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Please be aware that C&C Remastered does not automatically sync mods, so if you see a "DLL Version" error you will need to follow these instructions from the official patch notes:
* Disable the mod in the Mods Menu
* Unsubscribe from the mod in the in-game Workshop Mods menu
* Quit and restart the game
* Re-subscribe to the mod via the Workshop Mods menu
* Activate the mod and restart the game as prompted
* The updated mod should then work as intended
One workaround is to build a length of Silos to extend your build area, then sell them once the wall is built.
Thx for your mod, thats great :)
I had some request to make modern wallbuilding available into my mod.
It would be very nice of you, if Icould use your changes in my mod (https://steamproxy.net/sharedfiles/filedetails/?id=2125882722) .
So that I'm still very new to modding, I like to ask you, if you can tell me the ccps you have to change, the lines and the code you have to change/insert to get your mod working.
Thanks ahead.
https://www.nexusmods.com/commandandconquerremastered
Now, im sure everyone actually knows how to do that since its pretty damn easy. Hold the right ctrl ( or left but i tried right after fiddling with it ) Your walls your building have to be *similar* to that of the screenshot to a degree. There is a method to the madness as well as a certain distance. If you come across a red box you went to far. It seems that if you're doing connecting walls it can't be any further then you'd be able to place a building. To extend it past whatever the limit is will result in only a single wall.
So, building a long line of walls is possible within the boundries of the base. Want further walls? Use Silos to extend em and then sell the silos. It does work though and ive been playing with it for quite some time.
So if you want to wall in the AI you still have to do it the old fashioned way ;)
(*returns to paperwork*) "...That is all."