Darkest Dungeon®

Darkest Dungeon®

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The Divinity Enhanced
   
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44.232 MB
10 May, 2020 @ 4:07am
12 Mar @ 7:27am
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The Divinity Enhanced

Description
I am the Alpha and the Omega, the Beginning and the End.

Warning:
This class is an edited version of an existing one on the workshop. She is powerful compared to vanilla heroes. If you are the first time playing vanilla Darkest Dungeon or thinking highly of balance, better not abuse her power too often.


The Divinity Enhanced
Based on "The Divinity class mod" made by Seta Nagato.
If you like this class, please also rate the vanilla version, thank you!

About the versions of Divinity:
- This mod shares same ID of vanilla version "the Divinity class mod". Don't enable both at the same time, and better not switch between them when your save file is in dungeons (do it when you currently in the town), otherwise there might be some skill bugs unless you return to the town.
- The Remastered version made by Khalto uses a different hero ID, so it CAN be enabled at the same time with the vanilla version or with this mod. In this case, there will be two individual Divinity class but both their class name are Divinity. You can distinguish between them by different skills. Note that in order to avoid conflict with Divinity Remastered, IDs of trinkets and camping skills have been changed, please re-collect the trinkets from dungeon and enable camping skills once again.

Language:
English / 简体中文 / Русский
简体中文 is translated by 会喊666的咸鱼干.
Русский is translated by Narrator.
Other languages only shown as English right now.

Combat Skills
Reality Binding
●●●●|●●●● (Mode: Outsider)
Bypass stealth. Bypass guard. Never miss. Force enemy to guard self.

Assumptio
●●●● (Mode: Outsider)
Heal one hero with multiple segment. Buff self +healing.

Redemptio
●●●●|●●●● (Mode: Outsider)
Bypass stealth & guard. Heal one enemy. Buff enemy maxHP / reflect damage / healing received for 2 rds. Buff self +++healing.

Rule of Nature
○○○●|○●●● (Mode: Alpha)
Random target. Stun target. Pull target 3. +Stun / Pull chance based on stress. Immobilize target until it attacks. Daze target when immobilize removed.

Oblation
○○○●|●●●● (Mode: Alpha)
Clear all corpses. Stress heal other heroes. +Stress heal amount per cleared corpse. Clear Horror if cleared corpse. Buff target +1 round.

Kyrie Eleison
●○○○ (Mode: Omega)
Mass heal all other heroes with multiple segment. Buff all other heroes reflect damage when HP above 75%. Mass heal cannot crit.

Equilibrium
●○○○|●●●● (Mode: Omega)
Mark target 5 rds. Bypass "Can't be Marked". Buff target +reflect damage. Debuff target +damage received percent.

Metropathy
●○○●|●●●● (Mode: Alpha / Omega)
Limit one use per battle. Cannot be refreshed. Cannot target self. Buff target hero stigmata for one battle.
Stigmata: +1 Extra round if use skills. Bleed until death's door if use skills. Stun self if continuously use skills twice.

Awakening
●○○● (Mode: Alpha / Omega)
Limit one use per battle. Free action. Refresh skill uses of all heroes. Cannot refresh Awakening itself.

Martyrize
●○○●|●●●● (Mode: Alpha / Omega)
Free action. Transfer bleed and blight of all heroes to target. Buff target +PROT. Debuff self -healing.

Crucifixion
Only usable after casting Martyrize
Free action. Transfer bleed and blight of all enemies to target.

The Beginning
●●●● (Mode: Outsider)
Free action. Forward 1. Switch to Alpha mode.

The End
●●●● (Mode: Outsider)
Free action. Back 1. Switch to Omega mode.

Trinity
●●●● (Mode: Outsider / Alpha / Omega)
Free action. Switch to Outsider mode if used in Alpha / Omega mode. Active Judgment Day if used in Outsider mode.
Judgment Day: Torch +100. Reset all party members' stress to 100 and give everyone a chance to re-check their overstress result.

Camping Skills
Purify
Time Cost: 1
Remove disease / bleed / blight / mortality debuffs.

Bright Blood
Time Cost: 12
One Companion: -60% MAX HP (until camp) / -60% DMG (until camp) / Create one Bloodline Essence.
Bloodline Essence: Cure Crimson Curse. Stress +666. Aquire quirk God Fearing.

Tithe
Time Cost: 1 / Use Limit: 10
Create one Tithe. Tithe can be brought back to town.
Tithe: Delay round when using. Clear all corpses. Buff enemy group +10 all stats. Heal enemy group to full HP. +Gold loot per affected enemy after battle complete.

Wrath of God
Time Cost: 0
+100 DODGE at Death's Door (until camp) / +80% CRT at Death's Door (until camp) / -30% DMG at Death's Door (until camp) / -50% Death Blow Resist (until camp)

Trinkets
Seed of the Believers (Common)
+4 ACC / +4 ACC if Holy Water in inventory / Buff Divinity's skill Awakening if in inventory.

Faithful Drop (Uncommon)
+10% MAX HP / +2 SPD if Holy Water in inventory / Buff Divinity's skill Assumptio and Redemptio if in inventory.

God's Covenant (Rare)
25% reflect damage when HP above 50% / +5% CRT if Holy Water in inventory / Buff Divinity's skill Assumptio and Kyrie Eleison if in inventory.

Transcendence Touch (Very Rare)
+2 addditional HP healed when Torch below 1 / +30% Scouting Chance if Holy Water in inventory / Buff Divinity's skill Reality Binding if in inventory.

Hand of the Outsider (Crystalline) (Divinity Only)
Disable Reality Binding / MAX HP set to 10 / -100% DODGE Gained / +200% Reflect Damage / On Death's Door Enter: 1 Block

Kabbalah (Crimison Court)
Greatly buff friendly skill if virtued & stress>=100. Greatly debuff them if afflicted & stress<100.

Qliphoth (Crimison Court)
Greatly buff hostile skill if afflicted & stress>=100. Greatly debuff them if virtued & stress<100.

Paradise Lost (Crimison Court Set)
Complementary buff that encourage loop between virtued and afflicted.

Town Event
An individual resurrection town event since week 20th with a cooldown of 20 weeks.

Warning:
Her savefile soft-lock against the Drowned Boss has finally been fixed. Although she might still crash if virtues while captured by the Drowned, everything will be fine after reloading, no more permanent soft-lock. After she is virtued, she will be immune to capture just like other virtued heroes.
It is still recommended to backup your savefiles often. If you have met any other crashes which cannot be solved by reloading, try using the DDSaveEditor to move your savefile from dungeon back to town. This powerful tool is made by Robojumper[github.com].

Special Thanks:
- The creator Seta Nagato of vanilla version for making the Divinity class mod. There won't be this version without his great base work and his permission for open source. All rights belong to him.
- My friend Khalto for much code helping and many wonderful ideas. I highly recommend trying his Divinity Remastered version too. It is a completely overhauled and balanced version and full of great ideas.
- The awesome Darkest Dungeon community Moonlit Dungeon Discord[discord.gg] and its teammates for modding support. (click the link to join to MLD modding discord)
- And anyone who have played this mod or given me feedback, thank you!
Popular Discussions View All (1)
1
3 Jan, 2021 @ 6:09pm
Mod Crashes & BUG Report: Please Read Here First
Cathelia Samicora
57 Comments
Fermata in Mystic Air 20 Apr @ 11:39am 
Thank you for the quick reply
Cathelia Samicora  [author] 19 Apr @ 7:02pm 
@Fermata in Mystic Air
While you have opened an in-dungeon savefile, check "persist.game.json", change the value of parameter "inraid" from true to false, and change the value of parameter "raiddungeon" from your current dungeon to "none", and save all changes. Then reload this savefile, you will find yourself back to hamlet. Notice that all things in your inventory will be lost (but the trinkets worn by heroes will remain safe). This method is usually used to fix critical savefile soft-lock.
Fermata in Mystic Air 19 Apr @ 6:36pm 
Hey, you mentioned you can use DDSaveEditor to move your savefile from dungeon back to town. How does one do this?
Cathelia Samicora  [author] 12 Mar @ 7:18am 
Update:
Due to a critical bug about using Daze on ActorDot might cause battle round soft-lock when another ActorDot which contains Stun would triggers at the same time, the Daze visual effect of skill Rule of Nature has now been removed, and only -999 SPD remains.

Note for other modders:
Using Daze not on ActorDot but on Skill itself is still fine, but modders need to remember using negative stun_chance towards already stunned target before doing daze, and using negative stun_chance with "always" rule after doing daze, in order to prevent battle round soft-lock caused by doing stun and daze at one time.
Although this fixing method cannot do anything to Daze on ActorDot, that's why I have to abandon that ActorDot Daze design.
Cathelia Samicora  [author] 3 Jun, 2023 @ 8:04pm 
Update:
- Fix a bug that "Rule of Nature" ActorDot's Daze might cause the game to soft-lock if target is already stuned before the daze triggers.
- Raise the self stun chance of Double Actions mechanism of Metropathy from 100% to 250%, in order to prevent interference of external stun chance buff/debuffs which might lead to permanent actions or mechanism failure.
Cathelia Samicora  [author] 10 Sep, 2021 @ 6:23pm 
@Mafe Hi Mafe :)
Unfortunately daze doesn't work out of Butcher's Circus dlc, so I used SPD debuff to simulate it. But according to SPD mechanism, change SPD in the middle of a whole round might have no actual effects. So I used it *after* an ActorDot, since when actor dot triggers, it means the target has just finished its previous round. For whose monsters who only have one initiative per round, this SPD change after ActorDot will be sure to actually functions in the next round. But still, SPD can only be lowered to -20, so sometimes the target is still not the last acting one.
Mafe 10 Sep, 2021 @ 12:42pm 
Checking the files it comes with an invisible SPD debuff, so I guess I got my own answer
Mafe 10 Sep, 2021 @ 12:37pm 
Does the Daze effect even work on SP? This is the first mod I ever see using it
Cathelia Samicora  [author] 21 Jun, 2021 @ 4:28am 
@Seta Nagato Your wonderful enlightening coding has inspired me many workarounds, it really helped me a lot, I am very grateful, thank you!
Seta Nagato  [author] 21 Jun, 2021 @ 1:46am 
The Trinity mechanic looks just beautiful~ And thank you for the crediting, you're very kind!