RimWorld
Electric Fences and Floors (Continued)
68 comentarios
electry 22 JUN a las 20:23 
Sorry ... original autor, not you.
electry 22 JUN a las 20:22 
Electric floor is a trap so it have massive speed reduction. If you can not easily pass It is not a floor then. This is so messed up.

This mode is like a huge compromise between things you want to present and what you can build using some game mechanics. You do not get working fences nor working floors nor working fence doors.
electry 22 JUN a las 19:52 
My pawns do not want to walk over electric floor (pathfinding).. and of course fence door can be opened by enemy.
nquiro 8 ABR a las 17:11 
When using the mod for version 1.4 and 1.5 I get the following error

https://gist.github.com/HugsLibRecordKeeper/0bb67b13db39506aaeb4dafb77267909

I like the mod. I just think it should give an electroshock, when it passes through the fence or doors, leaving you unconscious or stunned. please try to see the vanilla non-lethal weapons mod example tazer turret
NukaClipse 29 MAR a las 14:25 
I had the same issue as Leviathan. Might have to do with the locks mod as I have it. Had to changed the setting to disallow animals from entering. Strange how thats the only entry point out of all my door mods that allowed wild creatures in.
Mlie  [autor] 19 MAR a las 9:02 
@Lurch The Bastard No, they are not defined as fences in that sense
Lurch The Bastard 19 MAR a las 8:02 
So, unless I'm missing something, these don't seem to work as actual fences. As in, they do not count for being part of the edge of an animal pen.

Replacing the fences I had in position with these led to "no enclosed pen".
LEVIATHAN 9 DIC 2023 a las 14:17 
I had a bunch of mad boomrats invading and I was happy because I had these electric fences put up and working, turns out they can just open the gate...
Alaskan Bull Walrus 3 DIC 2023 a las 11:54 
The raiders opened my fence gate when I put them down. A bug? Do I need to forbid the door?
Alaskan Bull Walrus 2 DIC 2023 a las 18:52 
This is great. Can I instant kill with enough power?
nightengate32 14 NOV 2023 a las 6:53 
Alrighty, thank you
kinngrimm 14 NOV 2023 a las 4:26 
damn my english "poor" != pure, it sounded the same in my head when i wrote it but seeing it now again
Mlie  [autor] 14 NOV 2023 a las 3:12 
@nightengate32 There should be mods that lets you do such things, or you can write a patch for the mod.
nightengate32 13 NOV 2023 a las 23:34 
Is there any way to edit the cost to build one fence? I feel like 20 steel per fence is pretty steep. I just don't want to poke around in the files not knowing what I'm doing trying to change it myself.
kinngrimm 12 NOV 2023 a las 11:47 
i'd need a switch between poor stun(low voltage so that human material does get more damaged) and frying some android circuits setting ^^
Mlie  [autor] 12 AGO 2023 a las 12:38 
@BLloyd When I test the mod the doors works as normal doors. You may have a mod-conflict
BLloyd 8 AGO 2023 a las 8:38 
https://i.imgur.com/NJkxjWM.png - It appears the doors for both electric and plasma fences always count as having been forced open, meaning that both enemies can walk right through them (rather than having to go around and hit the fence) and meaning you can't put them on hold open, which'd let animals through safely.
Mlie  [autor] 8 AGO 2023 a las 5:21 
@BLloyd I dont understand the question?
BLloyd 8 AGO 2023 a las 4:18 
Hi, the doors appear to count as always forced. Is that intentional?
Seripa 7 JUL 2023 a las 15:23 
@Jester Not sure. This mod works for me while playing CE just fine, but it's super overpowered. Just waves of raiders will throw themselves against it and their heads will just pop and result in almost instant death..

Not sure if that's related but it's the reason I had to stop using this mod. Made things too easy. Works great, though.
[JdG] Pejman 3 JUN 2023 a las 14:36 
every time an animal tried to go through the fence I gewt an error :

Exception ticking Plasma_fence_door457307 (at (227, 0, 9)): System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at ElectricFence.Building_p_fence_door.Tick () [0x0004a] in <5ba8b3aff039428c84b26b572fcf2d04>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
Jester 24 MAY 2023 a las 3:02 
If I remember, this has a huge problem for CE users correct?
hottt3 20 FEB 2023 a las 11:28 
Thanks!!
Mlie  [autor] 20 FEB 2023 a las 10:53 
@hottt3 Fixed, both this and Traps Plus
hottt3 19 FEB 2023 a las 13:48 
I started my game as a neolithic tribe with zero techs. All I can construct is wooden walls, fireplaces, torches and... electric and plasma fence gates. Please, could you place these devices into the appropriate research.
Please, could you also do the same with your mod Traps Plus (Continued) https://steamproxy.net/sharedfiles/filedetails/?id=2042706367 , especially concerning such high tech devices like Body Crushers etc.
Thanks for your great work!
Mlie  [autor] 27 DIC 2022 a las 23:33 
@Sasha Pines (no brain) I dont have any gfx skill, but anyone is free to retexture it or do a pr with better textures
Sasha Pines (no brain) 27 DIC 2022 a las 21:22 
you might want to update the texture for these some how they look quite low poly even on low resolution
HAZRAD 30 NOV 2022 a las 7:53 
The mod is perfect, but the graphic for the fences is in blurry low res even after I have converted it to .dds format, such a shame I cant use it because of that T.T
lobosan 25 OCT 2022 a las 18:15 
Thank you Mlie for the 1.4 update!
CTH2004 28 JUN 2022 a las 8:31 
awesome! Could you add a "resistor" version that can be calibrated in how much damage it does?
Maybe a fence that only does stun damage, like the floor panels?

Also, what about a computer controlled one that will only shock and stun raiders, hostile animals, and escaping slaves/ prisoners. It uses a computer to make it electric-less, unless an escapee/ hostile is touching it. Perhaps this one is also a "magnetig gate", which is just chains that hang down, but become an almost-solid object (like sandbags) upon contact with a hostile. The idea being that upon contact, the electric current powers magnets to bind them together, elsewise it's like walking through a curtain! Don't slow guests, stun and slow prisoners!
Maximi1ian 10 DIC 2021 a las 17:57 
Thanks Mlie! Nice to see its continued for 1.3! :steamhappy:
Velxra 4 DIC 2021 a las 1:33 
alrighty
Mlie  [autor] 4 DIC 2021 a las 1:21 
@Geronimo As previously stated, the mod is missing a door type and I don not have the gfx skill to add more graphics. But if anyone makes the texture I can add it to the mod
Velxra 4 DIC 2021 a las 1:08 
Gates do not place correctly please fix (been this way since this came out)


https://i.imgur.com/IENB5B2.png
Doggo 7 OCT 2021 a las 18:19 
How do I make it so the electric fence shocks prisoners
Velxra 11 SEP 2021 a las 3:34 
so yes, gates let insect through and wild animals try to always path through the gate yet will die. honestly electric gates have become my primary food source. lol
Velxra 2 SEP 2021 a las 16:49 
can confirm the electric fence gate unlocked allowing enemies through. an insect raid just walked through the front gate. lol
SFH 30 MAY 2021 a las 10:57 
@Mlie Unlucky, but oh well, good mod anyways
Mlie  [autor] 30 MAY 2021 a las 10:02 
@SFH No, the original mod never got vertical doors
SFH 30 MAY 2021 a las 7:00 
Can i rotate electric doors somehow?
https://imgur.com/a/NiEh83A This is how it looks like
Mr. Mauer (Mollari) 23 ABR 2021 a las 9:23 
ok, i will prop put it on my to do thx
Mlie  [autor] 23 ABR 2021 a las 9:04 
@Mr.Mauer Sorry, Im not an artist but if anyone would make nicer textures for the mod I could add them. Or if released as a texturepatch I can link to it.
Mr. Mauer (Mollari) 23 ABR 2021 a las 8:02 
could you look for a colaboration or merger of fences and floors, because the textures here are very ugly compared :'D
one got nice textures, the other one got nice features (electric)
desolationsmith 15 FEB 2021 a las 21:15 
As an fyi, the floors & fences only do 1 point of trap damage, so even with something like Attomachinery or Beta Poly (high tier materials in other words), that is under 10 damage for plasma fences.
dekeche 22 ENE 2021 a las 14:10 
Are mechanoids not hurt by this?
nikita150u 18 NOV 2020 a las 5:16 
Animals of friendly factions get electrocutted by plasma (don't know about electric) gates, but pawns not
Mlie  [autor] 16 NOV 2020 a las 11:38 
Should be fixed now
blackfiredragon13 15 NOV 2020 a las 12:08 
while the guy wasn't exactly polite about it he does have a point. needing to keep up regular maintenance on the fences is unsustainable if you want to use them for anything more than choke points. my current game i'm on an open field and i tried extending the fences to cover most of my colony. not turning out well.
Mlie  [autor] 20 SEP 2020 a las 2:05 
@AusdenBruv As I did not create the mod I can not really answer for any design decisions. If you have suggestions for change of a mod a nicer tone will perhaps help you get the change you want. Just a tip :)
charles 16 SEP 2020 a las 2:17 
The floors' stun length also seems to scale with power. While confirming this, I had a wild hare step into my defenses and end up stunned outside my base for the following 5 game days.