RimWorld

RimWorld

86 ratings
Traps Plus (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
641.419 KB
31 Mar, 2020 @ 1:21pm
12 Apr @ 10:30am
12 Change Notes ( view )

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Traps Plus (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of ♥♥♥♥♥♥ mod
https://ludeon.com/forums/index.php?topic=34326.0

- Higher quality textures, thanks to Jabbamonkey
- You can select the new or old texture by rotating the trap before placing



[dsc.gg]
[github.com]



This is a mod that plans on adding more traps to the Rimworld universe. These are the current traps that are included in the mod:
Bear Trap (Rearmable)
Spikes
Caltrops
Body Crusher (Rearmable)
Body Slicer (Rearmable)
Heat Pad (Powered)
Freeze Pad (Powered)
Saws (Powered)
More will be added in the future :)

If anyone would like to help me with creating better textures, please message me!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


61 Comments
Stokovski 20 Jun @ 12:42pm 
@I haven't had sex since 2003 you sir, have the best alias on the internet
No I know, I was saying they have still be in the red for me
Mlie  [author] 12 Apr @ 3:07pm 
@I haven't had sex since 2003 All mods have the supported versions as tags on the top-right part of the mod-page.
Okay I'm pretty sure it was still red when I saw it an hour ago, but hold on, I'm doing a clean install right now
Mlie  [author] 12 Apr @ 3:01pm 
You should probably take a look at the actual version before spam-posting on mod-pages
PLEEEEEEEEEEEEEEEEEEEEEASEEEEEEEEEEEEEEEEEEEEEEE UPDATE
pleeeeeeeeeeeeeaseeeeeeeeeeee update
andrewjameshaddow 23 Sep, 2023 @ 5:17am 
can you add some poison traps please
In Vitriol 23 Jul, 2023 @ 12:44pm 
@ El Capitan Kirk., bit late but you can use Rimmsqol to change everything, including pathing cost.

https://steamproxy.net/sharedfiles/filedetails/?id=1084452457
El Capitan Kirk 12 Jun, 2023 @ 3:32pm 
Does anyone know how to change how much traps slow down colonists while they walk over them, or to stop it from happening?
I'm talking about how a pawn slows down while walking over furniture and the like, not the purposeful slow-down of traps like the caltrops.

The alternative for me is to up the damage and use less traps, but that would feel meh...