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Nevertheless, I try to change my opinion because my mods are for YOU. I earn my money by making mods for companies. That's why I'm always very busy and do not care about it. I know that many like an update for the archer mods.
I will test the game with the roman archer mods in 2 weeks. The files have lot's of changes by the many updates. I think the buildings has been changed and renamed. Therefore, the mod may not work correctly.
I have to compare all vanilla files with my files. That's a lot of files to check.
I made my own units with my own weapons and arrows. Therefore, no conflict can arise here. So it's either the new campaigns, changes in buildings or technologies. I hope I find the conflicts and give you a bit of hope.
Thanks Chief
That is very strange. Works perfectly fine for me, even with a ton of other mods, including unit mods.
Have you verified integrity of the game cache? Did you tick the "enable out-dated mods" checkbar before launching?
Surely hope a fix is in order :)
By the way the models I have are golden, aren't they supposed to be the Imperial Version? I subscribed to the Classic, not the Imperial
No time to looking for atm. I will do this between christmas and new year
This is the last mod I'm not willing to pass on, left unupdated for Patch 18.
I hope this tool can help you some:
http://www.tareeinternet.com/scripts/comparison-tool/#diff
Paste the code for the unpatched file into the first box,
then paste the code for the new patched file into the second box,
choose 'Inline' comparison (should be more comfortable),
then look for the red and green lines. These are the lines that have changed.
Hope it helps you narrow that annoying difference down!
Sometimes only one number has been changed or added another word. For example, buildings.
I will first compare the vanilla files with my buildings. You have also make the mod playable for the dlc's. Everyone uses the archer for different campaigns. That will not be easy + I'm a bit out of practice with total war 'pack file manager'. It may take hours, days, to find something.
But the good thing is that the main archer mod work and it is probably only the last barrack level 4 (building, upgrade, technologie research problem or a mix of all) . This allows me to narrow the problem.
The other archers are still working!?
The rome files are getting more and more complex. I will update this month all 3 archer mods if I can find the problem. I work a lot on other mods and have to deal with 'pack file manager' and the 'updated rome files'. Thanks for the feedback.
@Chief
And plz, can adjust the range and the damage of them, i think they are to powerless for the last level
Love the mod, thanks for making it!
And can it be changed so that you have acess to all tiers, regardless of advancement? It's good to still be able to recruit the less advanced ones due to upkeep.