Counter-Strike 2

Counter-Strike 2

de_cafe
20 Comments
В Ы Е Б У 7 Aug, 2015 @ 11:19am 
ПЛАГИАТ
SUDOKU 17 Feb, 2014 @ 11:53pm 
It just adventure and Im have a big pleasure gamed but it map have a bag .Thank you.
76561198118895168 30 Jan, 2014 @ 12:48am 
nice
DP 21 Jan, 2014 @ 9:21am 
Gh0sT 20 Jan, 2014 @ 9:41pm 
Stolen map! The original map and author http://steamproxy.net/sharedfiles/filedetails/?id=126040153
Zcent 20 Jan, 2014 @ 9:52am 
Nice one!
kakun 20 Jan, 2014 @ 7:31am 
Good job I like your Job) please check out my work xD http://steamproxy.net/sharedfiles/filedetails/?id=218381333
Salali 19 Jan, 2014 @ 4:04pm 
The map is fairly larger, much larger than the name would imply, with a simple side street cafe-esque coffee shop along a city block with plenty of other buildings or shops around. Definitely some great ideas and concepts here, but bogged down by the feeling "Where's the cafe?" and lack of a mini-map.

Doors that don't open, remove their handles. Fix the glass, it's a chore to break, and do away with some of the excess in favor of a better design for the actual cafe which, one would think, would be the center of your artwork. Or change the name, either one. Make it easier, or more along the lines of simpler, to reach your goal and make sure there are two bombsites clearly identified and distinguished from one another.
mushi 19 Jan, 2014 @ 9:32am 
Good Work!
Snowej 18 Jan, 2014 @ 9:05pm 
The only way this map and those skins could be made by the same person is if the map was made pre-head injury, and the skins post.
takkYu 18 Jan, 2014 @ 5:26am 
WHY DO YOU STEAL MAPS?
CornFlakes 18 Jan, 2014 @ 3:59am 
nice work
РаколоВ 17 Jan, 2014 @ 9:58pm 
+
Android's Dream 16 Jan, 2014 @ 10:53pm 
The map is okay, but needs some work before it would be game worthy. Glass should never be double-thick, and should break entirely in one shot, and if not should be easy to see through (I'm talking about the cafe big time). A minimap is sevrerely needed, and its not immedately obvious where you're allowed to go as generally doors you can't open shouldn't have handles, but do. The map alternates between open streets and closed buildings, and flows very well asside from a few strange colissions.

The map has plenty of height options, and plenty of pathways, allthough the single point means that they'll always end up in the same place.

The map could be optimised a fair bit with func_detail, as a few areas drop my fps even on a mid-high tier rig.

Overall, I strongly recomend.
Пресноводный 16 Jan, 2014 @ 1:53am 
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Schnurke 15 Jan, 2014 @ 2:14pm 
nice work!! rep+1! If you've got the time check out my new item I'd really appreciated it.
Thx in advance!
http://steamproxy.net/sharedfiles/filedetails/?id=216295545
E▲SY  [author] 15 Jan, 2014 @ 1:12pm 
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Na`Vi.XBOCT (4) 15 Jan, 2014 @ 1:10pm 
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Ляля *37rus 15 Jan, 2014 @ 1:07pm 
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