Arma 3
RE: CUP Terrains
47 Comments
Fluffy GS G5 10 Jul @ 8:05am 
I also get the error message like C.Eagle
C. Eagle 17 Jun, 2022 @ 8:25am 
Error in expression <Create ["Real Color Correction", 2005];
_real_color_correction ppEffectAdjust >
Error position: <_real_color_correction ppEffectAdjust >
Error Undefined variable in expression: _real_color_correction
File re_cup_terrains_coloration\color_correction.sqf..., line 44
CLBT 24 May, 2021 @ 6:09am 
Does this work with Extended grass mod?
Olafpfeffer 4 Apr, 2021 @ 4:42pm 
The Error that the addon :CUP_CAMisc is missing pls help(when i want to open a mission in editor)
Buitrex 25 Mar, 2021 @ 3:45pm 
Hi, is there a tutorial on how to use this mod in the terrainbuilder of the armatools.
OSIRIS 23 Dec, 2020 @ 1:40pm 
Is anyone else having an issue with shadows not being in any CUP maps?
XXXTinct 3 Dec, 2020 @ 3:49pm 
Is this compatible with the 2.0 cup maps? cheers :steamhappy:
MAC 15 Nov, 2020 @ 11:31am 
@Dar I'm glad I'm not the only one who's been missing that feature. Made the atmosphere that much more immersive.
Splashwettyy 27 Sep, 2020 @ 9:54pm 
Missing the connecting texture between roads in Takistan with this mod
Slammer ꧁꧂ 3 Sep, 2020 @ 11:30am 
I dont see a difference
Dar 31 Aug, 2020 @ 4:06am 
Hey amartyn, first of all: Awesome work on the series of RE mods, it is a greatly appreciated addition to the game. This CUP Terrain overhaul is no exception, I wonder however if it would be possible for you to include the original A2 skyboxes for maps like Takistan? It showed distant mountain ranges which really added to the feel of the map back in the OA days.
ᴍᴍʙʙ 28 Aug, 2020 @ 12:27am 
could you plz separate different maps' pbo like Chernarus.pbo,takistan.pbo?Because i use only use part of cup maps.
mdbison90 23 Aug, 2020 @ 8:46pm 
Sooo... i dont really know whats going on, but the overcast slider either changes the time of day on the Chernarus Summer map or it may be a sky box issue? 33% overcast is a bright noon lighting, but the lower percentage you go everything turns black. At 16% overcast the ground and all objects turn black but the sky is still bright, and at 15% every things black. Only seems to be doing it on Chernarus Summer.
amartyn  [author] 11 Aug, 2020 @ 6:47pm 
@adri_sm01 if you are talking about the CUP one - it helps a lot vs AI specifically
OnePaprika 11 Aug, 2020 @ 1:36pm 
In Chernarus winter which clothes or cammos should we use for? Whe are using uniform PMC winter, but we don't know if it really works
amartyn  [author] 10 Aug, 2020 @ 11:08pm 
@Fumio Murakami, thanks for the idea. I just think adding that would impact performance with a very small added value to the gameplay.
amartyn  [author] 10 Aug, 2020 @ 11:06pm 
@k.onny, much appreciate your input. The rest of the changes are hard-coded into a map config (e.g. clutter coloration). Are they tolerated well on the client-side only?
k.onny 10 Aug, 2020 @ 3:49am 
Hey mate - In the process of getting your mod into our modpack, we noticed that you make a !hasInterface or isServer check in the beginning of every script. Post process effects need to be executed clientsided, so this script should not work in Multiplayer and only works in Singleplayer.

I would love you to check that
battlecator 6 Aug, 2020 @ 10:49am 
@amartyn thanks man
Synorexia 6 Aug, 2020 @ 3:07am 
Eh you should add proper blinking lights to those airport towers in all maps.
amartyn  [author] 5 Aug, 2020 @ 2:30pm 
@Battlecator, it needs to be on both server and client to work.
battlecator 5 Aug, 2020 @ 2:25am 
Does it need to run client side only? on the server and the client?
loopdk 31 Jul, 2020 @ 12:24pm 
No sorry mate. my bad i am using cup 2.0
outwardpanicjoe 31 Jul, 2020 @ 10:48am 
ah ok cool if you could add me on discord since discord is the easiest way for most people to communicate
amartyn  [author] 31 Jul, 2020 @ 12:17am 
@outwardpanicjoe, I would be happy to share the insights/techniques to all the respective dev teams and don't mind them including that directly into their mods. This applies to the entire RE series.
outwardpanicjoe 30 Jul, 2020 @ 11:56pm 
@amartyn if you want to talk to one of the unsung dev about it let me know
amartyn  [author] 30 Jul, 2020 @ 9:43pm 
@outwardpanicjoe, thank you for the idea - same as with CWA - as a plan for the future. Both should be separate mods as for the proper work I have to create the "required" record.
amartyn  [author] 30 Jul, 2020 @ 9:36pm 
@Fluffy GS G5, not yet. I plan to add them at some point.
amartyn  [author] 30 Jul, 2020 @ 9:29pm 
@LuizBarros99 it is not a part of RE and depends on the mentioned CUP content
amartyn  [author] 30 Jul, 2020 @ 8:07pm 
@loopdk, to avoid such an error you have to make sure you are loading a file "cup_terrains_maps_chernarus_c.pbo", which is a part of CUP Terrains - Maps
outwardpanicjoe 30 Jul, 2020 @ 6:50pm 
ah have you considered to do a version for unsung maps?
Fluffy GS G5 30 Jul, 2020 @ 8:57am 
does it works also for the cold war maps from CUP (Everon, Kolgujev etc)
LuizBarros99 30 Jul, 2020 @ 6:30am 
Is this mod part of the "Real Engine" mod (like Camosys) or is this completely separate from "Real Engine"?
loopdk 30 Jul, 2020 @ 5:11am 
Warning Message: Addon 're_cup_terrains_coloration' requires addon 'Chernarus'

I am running both core and maps
amartyn  [author] 28 Jul, 2020 @ 3:39pm 
@KycbMaH, what particle effects do you have in mind? It is very important to stick to the RE scope: playability, compatibility and performance.
amartyn  [author] 28 Jul, 2020 @ 3:35pm 
@SteveTheHero, I will at some point. Now have some roadmap to execute
pvttunt 28 Jul, 2020 @ 12:21pm 
these RE mods are great, keep dropping them like bombs man
[CFFI] DavideM499 28 Jul, 2020 @ 7:31am 
Great job!
ᴍᴍʙʙ 28 Jul, 2020 @ 4:47am 
nice!Your work is very awesome!
sneaky muthefucker 28 Jul, 2020 @ 2:30am 
Nice work guys!
these little things really matter to ARMA 3, keep up the good work.


Should we expect you to change particle effects? Like what is featured in Blastcore, what would Arma 3 look juicier?

SteveTheHero 27 Jul, 2020 @ 2:20pm 
Hey man, is there any chance you could work on https://steamproxy.net/sharedfiles/filedetails/?id=1679759270 and fix the Status Access violation and complete the map? I know it's a tall order but this mod proves you can do amazing stuff! Thanks again for the hard work on this amazing mod!
amartyn  [author] 27 Jul, 2020 @ 10:49am 
@Zhas, @loopdk to work correctly it should be loaded both on the client and server sides.
amartyn  [author] 27 Jul, 2020 @ 10:49am 
@AvAZorD, no, if you're talking about something like OpenChernarus Project. RE: CUP addresses coloration and texture blending along with minor config fixes.
AvAZorD 27 Jul, 2020 @ 7:37am 
Is there interiors ?
ANZACSAS Steven 27 Jul, 2020 @ 2:01am 
Looks nice m8.Thanks for the mention.:)
loopdk 26 Jul, 2020 @ 11:52pm 
Is this server sidet :D
Zhasik 26 Jul, 2020 @ 11:26pm 
Is it clientside?