XCOM 2
[WoTC] Custodian Pack
203 Comments
Xx_Ang3l0fD3@th_xX 28 Nov, 2024 @ 12:23pm 
Does LWOTC break the metion battlesuit? I can't seem to be able to craft it even after doing every autopsy.
Cyber Von Cyberus 19 Oct, 2024 @ 12:29pm 
It's true that regular custodians can be sometimes more troublesome than the exalted ones since you're still making the transition to plasma weapons, personally my advice would be to flashbang them and run past them towards the objective, they'll still take potshots and it can hurt if you're unlucky but that's how it is.
zett 17 Oct, 2024 @ 7:39am 
Each attack deals 19 damage + they have 30 defences lol. These units are more powerful than pods than FL 20 and yet they appear in FL 16
zett 17 Oct, 2024 @ 7:33am 
Yea just casually have a pod of 3 of them whereby each of them have like 40-60 hp that has a chance to 1 shot your character because it can attack twice per turn on top being ridiculously tanky
TAKEDA 🔴 SHINGEN 25 Jul, 2024 @ 9:28am 
Or maybe even better, increase "Dodge" as well to compensate and reflect how well armored they are, bullet only grazing them.
TAKEDA 🔴 SHINGEN 25 Jul, 2024 @ 9:23am 
Their defence is absurd though. They are standing in the open 99% of the time, it shouldn't be hard to hit them, even with poor aim. It would be much more logical to simply increase their shield bonus instead. Something like 0 Defence bonus for an additional 3-4 Shield bonus.
Cyber Von Cyberus 12 Jul, 2024 @ 7:44am 
The pod is only 3 of them so it's fine, the main thing to keep in mind is that they're considered both humanoid and biological, meaning that stuff like the Templar's Void Conduit ability, insanity, flashbangs and so on are all capable of affecting them and you'll need it to restrict and control their movements.
Soul 12 Jul, 2024 @ 7:40am 
tbh I'd take that if I could get like,one or 2 of them on the map
But seeing peeps say and vids showing you can get a whole pod of them,it seem too much lmao
rboy3 11 Jul, 2024 @ 6:01pm 
In my LWOTC and mod jam campaign, I had 2 Couriers with 2 and 3 of their escorts respectively, but the Couriers dropped no loot. And just some very basic loot from 2 of their escorts.
Cyber Von Cyberus 22 Jun, 2024 @ 3:40pm 
From my experience, a good counter to these guys is Iridar's Stormrider class:

At captain rank, Stormriders can unlock the Riposte ability which allows them to nullify and counterattack any adjacent enemy which made a missing or grazing attack targeted at them.
By buffing your stormrider with as much dodge as possible (Serpent/Wraith suit, Agility PCS...) they will be able to dodge nearly every attack including the Custodian's pilebunker and riposte with a melee attack if they're next to them, let them tank the Custodian Trio while the rest of the squad does the objective or surrounds the custodians and wittles them down.
Stryker 3 Jun, 2024 @ 10:17pm 
Dumb question, what would happen if i used this mod without mod jam for long war of the chosen?
Christian 5 Apr, 2024 @ 6:16am 
One more bug/feedback: exalted custodian are still able to fire their guns after having had their weapons disabled by the psionic attack.
Christian 30 Mar, 2024 @ 4:10am 
One suggestion: the metion battlesuit jetpack animation is just the guy "jumping". Since there is already an animation with the jetpack fire going off, I think it would be a much better fit for it.
Slackboy101 19 Jan, 2024 @ 7:36am 
part of me hopes for an animation mod from this mod if you use the Dedicated Pistol slot mod Shields
沧月流觞 4 Jan, 2024 @ 5:59am 
求个中文汉化,大佬有的辛苦铁一下
Cookiesnm1lk 7 Nov, 2023 @ 5:36pm 
so i'm trying to add an armor upgrade slot to the metion battlesuit. however i'm not sure hwo to do this without the name of what the item is in game. (different mod called Armour Upgrades) what is the item called in the code?

here's the line of code i need to modify... or add to
+NonWeaponUpgradeSlots = (TemplateName = "KevlarArmor", NumUpgradeSlots = 1)

so i'm assuming i need to replace "KevlarArmor" with MetionBattlesuit and then jsut add a line in the config to add slots to it. however modded armor sometimes has a different name internally.
QuietFire 5 Nov, 2023 @ 1:51am 
in my experience, "Protect Data Interceptor Device" missiosn are impossible with Exalted Custodians. they will disregard any other target and just one-round the device the moment their pod is triggered
hermes 22 Oct, 2023 @ 12:22am 
Playing LWOTC ModJam, I encountered one of the full Exalted Grandmaster pods on turn 2 of the Avenger Defense mission (the thing the Chosen does when their knowledge bar is full). 3 Custodian mini bosses with 65hp and 8 armor each, plus another 6 weaker enemies or so in the pod. Forget it. I’ve put up with too much eyebrow-raising behavior from this mod already at this point, and this finally earns the uninstall and load an earlier save treatment. It didn’t help that some bug (I assume) was making them all weirdly invisible, but honestly even if I could have seen them properly it wouldn’t have made much difference.
Bliss ¯\_(ツ)_/¯ 16 Oct, 2023 @ 9:03am 
How do I reduce the amount of cosmetics from this mod that shows up on my rookies?
weedshrek 21 Jun, 2023 @ 9:56pm 
these guys shouldn't be harder than the actual boss level enemies in the game. there's nothing even tactical about the exalted, they do a million different things, are immune to everything, and don't even worry about cover, because they can just literally walk up to wherever i am because of their absurd health pools, and then i get to sit there and watch them take 6 shots on me, where any single one will just about one-shot even a max rank soldier.
BluntInstrument 16 May, 2023 @ 6:09am 
The spawn rate of these mobs is ridiculous. Once they start appearing they quickly become by far the most common mob in the entire game.

I play on Legendary Beta Strike and the 3 custodian pods are just a huge slog to kill. It seems like only "cheap" tactics like repeaters and mimic beacons are effective against them. And then it's just a matter of using mimic beacons and stasis until the repeaters finally proc.
MildlyInsaneCajunMan 30 Apr, 2023 @ 11:53am 
I gotta agree with the others. It's just to much. I love a challenge but fighting those guys just made me tired. They're more of a slog to fight than the Sectopods and I'm using the Very Angry Sctopod mod. I'm not saying to completely change them but they need to be tweaked.
<=Profe$$oR=> 25 Mar, 2023 @ 3:11am 
Hello Claus! Thnx for amazing mods!!) May I ask how rewards for hunting couriers work? I played WOTC and now LWOTC. In both campaings I never got some e[traiordinary loot from couriers
Bullet Kin 22 Mar, 2023 @ 4:38pm 
The standard custodians are... Barely reasonable-ish(?) to fight against. The grandmasters? Oh, god. OH, GOD. An absolute slog to chew through their health while they pull enough abilities to outfit an entire alien pod out of their asses.

Would be a fun challenge for strong mods if not for their absurd health and the fact that they usually come in threes.
Zote the Shithead 8 Mar, 2023 @ 12:59am 
Agree with Nikitaw99 and Hawk. I got 3 of these in one mission where I also had to kill a general muton and sectopod + elite footsoldiers and 2 teleporting enemies with my B team, because it was a low profile mission. You can guess what happened next. I don't even think my A team could've pulled it off (maybe with hardcore savescumming, but that's not fun!). Would have been great to have a configuration panel where we could play with their spawn numbers and frequencies.

Have to disable the mod now, which is sad, because they look awesome. I do see myself returning for another run if the configuration panel or something similar is applied in the future.
The UltimateZapZap 20 Jan, 2023 @ 7:07pm 
@Ekko i'm using both but also LWOTC and mod jam, idk if mod jam makes this mod and bio division compatible
Ekko 6 Jan, 2023 @ 6:07am 
Very good mod, may I ask, is this mod compatible with Bio Division 2.0? At the same time, there are enemies with shields in that mod
Spartan Striker 11 Dec, 2022 @ 2:36am 
Is there a way to get anything in this mod via console?
lichen93 11 Dec, 2022 @ 12:24am 
How to unlock the Battle armor?
And I don't have ADVENT Exalted Custodians autopsy project to research, was that normal?
Hawk 2 Dec, 2022 @ 4:14am 
I also think damage and healt are ok, just make them never appear as more then one or max 2. Also should they not appear so often. A Specialised Elite unit is not everywhere to be seen normaly.
Hawk 2 Dec, 2022 @ 4:12am 
Yep way to overpowered. Will deactivate this mod again. I think they look great and are also fun to fight when alone. But as Minor Boss like enemy.

But every mission 5 of them drop. Thats not balance. While beatable no fun you can only grind them down. I mean one of them is way stronger then a choosen.
Teiya, the Blue Dragon 25 Nov, 2022 @ 1:58pm 
These look sick but way too overpowered for regular enemies; I've only seen the regular Custodian so far and it's got more health and armor than even the sectopod I found in the same mission. And now I check this page again and see there's stronger variants...
Mr Dust 22 Nov, 2022 @ 9:02pm 
And as if to make a liar outta me, I gave it one more "ol college try" and it inexplicably worked, go figure!

Now I can inflict the horrible pain of downloading this mod vicariously unto my xcom soldiers, bahahahaha!
Mr Dust 22 Nov, 2022 @ 8:58pm 
For some strange and yet-to-be-determined reason, I've been unable to download this mod. I had initially downloaded the battlesuit and shotgun mods, then I saw they were part of this (larger) mod... so I unsubscribed from those and [attempted to] download this one instead and I keep getting a "start-stop-start" download that flicks between starting and stopping ad nauseum.

I've googled and yt'd all the go-to solutions for workshop downloader not doing its thing (short of re-installing steam/xcom 2), from clearing cache this and switching download region that but nothing seems to work.

I gave up and went back to the battlesuit and shotgun mod, resubscribed and they downloaded without issue. :S

When steam seemingly gave up it eventually said in red "Manifest Unavailable" where it ought to of said "Completed".

IDK... :(
HaziTru 18 Nov, 2022 @ 11:52am 
I want to try this mod but i agree with most people post saying you should make a light version with nerfs to enemies across the board. Mainly the damage they deal, i think the health is fine. I dont think no enemy in the game should be able to one shot max level soldiers.
Totsnuk 17 Nov, 2022 @ 3:56am 
Please make an alternative mod that has a nerfed version, these are just way too op to even use.
Dahaka 23 Jun, 2022 @ 9:47pm 
Ok, so whenever a custodian attacks and it hits, my game crashes, cant tell if its like that with all new enemies or just the basic one because i never let them attack in the first place. I got lucky and started a mission with one custodian of my own and it doesnt matter if my one or the enemy one hits its mark it crashes the game.
Chrillo 18 Apr, 2022 @ 2:25pm 
Playing right now and I can see the Metion cosmetics so it should work regardless :)
Chrillo 18 Apr, 2022 @ 2:18pm 
I cant see the mod in the AML laucnher, I also searched the ini folder for latest added file and so on. I have also subscribed/unsubscribed and cleared my folder but no success

Any ideas what might be wrong?
mdmc 14 Mar, 2022 @ 9:03pm 
@Beastwolf1 Agree. Turned off the chosen in my new LWOTC campaign as this mod totally nails the boss fight experience. Everything else seems mediocre. Excellent mod. Works with LWOTC with Mod Jam. Not sure if it works without Mod Jam
Beastwolf1 5 Feb, 2022 @ 10:13am 
These things are much better boss fights than the chosen or the rulers.
TrooperCoon 20 Jan, 2022 @ 11:26pm 
so does this mod include the metion customization aswell or is that seperate?
Samular Saber 12 Jan, 2022 @ 1:45pm 
@wag so in other words using something like the super soldier class mod along side this one (as well as maybe a better advent) should keep things balance?
4rrakis 26 Dec, 2021 @ 11:20am 
@solargus Mod Jam.
solargus 26 Dec, 2021 @ 6:40am 
LWOTC?
Wags 9 Dec, 2021 @ 2:54pm 
For people saying they are too OP - these are challenging enemies meant to increase the difficulty of the game. They can be hard to deal with, but they are meant to make you fight differently and use mobility as your advantage. Also, they fit perfectly with mods that increase squad size or boost X-Com soldier performance in some way., and especially fit right in with A Better Advent mod
Yellowdragon 13 Oct, 2021 @ 6:14pm 
They are super cool and hive nice animation, but I think they are too op. Or maybe that's your intention? They are even deadlier than Sectopod and gate keeper, and have too much health for playing on timer missions where you have to kill things fast.
Tacoaloto 12 Oct, 2021 @ 7:52pm 
I never noticed these guys don't appear until force level 16, same FL as sectopds. Kind of weird the Mk1 and Mk2 appear at the same time.
TAKEDA 🔴 SHINGEN 12 Oct, 2021 @ 4:25pm 
Yes, way too OP. They are more annoying than challenging.
brandonlee503 15 Aug, 2021 @ 1:58pm 
They are cool, but too OP for casual players. Had to remove them from my game