Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Modern Wall Building
114 Comments
Generic Roughneck 19 Dec, 2024 @ 9:33am 
MOD makes it unable to place power station.
Dark EtheR 23 Feb, 2022 @ 7:32am 
Weirdly I cant get it to work while I have the better pathfinding mod enabled... but it does work with the more zoom levels mod enabled.
Decisions decisions about which one is the best quality of life improvement (it is probably walls).
Agent Strohmas 8 Mar, 2021 @ 10:02am 
because of this mod another mod dont works anymore pls set it to anoter button.
i need shift + ctrl buttons for my fav mod
puerto 19 Aug, 2020 @ 10:14am 
Thanks!
Ivan Ivanovitch Ivanovsky 5 Jul, 2020 @ 8:02pm 
Doesn't work in Tiberian Dawn. Can't speak for Red Alert.
tezka3d 4 Jul, 2020 @ 12:24am 
In tiberdawn
tezka3d 4 Jul, 2020 @ 12:23am 
I td not work
tezka3d 4 Jul, 2020 @ 12:22am 
Not work with ctrl. How do it work?
Visceral 28 Jun, 2020 @ 10:17pm 
Same. It does not work.
Dozer 27 Jun, 2020 @ 7:09pm 
it dosent work for me
ChielScape 23 Jun, 2020 @ 1:13pm 
Does this mod the DLL?
Sleipnir  [author] 22 Jun, 2020 @ 2:26pm 
Modern Wall Building has been updated to work with the new patch.

Please be aware that C&C Remastered does not automatically sync mods, so if you see a "DLL Version" error you will need to follow these instructions from the official patch notes:

* Disable the mod in the Mods Menu
* Unsubscribe from the mod in the in-game Workshop Mods menu
* Quit and restart the game
* Re-subscribe to the mod via the Workshop Mods menu
* Activate the mod and restart the game as prompted
prometh 12 Jun, 2020 @ 9:07am 
This mod does not appear in the in-game mods list, so I can't enable it.
Hitoshi Misaki 11 Jun, 2020 @ 3:40pm 
WHAT ABOUT A GATE? any way you can create a gate?
TheCroshy 11 Jun, 2020 @ 2:40am 
schadfe, chancen dass es auch in Kampagne kommt?
Bobfried 10 Jun, 2020 @ 11:11am 
Funktioniert! Im Game unter "Optionen" dann "Mods", Haken der Mod setzen, Game neu starten. Funktioniert nur im Multiplayer nicht in der Kampagne!
kludde 10 Jun, 2020 @ 11:09am 
yep not working anymore...
Mortarch Of Blood 10 Jun, 2020 @ 8:14am 
Is it only Concrete walls? For some reason it is not showing in my mods folder to enable...
Hills 9 Jun, 2020 @ 3:33pm 
Geht leider nicht
Articus Hare 9 Jun, 2020 @ 7:26am 
Stopped working in C&C, still works in Red Alert
Wammbo 8 Jun, 2020 @ 6:38pm 
not working
ppumkin 7 Jun, 2020 @ 3:02pm 
@Sleipnir - Could you help me with some guidance on where in the source code the mouse is handled. It seems like it should be MouseClass::AI in Mouse.CPP and all the places it calls into but there is a lot of commented out code or code that never runs. I got down to DisplayClass::Set_Tactical_Position and messed with that but that only runs 4 times in the game and not really what I am looking for. Sorry for long comment. Just looking for some guidance for a mod I would like to make
Amerykański Psychol (crabhead) 7 Jun, 2020 @ 3:55am 
VULCHOK yes.
BigSexy 7 Jun, 2020 @ 3:54am 
10/10, I forgot how tedious wall building was back in the day:steamhappy:
Is this compatible with steam success ? Did anyone try ? (dont want to kill my save)
Lex 7 Jun, 2020 @ 2:23am 
No issues so far, everything works fine. Upvoted.
ReKoNr 6 Jun, 2020 @ 4:07pm 
******ABSOLUTELY NO MODS WORK IN MULTIPLAYER******* FOR ANYONE ASKING FOR THE 750TH TIME
Court Ordered Alcoholism 6 Jun, 2020 @ 2:26pm 
@XxSTOZZYxX Thats just the way Tiberium Rising is. They can be built farther out in Red Alert.
Ryuk 6 Jun, 2020 @ 11:06am 
Does this work in multiplayer?
BorgCubeJanitor 6 Jun, 2020 @ 10:52am 
Thank you!
NapalmPlague 6 Jun, 2020 @ 10:25am 
@jfwfreo Just don't use it if you don't like it?

This person put in work to make and share a quality of life fix.
XxSTOZZYxX 6 Jun, 2020 @ 8:18am 
so, the mod works, but the wall has to be built next to an existing structure. not sure if that's intended or a bug, but no good for new walls extending away from base.
Kun. 6 Jun, 2020 @ 6:24am 
Does someone know how to play online local with mods?
jfwfreo 6 Jun, 2020 @ 4:20am 
I am no expert but I believe according to the license you are required to share the source code to your changes
Godest 6 Jun, 2020 @ 4:13am 
Really nice, thanks for including these features that we have been used to have in openra :)!
mschol 6 Jun, 2020 @ 2:18am 
source code?
Crasher925 6 Jun, 2020 @ 1:25am 
this game came out a little over 24 hours ago and there are already mods?! Jesus internet you are fast!
Olenhol ᶘᵒᴥᵒᶅ 5 Jun, 2020 @ 8:53pm 
Is there any guide on modding like this? We do have open source but I cant figure out how to fiddle with it.
Lewis1215 5 Jun, 2020 @ 5:42pm 
If you're having trouble getting these to work, it's probably because you haven't actually enabled the mod yet. In the Main Menu go to "Options/Accessibility", then go to the "Mods" tab at the top, on the right. Check the box next to the mod you'd like to use, the game will then prompt you to Restart, in order for the mod to load up...

(*returns to paperwork*) "...That is all."
Basileus Basileon 5 Jun, 2020 @ 4:52pm 
How'd you make this?
MaSeKn82 5 Jun, 2020 @ 2:23pm 
Nice work
Mr. Flibble 5 Jun, 2020 @ 2:15pm 
HOly hell! mods already and the game just came out! Nice! ;)
Dibbleshimp 5 Jun, 2020 @ 2:05pm 
nice work
Taktloss (GER) 5 Jun, 2020 @ 1:54pm 
Thangs
FoxThree 5 Jun, 2020 @ 1:20pm 
This mod shouldn't have to exist but here we are. Thanks for adding it!
Dedmen Miller 5 Jun, 2020 @ 12:52pm 
Congratulations dude!
{>TW<}Ende™[GЁЯ]★ 5 Jun, 2020 @ 12:38pm 
top
BigBizkit1 5 Jun, 2020 @ 7:43am 
Hey there, I'm a Community Manager over at NexusMods.com . Would you mind if I uploaded your mod on our site so Origin players can enjoy it too? I'd give full credit to you of course! Thanks for the mod, can't wait to play!
Le_Dauphin 4 Jun, 2020 @ 8:27pm 
on the site tthey say 1 pm
Couple Drinks 4 Jun, 2020 @ 8:18pm 
This last 40 minutes will be the longest minutes of the entire year.