Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although i am using a slight modified version which removed the flashlight but this is the original model.
Thumb and Index finger are standalone finger bones as the middle Finger controls the rest. I have tried to modify the bones but i couldn't do so without breaking the model further then what i had already achieved. As you can see from here the model's fingers... are rather... not well but it was the best i can make them. FPS arms gave me a similar problem and would cause problems with custom weapon animations. I could potentially make one in the future but i would need to experiment on a hole new project entirely as for the exporting of this model shifted the hands to much to be converted into proper FPS hands. When i finish my other projects i might look into making a new model for the FPS arms. But as of the moment i have no real priorities for FPS arms.
Nazi Coach??
Stay with US sheme as usual. Just remember what the grandfathers gave their lives to liberate the world from these bastards.
Thanks.
Coach: His model is a bit wider so i would need to scale the model a bit more to fit his head in the uniform, and second i would need to obtain the black material for the hands which might need extra digging in the files. Although if i need to i would just use a gloved version of the model if i need to.
As for Rochelle it's similar to Coach and also for the fact that there isn't a female version of the model so i cannot port it for Rochelle unless you want to have Rochelle with a male body. And scaling the model to make it look more feminine on Blender is a pain in the rear without breaking the bones.
then again we already have a para ellis