RimWorld
[Legacy] HALO: Rimworld Psychic Pulse Armory (Continued)
55 Komentar
Mlie  [pembuat] 23 Agu @ 6:46am 
@不善言辞钟表头 Continue reading the description, dont just read the first row and give up
荒野大政委 23 Agu @ 5:51am 
那个打不开,显示错误?
Mlie  [pembuat] 23 Agu @ 3:46am 
@不善言辞钟表头 Read The Description
荒野大政委 23 Agu @ 2:27am 
没有1.6的标签
Mlie  [pembuat] 23 Jul @ 12:12pm 
@不善言辞钟表头 Its already updated, read the description
荒野大政委 23 Jul @ 12:10pm 
1.6plz
Hundzigre 3 Jul @ 7:53pm 
@Stormtrooper Right?
You can pretty much do a mechanoid stealth ops with this XD

Basing on Archotechist psycast they have 75% sensitivity, this might be connected since I noticed they take more shots to put down.

Pretty good against Caravan travelers from more raids or the Death Acidifiers from Spacer factions like the Empire.
Mlie  [pembuat] 24 Jun @ 6:28am 
Mod re-relased for 1.6, see info in the description
FungalFish 13 Jun @ 1:34pm 
Love ya Mlie <3
Mlie  [pembuat] 21 Jun 2024 @ 11:08pm 
@Dat cat Please post the link to the mod on the Discord server, it saves me a lot of admin time 🙂
Dat cat 21 Jun 2024 @ 6:03pm 
Hey Mile, I know you probably won't see this but can you PLEASE Update the HALO: Auxiliuary Combat Armory as well?
Stormtrooper 23 Feb 2023 @ 4:53pm 
Um... Are mechanoids supposed to be affected by this, too?
vin 15 Des 2022 @ 10:45am 
Thank you Mile!
Mlie  [pembuat] 9 Nov 2022 @ 10:40am 
@Victor Seems that the item is already added by another mod or patch
Mlie  [pembuat] 27 Apr 2022 @ 9:04am 
@Mike Sorry, that mod has a CC BY-NC-ND license for the graphics so I cannot upload it without approval from the original artist
Mike 27 Apr 2022 @ 8:43am 
I'm not joining a discord but I will drop a link to an older version of the mod that hasn't been deleted

https://catalogue.smods.ru/archives/48844
Mlie  [pembuat] 26 Apr 2022 @ 10:02pm 
@Mike Please leave the link to the mod on the Discord server, helps a lot
Mike 26 Apr 2022 @ 1:46pm 
any chance we could get a re upload of the auxiliary charge armory?
A Helpless Baby 23 Feb 2022 @ 9:22pm 
anybody else notice that pawns downed by these cause massive lag? doesn't happen with the tranquilizer rifle from non-leathal weapons nor with the CQC abilities from red horse's mod.
Rockstar 13 Jan 2022 @ 7:56am 
Anyone else notice that any ancient dangers you open always contain a weapon from this mod?
Mismagius 13 Des 2021 @ 11:25pm 
yeah, what mod is it? also the creator of this mod just down right deleted the page for this mod...he just straight up ditched the mod.
Funy Birb Man 20 Nov 2021 @ 5:19pm 
What mod was this integrated into?
Mlie  [pembuat] 20 Nov 2021 @ 2:18am 
@Azarkant I dont really have any gfx-skill so I cant add such things
Lily-Sand 20 Nov 2021 @ 1:07am 
Is it possible for you to add the sentinel beam, light rifle, and update the sniper to the binary rifle? If you can't, no biggie, just curious
5katz 6 Nov 2021 @ 5:58am 
uh, it seems the psychic shock the weapons induce never goes away, could you add a severety-decrease so this doesnt softlock pawns into a down state?
Mlie  [pembuat] 25 Agu 2021 @ 4:34am 
@Mike Not unless its approved by the original author first
Mike 25 Agu 2021 @ 3:52am 
any chance we can get a continuation of the auxiliary charge armory? The old files still exist on github and the like
123nick 31 Jul 2021 @ 8:17pm 
i think theres a bug, or atleast, something exploitable.you can fire psychic pulse weapons at caravan animals and allies and it wont degrade relations at all, while causing them too go down and drop their stuff.
the_c0rpsman 21 Jul 2021 @ 12:34pm 
Will do. Thank you so much!
Mlie  [pembuat] 21 Jul 2021 @ 12:19pm 
@Tinker Good, can you post it on the discord server so my ♥♥♥ can add it to the board, it would save me some dearly needed time :)
Mlie  [pembuat] 20 Jul 2021 @ 11:06pm 
@Tinker If you find the mod I can take a look at it!
the_c0rpsman 20 Jul 2021 @ 7:36pm 
Big daddy Mlie, can you make the "HALO: Rimworld Heretic Mechanoids" mod by Helixien (I would have added the steam URL but I don't know how to find it lol) compatible for 1.3??? THANKS IF YES, THANKS IF NO
Mlie  [pembuat] 8 Jul 2021 @ 10:01pm 
@Monke Denier I dont know anything about that
Bussingi Goblin 8 Jul 2021 @ 2:53pm 
Did the Auxiliary Charge Armory mod get wiped? all links are dead and it has removed itself from my modlists...
Mlie  [pembuat] 4 Jul 2021 @ 12:14am 
@Coolchilion You would have to ask the original author about design-decisions
Coolchilion 3 Jul 2021 @ 11:03pm 
were the grenades intentionally made to not affect animals? because looking at Projectile_ExplosivePsychicPulse.cs code, it is missing the "animals" section of Projectile_PsychicPulse.cs has
Mlie  [pembuat] 28 Mei 2021 @ 9:45pm 
@Namco Possibly, try changing the values or create a local patch to avoid your changes getting overwritten
Namco 28 Mei 2021 @ 8:26pm 
@mlie is there anyway to reduce the spawn chance or increase the value in the XML to reduce the chance it will appear?
Mlie  [pembuat] 28 Mei 2021 @ 11:16am 
@Namco I dont know, they probably have a lot of of money to "purchase" weapons so they get the better when spawning
Namco 28 Mei 2021 @ 11:02am 
Any way to reduce the spawn rate of these in ancient dangers? Almost everyone I've open has at least 1 of these guns if not more.
Spark7979 8 Feb 2021 @ 4:56am 
Bug: the psychic pulse detonators don't work against animals.
Mike 22 Des 2020 @ 6:01pm 
Any chance you can get the files and do a continuation of the auxiliary charge armory?
Cables323 9 Nov 2020 @ 4:32pm 
Interesting issue where it breaks production buildings, but i can't understand if this mod is at fault. if you click the machining table and it's ui is empty or the production tab is missing all the vanilla buildings, remove this mod.
robot1840 5 Nov 2020 @ 11:58am 
@Lekoda they probably removed temporaly
Lekoda 2 Nov 2020 @ 4:04pm 
What happened to the Charge armory one
Kangaroo Salesman 25 Okt 2020 @ 7:16am 
Thanks Mlie!
BioCORE 25 Okt 2020 @ 2:05am 
Класс.
Mlie  [pembuat] 24 Okt 2020 @ 11:50pm 
@Kangaroo Salesman They are multiuse, like normal weapons. Dont think they require ammo in ce