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번역 관련 문제 보고
While you have opened an in-dungeon savefile, check "persist.game.json", change the value of parameter "inraid" from true to false, and change the value of parameter "raiddungeon" from your current dungeon to "none", and save all changes. Then reload this savefile, you will find yourself back to hamlet. Notice that all things in your inventory will be lost (but the trinkets worn by heroes will remain safe). This method is usually used to fix critical savefile soft-lock.
Due to a critical bug about using Daze on ActorDot might cause battle round soft-lock when another ActorDot which contains Stun would triggers at the same time, the Daze visual effect of skill Rule of Nature has now been removed, and only -999 SPD remains.
Note for other modders:
Using Daze not on ActorDot but on Skill itself is still fine, but modders need to remember using negative stun_chance towards already stunned target before doing daze, and using negative stun_chance with "always" rule after doing daze, in order to prevent battle round soft-lock caused by doing stun and daze at one time.
Although this fixing method cannot do anything to Daze on ActorDot, that's why I have to abandon that ActorDot Daze design.
- Fix a bug that "Rule of Nature" ActorDot's Daze might cause the game to soft-lock if target is already stuned before the daze triggers.
- Raise the self stun chance of Double Actions mechanism of Metropathy from 100% to 250%, in order to prevent interference of external stun chance buff/debuffs which might lead to permanent actions or mechanism failure.
Unfortunately daze doesn't work out of Butcher's Circus dlc, so I used SPD debuff to simulate it. But according to SPD mechanism, change SPD in the middle of a whole round might have no actual effects. So I used it *after* an ActorDot, since when actor dot triggers, it means the target has just finished its previous round. For whose monsters who only have one initiative per round, this SPD change after ActorDot will be sure to actually functions in the next round. But still, SPD can only be lowered to -20, so sometimes the target is still not the last acting one.
Fix a bug that "item-matryoshka" unexpectedly cause Divinity's negative passive (Blank Negative Quirks) to affect other heroes when Divinity casts Trinity to switch back to main mode on battle complete.
The coding style "Item-matryoshka" of Blank Negative Quirks has been abandoned to fix this bug once and for all. Now Divinity's negative passive (Blank Negative Quirks) are acquired by the first time casting Awakening.
I'm sorry if you have met this bug. you can remove the incorrect Blank Negative Quirks on those non-Divinity heroes by using the sanatorium , or ... just treat it as a temporary cheat for those non-Divinity heroes to avoid any new negative quirks.
Important bug fix against the Drowned Boss:
Divinity Enhanced has finally fixed the savefile soft-lock against the Drowned Boss.
Although she might still crash if virtues while captured by the Drowned, everything will be fine after reloading, no more permanent soft-lock.
After she is virtued, she will be immune to capture just like other virtued heroes.
Note: There might be some white blank boxes on Divinity when she is captured and virtued just before the non-fatal crash. It won't cause any fatal problem and will restore to normal after reloading the save and being released from the capture when she virtues.
Glad to help. If there is still any problem, please contact me at ease.
If you have met one of those overflows, it will be likely that Divinity is the source of crash, because this mod has a big file size and it is easy to cause the overflow of memory allocation.
For the overflow of trinkets, you might solve the crash after uninstalled certain number of trinkets.
For the overflow of heroes, you might solve the crash after uninstalled certain number of heroes.
The above two overflows are only concerned with numbers, not with specified mods.
For the overflow of save files, if yours is larger than 15MB, it might crash at any time...
For the overflow of memory allocations, or known as MOD LIMIT, can be solved partially by using the official commandline " -disable_monster_pre_loading" and my 4GB expanded memory allocation main program.
I have tested the latest version but find no bug or crash.
Still in case of potential bugs, I have changed priority of the resurrect town event. The crash (especially when it is a CTD - which means there's no error info shown when crashed) in town might not be caused by Divinity. Besides bugs on mods, there are four overflows which are very difficult to notice. You can read my guide for more deails:
"Mod Limit CTD : Four Types of Overflow"
https://steamproxy.net/sharedfiles/filedetails/?id=2218956201
Thank you for your feedback. I will look into it as soon as possible.
Before that, please try these following methods first:
(1) Enable the official commandline " -disable_monster_pre_loading"
(2) Try replacing vanilla Darkest.exe with the 4GB expanded memory allocation main program, according to this study:
Mod Limit CTD : Four Types of Overflow
https://steamproxy.net/sharedfiles/filedetails/?id=2218956201
Divinity Enhanced now can be used against the Drowned Crew Boss.
She will become completely invincible when facing the Drowned Crew Boss, though it might be unbalanced but it will avoid crash without changing the vanilla code too much.
Note she must get the Divinity Passive first by using Reality Binding at least once after recruited, otherwise will still crash.
In order to avoid conflict with Divinity Remastered, IDs of trinkets and camping skills have been changed. I'm sorry for all the inconvenient. Please re-collect the trinkets from dungeon (they are no longer sold in crystal shop) and enable camping skills (no gold cost) once again.
Due to some little health issue, I have to suspend my recently works.
I might make some very small update / bug fix for Divinity Enhanced if it is necessary.
I had made another enhanced version of the Overlord class mod, but since the creator of Overlord haven't reply me about the permission, and that class is indeed too powerful for balance, I cannot release it right now, if you are interested, you could add me as steam friend, I have set the Overlord Enhanced mod as friend-viewable.
In the future I might consider making or helping my friends making a class from Fate with my specializing on coding, but that might be a little long time later.
I have a question though, will you still be working on this "Enhanced Divinity" character or modding in general? If you are! I wish you luck on any future projects.
Sorry I've misunderstand the rematered version about switching between them. I had discussed with Khalto and made it clear that rematered version CAN be enabled at the same time with vanilla version or this mod. Thus means you can get two individual Divinity class.
About the versions of Divinity:
- This mod shares the same resource and ID of the vanilla version "the Divinity class mod".
- Don't enable both of them at the same time, and better not switch between them when your save file is in the dungeon (do it when your save file currently is in the town), otherwise there might be some skill bugs unless you return to the town.
- When you switch between the vanilla version and this mod in the town, already recruited Divinity will switch herself properly. No need to wait for a new Divinity.
- The remastered version made by Khalto uses a different hero ID, so it CAN be enabled at the same time with the vanilla version or with this mod. In this case, there will be two individual Divinity class but both their class name are Divinity. You can distinguish between them by their different skills.
Besides warning of vanilla version about not using Divinity against the Drowned Captain, there might be some other situations which might cause crash after Divinity forced enemy to guard her. I'm very sorry for the crashes and still trying to fix it. For now it is highly recommended to backup your savefiles in town when using any version of Divinity. If the crash happens but you have no backup, try using the DDSaveEditor to move your savefile from dungeon back to town. This powerful tool is made by Robojumper and you can get it on Moonlit Dungeon Discord.
Also there will be more changes according to the feedback on Discord. I'm thankful for any feedback, no matter what it is. I will work on some further changes as soon as possible.
Here are some example:
Lower the use limits of Tithe in order to avoid unreasonable 100-200% buff steal.
Remove heal from bloodline essence to fit its cost for vampire cure. Considering nerf Wrath of God.
The playing styles between vanilla/enhanced and remastered are different, and I highly recommend my friend Khalto's remastered version too.
As for vanilla/enhanced version, Oblation giving a turn to enemy means that you should not use this skill to heal stress at any time with no cost. It indicates you to use it upon corpses to avoid negative effect of enemy's extra turn. If you use it on alive enemies, that turn is the cost.
Anyway thank you very much for your feedback. I will try to discuss with Khalto about this if there is time.
Also, I didnt actually notice this is an edited version of another mod, sorry >-<
Still really cool though