulse.cs code, it is missing the "animals" section of Projectile_PsychicPulse.cs has
Mlie  [autor] 28 mai 2021 la 21:45 
@Namco Possibly, try changing the values or create a local patch to avoid your changes getting overwritten
Namco 28 mai 2021 la 20:26 
@mlie is there anyway to reduce the spawn chance or increase the value in the XML to reduce the chance it will appear?
Mlie  [autor] 28 mai 2021 la 11:16 
@Namco I dont know, they probably have a lot of of money to "purchase" weapons so they get the better when spawning
Namco 28 mai 2021 la 11:02 
Any way to reduce the spawn rate of these in ancient dangers? Almost everyone I've open has at least 1 of these guns if not more.
Spark7979 8 febr. 2021 la 4:56 
Bug: the psychic pulse detonators don't work against animals.
Mike 22 dec. 2020 la 18:01 
Any chance you can get the files and do a continuation of the auxiliary charge armory?
Cables323 9 nov. 2020 la 16:32 
Interesting issue where it breaks production buildings, but i can't understand if this mod is at fault. if you click the machining table and it's ui is empty or the production tab is missing all the vanilla buildings, remove this mod.
robot1840 5 nov. 2020 la 11:58 
@Lekoda they probably removed temporaly
Lekoda 2 nov. 2020 la 16:04 
What happened to the Charge armory one
Kangaroo Salesman 25 oct. 2020 la 7:16 
Thanks Mlie!
BioCORE 25 oct. 2020 la 2:05 
Класс.
Mlie  [autor] 24 oct. 2020 la 23:50 
@Kangaroo Salesman They are multiuse, like normal weapons. Dont think they require ammo in ce