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Quote, "...which means 23% of these mods are inactive"
Either you and I have different interpretations of the word "inactive" or we do our math differently.
The whole reason I pointed out how several of these mods have not been updated since 2019 was to reinforce the idea that this really was a collection of abandoned mods - at least at the time this was published in 2020 and when it was updated in 2021. Moreover, I could not find three of the named mods on the Workshop, so I assume they were deleted or at least renamed.
Compare that to the following 4 or 5:
'Wilhelm's Wilderness Improvements' has not been updated since 2019. The most recent version of 'Organized Storage' hasn't been updated since 2019. And unless the mod name was radically changed, it seems like both 'Forageables and Trapping' and 'Bullet Clip' were deleted from the Workshop (never mind that this collection only had the "Super Garlic" part). Also, it sounds to me like the 'Two Additional Traits - Archer and Forager' is original content.
I'd also suspect that the 'still active' mods I mentioned were not updated or working at the time this was published.
I basically stopped updating my mods sometime around the big MP release of 41.60.
My job responsibilities have increased a lot and I don't really feel like coding during my free time anymore.
@VeryMulch
Basically anything added post 41.60 is terra obscura to me. If there are overlapping items then both items will probably appear. Also, I think there was a big foraging update at some since I stopped updating this, so I think you would probably be better off not using any of the foraging-related submods here.
Q2: I might be mistaken but I don't think ForkMJtraits actually adds a bow. I think it only adds a new trait. I think the trait just affects vanilla shooting skills which aren't specific to either guns or bows. If other mods add bow-specific skills, then this submod's traits would not have any effect on those new skills.
Also, I haven't even played PZ in ages, much less kept abreast of any changes in the source code or modding scene, so take all of this with a grain of salt.
Q1: What's the name of the outdated mod for the "OGSN_orphan_AmmoMagazines" sub-mod?
Q2: Would the bow added by the "Archer and Forager" (ForkMJtraits) sub-mod conflict with other bow or archery mods? Would the Archer trait do anything for bows from other mods?
@ MuteDonkey
I noticed that both "Craftable Dairy Foods" and "Bottling of Meat MOD" were both last updated in January 2022. So it seems likely that the sub-mod versions of those in this mod are 'behind' if not outdated in some way. I think I'd rather use the updated mods, at least to play it safe. But at least they're sub-mods that can be left disabled.
@ VeryMulch
That's a good question that I'd also like to know. I'm a bit afraid of using 'Forageables and Trapping' until I know.
https://steamproxy.net/sharedfiles/filedetails/?id=1398944829
PZ lets modders set other mods as pre-requirements. If any of my mods require another mod to run, you will know because the game won't even allow you to load it by itself. It will automatically enable the requirements. If a mod's requirements aren't installed on your computer it will display a red X and will forbid you from enabling it until you download the prerequisite mods.
https://photos.app.goo.gl/8sMNGBYBzorSGFMf8
Silencer / Suppressor Mod (Build 41) from nolanritchie
I know the upgrade is done, but it changes a lot of other things outside of the original mode. I will be very happy for your support of this modification ..
(no other bugfixes though)
Man, if you need laborwork to help on little thing I'll be honored to join u.
Besides, I'm new at modding. So helping will be very good for the kids and I'll be able to mod more. =D
When using this mode...
(It may vary from user to user.)
Zoom feature is getting a bug...
And every time me fire or attack, me stop the attack for no reason.
Mouse points will be created...
Summary: The bug is too deadly to use and cannot be used.
Rod's Store:
• removed gum (had bugs i couldn't fix)
• Soda Pop empties were unfillable, so I made them turn into filled orange soda water bottles instead.
• Added item, recipe and icon to pack Soda Bottles to match Organized Storage
• Made all spirits that added custom junk items use the vanilla equivalents instead (for compatibility with certain recycling mods)
• Added a recipe to re-pack 6-packs of beer
Modified:
• added Item_PSodaBottle.png to textures
• removed gum lua
• RS_food
• RS_recipes
• RS_spirits
definitely compare changes if you get time cos i'm very new to this and you might have a better way to fix these issues. At minimum the distribs should help.
https://drive.google.com/drive/folders/1wWO491x-8spLI7uNGYiLWelWGlZY4_t-
Let me know if i buggered it up or if i've explained poorly lmao
https://steamproxy.net/sharedfiles/filedetails/?id=673346977
https://steamproxy.net/sharedfiles/filedetails/?id=2437762804