Starbound

Starbound

Independtent Borderlands Random-Gen Weapons REFORGED
24 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 23 Nov, 2023 @ 10:11pm 
does this mod work with FFS?
rrichard2 26 Oct, 2023 @ 12:27am 
guns seem to not spawn with this mod, does it conflict with other mods?
rrichard2 20 Oct, 2023 @ 9:14am 
is this compatible with weapon assembly
For the swarm  [author] 11 Sep, 2022 @ 2:27am 
@Davoker Thank you for your subscribe.Well,you dont realy need to worry about that , gun parts from this mod use diffierent ID (i guess that just works,and it is for now)from game default ones so they wont be mixed up like shlt.Im currently working on guns of Arcana mod(a big addon mod with plants, items,product weapons armors,new elements,subrace enemys, bosses ETC),and i have to deal with a lot of real life problems at the same time,So sorry its gonna be a long run.Thanks again for you compliment.
Davoker 11 May, 2022 @ 7:20am 
Another message from me, sorry xD out of curiosity, how exactly does the weapon generation work? I mean, how does the game know to choose between the weapon parts your mod (butt, middle and barrel) and the default weapon parts of the game?

Doesn't that cause the game parts to be mixed with your mod parts? that would cause the probability of us seeing a complete weapon from your mod to be very low, because we would see weapons with mixed parts, how have you solved that?
Davoker 11 May, 2022 @ 3:55am 
We would also need something else, and this would be the best xD a new race, which in reality would be the protagonists of BL1 (ノ◕ヮ◕)ノ*:・゚✧
It would be a race that by changing some option of the character, what it would really do would be to change character, Roland, Mordecai, Brick and of course, Lilith (づ ̄ 3 ̄)づ (Dreaming is free hahaha)
Davoker 11 May, 2022 @ 3:50am 
Hey, very nice job with these weapons, the result is just great, about what you comment about "replacing the original weapon generation" of the game, you really don't have to learn, you already know how to do it.

I consider that the damage balance of the weapons is correct even at the end of the game, the biggest problem with the original weapons are the sprites, replacing those parts (middle, butt and barrels) with better ones would already do a great job, and you already know how to do that, the parts you have made for this mod are fantastic.

Replacing the original game parts and "adding more" would be all that is really needed.
For the swarm  [author] 10 Feb, 2022 @ 7:56am 
Its kinda embarrassed now since i just realized that all these guns are ballistic weapons that shouldnt be draining energy as the vanilla guns in the game,that ppl, is not EMMERSIVE.and FU has been working on real world style mag ammo counting for some specified ballistic guns(FU only)that i dont know how to use them on my side.The current texture of my redone are lacks of stereo(just realized) too,so many problems need to be solved.i might start with texture(the only one i could)enhancement.
For the swarm  [author] 10 Feb, 2022 @ 7:42am 
@Ergo I Proxy You mean my new of this version? Not at all, they shares the same item codes.i basiclly just redone the textures and starts balancing,u can even swiftly switch the version u like
Ergo | Proxy 26 Jan, 2022 @ 11:57pm 
If I replace an old original mod with a new version, do I have to start a new game?
For the swarm  [author] 19 Oct, 2021 @ 8:28pm 
For anyone who has issue that guns of the mod doesnt works,check your mod list for anything that touching Random-Gens gun files and clear them out
Ayaka 12 Oct, 2021 @ 3:34pm 
Guns I find and pick up are broken and don't aim or shoot.
EvilPolygons 9 Jul, 2021 @ 3:35am 
Is this version of the Borderlands mod compatible with the Manufacturer's Touching Everything II compatibility mod for Manufacturer's Touch?
Inviktys 19 Dec, 2020 @ 1:49pm 
I'm having an issue with weapons not working. They won't aim or fire.
Anker 19 Nov, 2020 @ 4:25am 
I don't think i've ever noticed one of these dropping. Maybe one of my other mods is overwriting it somehow?
ATTA 11 Sep, 2020 @ 12:09am 
thx
Lukiwarble 8 Sep, 2020 @ 7:58am 
Pretty sure the lag is from manufacturer's addon
Lukiwarble 8 Sep, 2020 @ 7:58am 
Spawning the guns makes them lag until you pick it up but it works perfectly with FU
For the swarm  [author] 8 Sep, 2020 @ 7:53am 
and yea, FU is no problem.
For the swarm  [author] 8 Sep, 2020 @ 7:52am 
@€*☵▫Aβ∉ღ√؇†º its supposed to be compatible with that but i dont think that will works on mine or the original one ,because according to the description,that elements mod was made just for the starbound offical random-gen guns,u know like spawn code attach C++ stuff.but mine including the original was made as a individually random-Gen guns pack that add in to the game as separated mod,so,wont conflict at least,i guess
ATTA 7 Sep, 2020 @ 3:10am 
May the question is annoying but I still have to ask: does it support FU
And this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1678181147
I think the fusion of both should be interesting
Astro 5 Sep, 2020 @ 10:49pm 
In this case, it would be incompatible with the original version. Good shit. You should probably mark that though in the description.
Lukiwarble 5 Sep, 2020 @ 6:57am 
Interesting