Arma 3
Kyklop's Electronic warfare
123 Comments
HBAOplus 18 Aug @ 1:25am 
HI, does this mod still accept github PR?
V0icez 14 Mar @ 5:32am 
ничего не понятно в описаний почти ничего не написанно
SHVAK988 14 Jan @ 1:01am 
How to reduce signal strength?
Bernhard 20 Aug, 2023 @ 12:37pm 
Is this mod still maintained?
I see that the last update is from 2020.
2020 is also the last time the author responded to comments here.
Neo 30 Jun, 2023 @ 6:56am 
this mod has EMP gitems? (grenade)
TJ 28 Apr, 2023 @ 9:13am 
Can I repack this addon?
BIG GUY 23 Apr, 2023 @ 8:40pm 
how do you make a jamming vehicle automatically start jamming stuff on mission start?
ValkyrieLynx 18 Jan, 2023 @ 1:33am 
honestly you dont even need jamming for the drones they never work anyway lmao
caSIVEN 11 Jan, 2023 @ 10:50am 
This is a good mod.but some vehicle 's EW not work
Playmaking 25 Oct, 2022 @ 11:15am 
Is development on this shelved? Definitely a awesome concept.
Yefea 26 Oct, 2021 @ 2:22am 
Would it be possible to make the jammed UAV/UAG stop firing and moving like CONTACT DLC?This will play a greater role in the PVE mission,not only jamme the communication between players
Sienihemmo 3 Sep, 2021 @ 6:27pm 
Would it be possible to put in a jammer on an AI unit thats always on until the unit is killed, based off its classname? Wondering if this would work for an SCP or general horror op where the monster or whatever has the effect of disrupting radios. I'm assuming adding a player-controllable jammer wont work since its off by default, and the object jammers cant be added using classnames.
Frosted Flake 1 Jul, 2021 @ 8:38am 
I had no idea Pook was so idiosyncratic. In any case, his Soviet Aircraft Pack has a large amount of dedicated EW/ELINT aircraft, as well as pylon jammers. It would be great to have support for those.
Aurora 3 May, 2021 @ 6:06pm 
F-22 should not be EW aircraft, it came out early and I don't think it has the ability to launch electronic attack like growler and F-35. I don't think it receives any upgrade either.
Challenger 23 Mar, 2021 @ 11:15am 
This is at the bottom of the google doc "Jammers and their effects" linked above.

"If you’re looking for a mod that can jam POOK’s SAMs, look elsewhere as POOK apparently decided to not care about whether the given vehicle has a radar or not and will engage targets anyway (except for Osa that apparently doesn't have a radar and will not engage targets the crew doesn’t see visually, right POOK?)"
Frosted Flake 23 Mar, 2021 @ 7:47am 
Would it be possible to get support for Pook's aircraft and SAMs? He has some dedicated EW aircraft and equipment.
ᴍᴍʙʙ 16 Feb, 2021 @ 8:37am 
waiting for your zeus edition
Logo110 7 Feb, 2021 @ 4:12am 
@Churlish Church M1151, M2A3 ERA, F-35B.
Vehicles with DUKE system (that "bars" on the back)
Churlish Church 6 Feb, 2021 @ 4:48pm 
How do I know which cup vehicles have the jammers?
KyklopCZ  [author] 18 Dec, 2020 @ 4:43am 
@Rachid Hinton No, in the definejammer.sqm you have to use object's classname.
Grizzly 18 Dec, 2020 @ 4:36am 
Thank you!! :)
Grizzly 18 Dec, 2020 @ 4:36am 
And is it possible to define an init name for the object or vehicle like jammer1 and have the line work in the definejammer.sqm: ["jammer1", 1, [0,200,200,100,0,0,0,1,1]] call kyk_ew_fnc_jammerAdd;
KyklopCZ  [author] 18 Dec, 2020 @ 4:32am 
@Rachid Hinton Yes, if you create jammer with the kyk_ew_fnc_broadcastJammerAdd function, players can't interact with it and the only possible ways to disable it are removing the jammer through a script or destroying the jammer object
Grizzly 18 Dec, 2020 @ 4:27am 
It might be a weird question but to see if it's possible. is it possible to make a jammer that only disables when its destroyed. So for example: Blufor soldiers need to disable a jammer radio by planting explosives to the radio tower. when its blown up players can use their radio again.
KyklopCZ  [author] 3 Dec, 2020 @ 1:36am 
@Teufel Hund Correct.
Red Dog 1 Dec, 2020 @ 11:53pm 
If I wanted to add a jammer to an AI controlled vehicle could I just put [this, 1000, 1000, 1000, 1000, 1000, 1000] call kyk_ew_fnc_broadcastJammerAdd; in the vehicle's init box in eden?
KyklopCZ  [author] 9 Nov, 2020 @ 12:12pm 
@&x It is and for example vehicles from RHS with jammers are configured like that.
&x 8 Nov, 2020 @ 4:50am 
Is it possible to have the GSM/RF jammer to also jam TFAR? This way you would actually have to make a decision if you want to have coms or IED protection.

Eddy 29 Oct, 2020 @ 6:33am 
how come this mod seems to not work 100% of the time?
Ethos 26 Oct, 2020 @ 1:50pm 
A really cool feature would be allowing someone with a Contact radio backpack to activate the jammer and drop it onto the ground with it still activated, acting as a stationary, man portable jammer. Currently it turns off if you take the backpack off.
KyklopCZ  [author] 23 Oct, 2020 @ 5:45am 
@Max Shadow I currently don't know of any way that would allow me to jam player's GPS except removing it from their inventory.
Max Shadow 18 Oct, 2020 @ 2:41pm 
Does this allow to disable soldiers GPS while in a zone?
Yethe Samartaka 18 Oct, 2020 @ 1:16am 
Sure, no pressure, I just wanted to let you know. This mod has great potential. I'm looking forward to your progress :)
KyklopCZ  [author] 18 Oct, 2020 @ 1:03am 
I check GitHub almost daily so you don't have to post it here :). When will I find time to actually react to them and do something about them is another matter.
Yethe Samartaka 18 Oct, 2020 @ 12:41am 
Hi there. I've posted few issues on your GitHub, so you can check them out.
KyklopCZ  [author] 15 Oct, 2020 @ 8:48am 
@Koger You need CBA and ACE for this mod to function, other than that, there aren't any other required mods, although the amount of jamming-capable equipment in vanilla isn't that high. But you can always add define your own jammer configs and add jammer to whatever you want.
Koger 14 Oct, 2020 @ 4:54pm 
Is this set up with vanilla in mind?
KyklopCZ  [author] 9 Oct, 2020 @ 4:05am 
@tourist The drone jammer won't help you in that situation, because the drone jammer denies the connection and therefore direct control of a drone. Since there is noone directly controling those drones, drone jammer won't help you. In that situation I would recommend GPS jammer as it disables the navigation systems of drones by deleting their waypoints and denying the option to add new ones. During the development of this mod my drone jamming worked in a way that any drone would blow up once it got jammed, but this was for testing purposes only and isn't present in the released version.
tourist 5 Oct, 2020 @ 2:21am 
@KyklopCZ: THX 4 the fast response; I checked the mod out via the ACE menu and found the info sheet u mentioned; works fine even if I play in my old Overthrow savegame and have your mod simply loaded alongside the other mods. Will check how the CUP UAV Terminal behaves as "Anti-Drone-System" to counter Overthrow's annoying "drone mass charge" XD
KyklopCZ  [author] 4 Oct, 2020 @ 1:21am 
@tourist 1) If that equipment is configured to have a drone jammer, then yes, but by default only CUP UAV Terminal backpack and advanced jamming vehicles (like EA-18G) are configured to have a drone jammer.

2) I assume that by "UAV Backpack" you mean CUP UAV Terminal as backpacks with UAV don't have a jammer defined by default. The CUP UAV Terminal only has a drone jammer which has a range of 500 meters. If you want to know what ranges different jammers have, you can download the mod, equip the backpack or get into the vehicle you want to get information on and then through ACE menu select "Check jammer state", you will get a complete report on all EW-mod-related equipment in that backpack/vehicle.
tourist 3 Oct, 2020 @ 1:51pm 
2) If I don't define custom values for jammer range and jammer type, what type of jammer and what range will wearing a UAV backpack give a player?
tourist 3 Oct, 2020 @ 1:46pm 
Few quick questions:

1) If I simply load this mod on dedicated server and client, will any player in any mission wielding one of the equipment pieces you have listed as "jammer" or driving a suitable BIS/CUP/RHS vehicle be able to jam drones?
Rimmy 1 Sep, 2020 @ 6:55pm 
@KyklopCZ Thanks man! This is hugely helpful.
Rimmy 31 Aug, 2020 @ 10:53pm 
Hey there, neat as mod mate. Just wondering if we could get a write up on exactly what each type of jamming does. Radio jamming is pretty obvious, but how does Radar/GPS/Detonation/Drone jamming actually work? Is it a threshold and then the options are cut off completely, a random chance thing, etc? Does Radar jamming just prevent locks onto the targets? If a BLUFOR player turns his jammer on, does that also jam the radio/radar of a BLUFOR player next to him, or just opposing forces?
KyklopCZ  [author] 31 Aug, 2020 @ 3:13am 
@GravyBurger Please create an issue on my GitHub page https://github.com/KyklopCZ/Kyklop_EW/issues and I'll see if I can help you.
GravyBurger 30 Aug, 2020 @ 7:46pm 
Running EW on both my dedicated server and local hosted/SP, and cannot get this to work even though the "init complete" notification shows up when loading in on all. I have used it before in the past without any issue, and not sure what has caused it now.
ᴍᴍʙʙ 20 Aug, 2020 @ 3:07am 
thx for your test ,i will check it again
KyklopCZ  [author] 20 Aug, 2020 @ 2:05am 
I just tested it with friend and it works perfectly https://youtu.be/lYodceauSiU
ᴍᴍʙʙ 19 Aug, 2020 @ 9:10am 
I use TFAR compability.And I also open jammer .My friend can detect the jamming signal but we can hear other in radio clearly