RimWorld

RimWorld

Rim of Madness - Bones Enchantment
35 Comments
JACK 20 Jul @ 1:39pm 
I for one would be delighted if the sprites were in the original bone mod
KingSihv 3 Jun @ 6:06pm 
Original Bone modder here. Not sure if you're still around, but I'd like to seek permission to backport these sprites to the original mod. Please reach out if this is agreeable.
Daevinski 16 Nov, 2023 @ 5:17am 
Still works like a charm. Just need to manually update the About file with the 1.4 tag to remove the warning. But it is not compatible (nor necessary) with Outland - Core by Neronix17 because Outland already completely retextures the original Bones mod.
Levardio 29 Apr, 2023 @ 11:03pm 
Yeah, i didnt even know it was retexture before i clicked on this mod by accident
Arkitekt Origins 19 Feb, 2023 @ 4:26pm 
can you make this work for the bones from medieval overhaul as well?
Holgast 25 Nov, 2022 @ 9:55pm 
I think it would get more views if 'retexture' were to be added to the description ;)
Holgast 25 Nov, 2022 @ 9:54pm 
I don't see why this wouldn't work in 1.4, it's just a retexture. I just updated the version on my local copy
fallenscion 11 Nov, 2022 @ 10:18pm 
Works fine as is in 1.4
ImNotCreativeEnough 9 Nov, 2022 @ 9:10am 
Wish this mod would get some more love
DarkPhase 3 Nov, 2022 @ 5:03am 
This is great, just stumbled on this. Any chance we'll see this updated?
JACK 27 Sep, 2022 @ 2:34pm 
exactly what I wanted. thanks :)
Balthazad 25 May, 2022 @ 5:30pm 
missing the info in the description if this is safe to add mid-game
darksouls 15 Feb, 2022 @ 4:04pm 
good work and good job
Svela 30 Jan, 2022 @ 3:12am 
Awesome, thanks!
Sauergesicht  [author] 29 Jan, 2022 @ 1:14pm 
It should still be enabled but not subscribed here, since it would detect both versions
Svela 29 Jan, 2022 @ 11:24am 
Thanks. So, I just copy the mod you made and paste it into the mods folder, yea? Should I also disable your mod when I do that or leave yours enabled? I feel like it's obvious I should disable it, but thought I'd ask anyways.
Sauergesicht  [author] 29 Jan, 2022 @ 10:38am 
@Svela sure its in \Steam\steamapps\common\RimWorld\Mods

You'll find this mod in \Steam\steamapps\workshop\content\294100\2181290749
Svela 29 Jan, 2022 @ 8:48am 
I'm unfamiliar of where the static mods folder is. Would you be willing to tell me where that would be?
Sauergesicht  [author] 28 Jan, 2022 @ 11:47am 
@Svela you can simply copy the mod into your "static" mods folder and delete the gfx you don't like. I may be mistaken, but no XML editing is required
Svela 28 Jan, 2022 @ 5:24am 
Honestly the improvement on most of these graphics is immense. Being able to distinguish between the different materials at a glance can make all the difference. However, I actually really like the original way bones themselves look. I like the pure white of them, and I was wondering if there was a way to change the graphics everything EXCEPT bones. Is there perhaps a mod option that allows me to choose what graphics are changed, or do I simply need to manually disable the graphics change of bones in the xml files? Any info would be appreciated.
Mlie 18 Oct, 2021 @ 11:47am 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Hope it helps!
fallenscion 11 Sep, 2021 @ 8:44am 
This still works with 1.3, but throws an out-of-date error in the mod manager. If anyone is curious, you can use it no problem!
созерцатель 20 Jul, 2021 @ 8:12am 
love it, hope for update
kon 3 Sep, 2020 @ 1:26pm 
very big fan of the alternative textures! planning on retexturing the tribal skull masks?
TheSevenSins 15 Aug, 2020 @ 11:33am 
I feel like the name "enchantment" instead of "enhancement" is a bit misleading, but the texture variety is a much needed thing for those 3 middle items, looks very good!
Samson 13 Aug, 2020 @ 11:22pm 
Wow, you can actually differentiate bone china, bonecrete and calcium polymer. Now that's improvement!
Felios 6 Aug, 2020 @ 6:45am 
Wow, great art, thanks! You should honestly see about getting this integrated.
Sauergesicht  [author] 4 Aug, 2020 @ 11:11pm 
@Sixdd yeah it was even a simple recolor of the old bone graphic where the bones looked like uncooked spaghetti :winter2019joyfultearsyul:
#6 31 Jul, 2020 @ 3:24am 
I like the new textures, it always bothered me a little than bone marrow was represented by what looked like "bloody spaghetti"
SRT_Reno 30 Jul, 2020 @ 10:45am 
Beautiful upgrade to one of the handiest little mods. [Bone marrow has saved my ass more than once lol!]
Sauergesicht  [author] 29 Jul, 2020 @ 11:56pm 
@IceMaverick
Yes, it is save to remove. :cozyspaceengineersc:
IceMaverick 29 Jul, 2020 @ 7:02pm 
Is this like most texture mods where simply removing the image files will cause them to revert to the original graphic? I'm a fan of the material retexs, but I'm too attached to the original bones.
Sauergesicht  [author] 29 Jul, 2020 @ 1:12pm 
@Spectre Incarnate
Since those are vanilla, I'm not going to change them here
Spectre Incarnate 29 Jul, 2020 @ 12:07pm 
Unf.. marrow me.

Hey what about this same style for skeletal remains? Can those be re-textured?
__ 29 Jul, 2020 @ 4:52am 
Nice work!