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Αναφορά προβλήματος μετάφρασης
thanks for the information!
Please try this new one.
https://steamproxy.net/sharedfiles/filedetails/?id=3049604268
And, I'm sorry guys I would also like to add music for the story bosses, but I have a full time non-music job and have no plans to make another remix.
because the game just got updated and I think now those special story bosses can have custom music, but I might be wrong. no worries if not though, you've done enough of an awesome job!
Thanks for comment
When replaced with the Danganronpa soundtrack, I found it sad that the shopkeeper didn't sing. My soundtrack is designed to follow DannyB's original songs and to match the shopkeeper's vocals.
Also, if the boss track such as Death Metal have different internal song lengths, the coin multiplier will break at the point of song looping (e.g. the combo will break when replacing FAMILYJUELS7X. All of my soundtracks are the same length as VIRT, so I chose to replace it with VIRT.)
One question I had, is why you chose to replace virt, when you could replace danganronpa instead? A lot of bolt/coda players use either virt or chipzel, whereas very few players at all use danganronpa. Certainly you can just toggle the mod, but it also might be nice for random soundtracks
作っていただき本当にありがとうございます!
これでまた100時間は遊べます!
now that I do know which levels are dangerous, I'll stick to my head from now on
It's a bit advanced requirement musically, but pay attention to the sounds other than Kick (bass drum) and keep the rhythm like an imaginary metronome playing in your head. This is a skill that anyone can learn by training.
Also, by listening to it multiple times, you will be able to sync to the beat more easily. I was careful to make sure that the material needed for rhythm-keeping is presented in the first few bars, and that the material needed for rhythm-keeping is not lost even during the quiet "beat" cuts in the song. Please play several times and try to memorize the relationship between the beat and the sounds in the track.
4-3, 5-3, and others, such as 3-1 Hot's rhythm break, can be solved by mastery in the same way, although at first you may find it difficult to pick up the rhythm.
Again, thank you so much for the in-depth review!
Thanks for the very detailed feedback!
I'm glad that your review will be an indicator that other players will choose this.
And I didn't know that KeyAnimated existed, so I just played around with it. It was great as you say!
The fact that the beat feels hard to pick up in 2-2 "on a few listenings" is a result of the arrangement that was intended to some extent. I thought that NecroDancer could improve player's sense of rhythm (as a kind of musical teaching tool), so I incorporated some experimental and shifting rhythms into the remix (2-2 is a notable example. Especially the last part of the song)
2-2 = not enough beat signifiers IMO, or it doesn't stand out as much. idk, my beat was thrown off particularly at this level even though I was fine during other levels.
4-3 = similar issue although only the buildup at the start, most of the track is fine i think
5-3 = ^same as above. similar issue, only the first few seconds build up at the beginning, i think the rest of the track is fine.
It's weird, check out the [Steam\steamapps\common\Crypt of the NecroDancer\downloaded_mods]. If there's no [Revibed of the NecroDancer - Suizin.zip] and same name folder, you might not actually have completed the workshop item download, try checking the Steam client's library -> download queue, or restarting the NecroDancer client or checking for integrity.