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Zgłoś problem z tłumaczeniem
Cheers.
Altered the patch slightly so that the debuff affects only those with Kind trait. Others will not get the thought at all.
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
Patching takes place after the Defs are loaded. There's still some room to bump heads with other mods but much less. Patching also offers conditional possibilities for when another mod does bump heads, allowing us to make a change if a certain mod is or isn't loaded.
Also note: I'm yeeting people in transport pods and yoinking them off into nearby tribes and such instead of using caravan selling methods. Though idk if that would change anything.
Thanks for the timely responses and everything. They've been greatly appreciated.
https://steamproxy.net/sharedfiles/filedetails/?id=2188738849
@Brokando. Looking again a little closer, that patch weirdly kind of works but it's not exactly correct.
The xpath line is targeting baseOpinionOffset but you are replacing with baseMoodEffect
And the 2nd one is unnecessary as labels and descriptions are slightly different.
<Operation Class="PatchOperationReplace">
<success>Always</success>
<xpath>*/ThoughtDef[defName = "SoldPrisoner"]/stages/li/baseOpinionOffset</xpath>
<value>
<baseMoodEffect>0</baseMoodEffect>
</value>
</Operation>
<Operation Class="PatchOperationReplace">
<success>Always</success>
<xpath>*/ThoughtDef[defName = "SoldPrisoner"]/stages/li/label</xpath>
<value>
<label>We sold a prisoner. At least we didn't take their organs...</label>
</value>
</Operation>
@ColdWind. Yes. This works.