Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Roman Archer Units Classic
175 Comments
Chocolate Sandwich Biscuit 10 Oct, 2023 @ 9:28am 
best archer mod sad it's never been updated
Marius123 18 Aug, 2023 @ 5:26am 
update pls
panzerboy0908 19 Jan, 2022 @ 1:01pm 
i want to see 40 units in a army if you can
ARIY@9 12 Oct, 2021 @ 11:29am 
i love this mod i'm playing with para bellum, please update.
kristianmorey333 4 Jun, 2021 @ 7:21pm 
Anyone else getting random crashes mid battle I suspect it may be this mod?
dprocopio 23 May, 2020 @ 7:16pm 
Please Update!!!?!?!?!?!?!
Comedian 16 Feb, 2020 @ 12:30am 
Sooooo I don't know, of it there is a place to go to, but my campaign suddenly stopped giving me the ability to recruit archers mid turn In Grand Campaign.
Hunt or Be Hunted 20 Apr, 2019 @ 8:22am 
it works on grand campaign
Brigantes Celt 4 Mar, 2019 @ 1:23am 
Good luck with the updates and looking through the files - and thanks from me too. It's a bit odd isn't it - some people say it works, others say it doesn't. Doesn't work for me unfortunately at this point.
K.Sausez 3 Mar, 2019 @ 4:39am 
thx you very much for your work
Chief  [author] 3 Mar, 2019 @ 4:01am 
I have unlocked the roman archer mods for the grand campaign and 2 dlc's. The other dlc's are not compatible. I have not updated the mods because I find that the developers do not handle customers and communty fair.
Nevertheless, I try to change my opinion because my mods are for YOU. I earn my money by making mods for companies. That's why I'm always very busy and do not care about it. I know that many like an update for the archer mods.
I will test the game with the roman archer mods in 2 weeks. The files have lot's of changes by the many updates. I think the buildings has been changed and renamed. Therefore, the mod may not work correctly.
I have to compare all vanilla files with my files. That's a lot of files to check.
I made my own units with my own weapons and arrows. Therefore, no conflict can arise here. So it's either the new campaigns, changes in buildings or technologies. I hope I find the conflicts and give you a bit of hope.
Thanks Chief :BEheart:
Lucius Confucius 2 Mar, 2019 @ 6:54am 
K. Sausez It works fine in grand campaign.
K.Sausez 2 Mar, 2019 @ 3:35am 
Update pls
Lucius Confucius 17 Feb, 2019 @ 6:20am 
@holywarrior
That is very strange. Works perfectly fine for me, even with a ton of other mods, including unit mods.
Have you verified integrity of the game cache? Did you tick the "enable out-dated mods" checkbar before launching?
HolyWarrior1116 15 Feb, 2019 @ 7:54pm 
This mods wasn't working for me on the latest patch with no other mods.
Potato Soup 13 Jan, 2019 @ 5:04pm 
I can help with that Daryl. I have a mod i'm working on and i'll need to dig into the very files you need to use that very unit in the hannibal campaign. If you add me i can help you out.
Replex 13 Jan, 2019 @ 4:50pm 
Can't recruit em in Hannibal at the gates campaign, tried changing mod files myself with no luck, not enough knowledge about what table represents what. There are tech and faction restrictions in place.
Lucius Confucius 3 Jan, 2019 @ 4:34pm 
I can confirm that this seems to be working as of 2019. I can recruit these units in the campaign and field them in battle with no problems.
Brigantes Celt 29 Aug, 2018 @ 11:23am 
Could you PLEASE update this amazing mod (for Patch 20), I used it for my Rome campaigns....
Lord Plunkett 11 Aug, 2018 @ 5:38pm 
update
olivier.amiet 24 Jul, 2018 @ 8:59am 
don't work, update please...
Potato Soup 21 Mar, 2018 @ 7:22am 
Unit mods won't work anymore with Rome 2 guys.
Chocolate Sandwich Biscuit 21 Mar, 2018 @ 2:14am 
does this mod not work with current game?
K.Sausez 18 Mar, 2018 @ 6:32am 
Hello, update as soon as possible please :)
GeneralHector 11 Mar, 2018 @ 8:29am 
plz update?
General cole 10 Mar, 2018 @ 3:55am 
Could you update please
Rome 8 Mar, 2018 @ 1:10pm 
Okay so the game has been updated once again...
Surely hope a fix is in order :)
Rome 13 Jan, 2018 @ 5:27am 
Any word...?
Rome 24 Dec, 2017 @ 1:35pm 
Oh and merry Christmas if you're celebrating :)
Rome 24 Dec, 2017 @ 1:34pm 
Okay.
By the way the models I have are golden, aren't they supposed to be the Imperial Version? I subscribed to the Classic, not the Imperial
Chief  [author] 24 Dec, 2017 @ 9:55am 
@Rome
No time to looking for atm. I will do this between christmas and new year
Potato Soup 23 Dec, 2017 @ 11:59am 
Only way he can get it to work is to turn an existing some units into this units. I'm doing this now on my mod since adding units makes the game crash now.
Rome 23 Dec, 2017 @ 10:00am 
So, any updates, @Chief?
This is the last mod I'm not willing to pass on, left unupdated for Patch 18.
Rome 11 Dec, 2017 @ 1:03pm 
It's really good to hear from you Chief, thank you for all the work you're putting.
I hope this tool can help you some:
http://www.tareeinternet.com/scripts/comparison-tool/#diff

Paste the code for the unpatched file into the first box,
then paste the code for the new patched file into the second box,
choose 'Inline' comparison (should be more comfortable),
then look for the red and green lines. These are the lines that have changed.

Hope it helps you narrow that annoying difference down!
Chief  [author] 11 Dec, 2017 @ 11:19am 
This mods costs me 2 weeks work. You have to pay attention or the game does not load. The mod itself is well made and manageable. The problem with every rome update was that the vanilla files are changing. That means you have to first recognize what has been changed.
Sometimes only one number has been changed or added another word. For example, buildings.

I will first compare the vanilla files with my buildings. You have also make the mod playable for the dlc's. Everyone uses the archer for different campaigns. That will not be easy + I'm a bit out of practice with total war 'pack file manager'. It may take hours, days, to find something.

But the good thing is that the main archer mod work and it is probably only the last barrack level 4 (building, upgrade, technologie research problem or a mix of all) . This allows me to narrow the problem.

The other archers are still working!?
deadmeat 11 Dec, 2017 @ 9:32am 
aside from the formations the archers are the only mods id call vital if this could be updated we would all be soo greatful :)
Potato Soup 11 Dec, 2017 @ 8:49am 
Yeah i know the feelinf Chief. In my experience the game crashes if you add 5 or 6 units. The game has so many units that adding more makes Rome 2 crash. I'm literally forced to use existing units. Change them and rename them for the targeted faction.
Chief  [author] 11 Dec, 2017 @ 8:13am 
@Rome @deadmeat @Ghostrica
The rome files are getting more and more complex. I will update this month all 3 archer mods if I can find the problem. I work a lot on other mods and have to deal with 'pack file manager' and the 'updated rome files'. Thanks for the feedback.
Rome 10 Dec, 2017 @ 1:36pm 
This mod hasn't been updated in a long while... any chance to make that happen? I rather like the ability to recruit archers!
@Chief
deadmeat 7 Dec, 2017 @ 3:41pm 
update please
KMS Bismarck 29 Mar, 2017 @ 10:34am 
I can't recruit my archer in the barrack level 4 and the upgrade disapear
And plz, can adjust the range and the damage of them, i think they are to powerless for the last level
Tank 24 Aug, 2016 @ 4:05pm 
My archer recruitment disappeared for my land units but not my sea units. Any suggestions?
Trombonistanian 8 Jun, 2016 @ 12:33pm 
does anyone know of a mod that has JUST levy archers for the Romans instead of more advanced ones as well?
iftlc 3 Jun, 2016 @ 2:40pm 
please does this one have unlimited amo or works with mod amo
Horizon 4 Apr, 2016 @ 6:20am 
is it compatible with divide et impera?
gruffgigiolo 26 Mar, 2016 @ 2:30am 
Great work Chief! one of my favourite units in the game!
Potato Soup 20 Mar, 2016 @ 9:45am 
Upgrade your Auxilliary barracks Lucius.
Lucius Confucius 20 Mar, 2016 @ 1:54am 
Sorry to bother you, but could you also set them to use vanilla projectiles and not your own custom made ones? It'll make it more compatible with combat mods and such.

Love the mod, thanks for making it!
Lucius Confucius 20 Mar, 2016 @ 1:48am 
I've upgraded and researched everything to max, and can no longer recruit any archers except for the heavy auxiliary ones. Why?
And can it be changed so that you have acess to all tiers, regardless of advancement? It's good to still be able to recruit the less advanced ones due to upkeep.
Chief  [author] 18 Jan, 2016 @ 2:26am 
The difference are the models, a few stats because other weapons, armor and unit cards. Therefore, one can combine this packs easily. I wanted this in such a way. You can play with all three packs in the same save game and take your current favorite. This means all packs are compatible.