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Strange... I installed two programmable blocks, loaded the script twice into each. I wrote down the ToBase route for the first one, and the ToMine route for the second one.
I launch ToBase or ToMine, the ship flies to the last recorded dock. Apparently something broke in the game.
Thanks
Probably the same issue like "Not Returning to Player control after Docking" in the discussion section. Unfortunately this is a thing since ages.
Hope this helps
I'm working on something like that. But, it's complicated script like you. It need alot time.
I using two scripts: one script send GPS by Antenna, second ready and AutoDocking.
My script can park in hig-velocity. But I have not complite yet.
I see you have done it.
So, should I continue my? can your ship dock to the moving ship?
To Remove known locations , run an argument "clear" + name of location
i had to look that the source code as it's not stated anywhere
I'm finding when I move the carrier ship they can end up ramming into it before getting to the connector.
Anything obvious I'm doing wrong?
https://spaceengineerswiki.com/Programming_Guide
"All variables, local and global except for the built-in Storage variable will lose their value or return to their default value when recompiling the code and between saved game loads. The Storage variable is unique in that it will store the data as a string for use between saved sessions and recompile."