Project Zomboid

Project Zomboid

Orphanage for Abandoned Mods [41.54]
292 Comments
JOYSTICK 20 Apr, 2023 @ 11:48am 
thats so wholesome for no reason
Theblade12 23 Mar, 2023 @ 2:51pm 
The orphanage has shut down...
Ryuu 15 Jan, 2023 @ 4:29pm 
This mod is the peak of irony.
Baitman 3 Jan, 2023 @ 5:29pm 
bro did not come back from that
Thundercraft 30 Dec, 2022 @ 6:04pm 
Waiting until nearly a month later to add another reply, all in order to double and then triple down on your original statement, while seeming to suggest that this mod is pointless (as in not serving a purpose)? Even resorting to name calling? :steamfacepalm:

Quote, "...which means 23% of these mods are inactive"

Either you and I have different interpretations of the word "inactive" or we do our math differently.
Thundercraft 30 Dec, 2022 @ 6:03pm 
BTW: I never claimed that 'Two Additional Traits' was - as you put it - an "abandoned reddit mod". (Though, when I checked there was no mod in the Workshop by that name.) Nor did I claim that 'Wilhelm's Wilderness Improvements' (or any of the others) was quote "broken". What I actually wrote was "has not been updated since 2019". Though, if the mods mentioned do still work after 3 and a half years - after all the changes that devs have made to the game - color me surprised.

The whole reason I pointed out how several of these mods have not been updated since 2019 was to reinforce the idea that this really was a collection of abandoned mods - at least at the time this was published in 2020 and when it was updated in 2021. Moreover, I could not find three of the named mods on the Workshop, so I assume they were deleted or at least renamed.
YourLocalQuietKid 30 Dec, 2022 @ 5:17pm 
Organized storage isn't broken, known of these were broken, and THE WILDERNESS ONE, IS NOT BROKEN! the deleted ones, should be here, but thats 2 out of 9, which means 23% of these mods are inactive bozo
YourLocalQuietKid 3 Dec, 2022 @ 6:56pm 
Two addition traits are its own mod, and its not abandoned reddit mod:steamhappy::steamhappy::steammocking::steammocking:
Thundercraft 1 Dec, 2022 @ 12:09am 
I strongly disagree with wescling123 comment, below, as I contest the accuracy. AFAIK, the only mods in this compilation that are "still active" are 'Jarring Meats' (now 'Bottling of Meat MOD') and 'Craftable Dairy Foods', and 'Good Tea, Coffee, Vitamins'. That's three...

Compare that to the following 4 or 5:
'Wilhelm's Wilderness Improvements' has not been updated since 2019. The most recent version of 'Organized Storage' hasn't been updated since 2019. And unless the mod name was radically changed, it seems like both 'Forageables and Trapping' and 'Bullet Clip' were deleted from the Workshop (never mind that this collection only had the "Super Garlic" part). Also, it sounds to me like the 'Two Additional Traits - Archer and Forager' is original content.

I'd also suspect that the 'still active' mods I mentioned were not updated or working at the time this was published.
YourLocalQuietKid 23 Nov, 2022 @ 8:53pm 
most of these mods are still active lol :steamthumbsdown:
Viper 13 Nov, 2022 @ 3:24am 
looks like the orphanage needs an orphanage
_TheBunnymaster_ 10 Oct, 2022 @ 5:45pm 
Anyone test the foraging part of this for stable 41.7x?
Oh God Spiders No  [author] 8 Sep, 2022 @ 5:14pm 
@MuteDonkey
I basically stopped updating my mods sometime around the big MP release of 41.60.
My job responsibilities have increased a lot and I don't really feel like coding during my free time anymore.

@VeryMulch
Basically anything added post 41.60 is terra obscura to me. If there are overlapping items then both items will probably appear. Also, I think there was a big foraging update at some since I stopped updating this, so I think you would probably be better off not using any of the foraging-related submods here.
Oh God Spiders No  [author] 8 Sep, 2022 @ 5:00pm 
A1: Bullet Clip By Andrei Yushchenko

Q2: I might be mistaken but I don't think ForkMJtraits actually adds a bow. I think it only adds a new trait. I think the trait just affects vanilla shooting skills which aren't specific to either guns or bows. If other mods add bow-specific skills, then this submod's traits would not have any effect on those new skills.

Also, I haven't even played PZ in ages, much less kept abreast of any changes in the source code or modding scene, so take all of this with a grain of salt.
Thundercraft 7 Sep, 2022 @ 8:33pm 
@ [author]
Q1: What's the name of the outdated mod for the "OGSN_orphan_AmmoMagazines" sub-mod?

Q2: Would the bow added by the "Archer and Forager" (ForkMJtraits) sub-mod conflict with other bow or archery mods? Would the Archer trait do anything for bows from other mods?

@ MuteDonkey
I noticed that both "Craftable Dairy Foods" and "Bottling of Meat MOD" were both last updated in January 2022. So it seems likely that the sub-mod versions of those in this mod are 'behind' if not outdated in some way. I think I'd rather use the updated mods, at least to play it safe. But at least they're sub-mods that can be left disabled.

@ VeryMulch
That's a good question that I'd also like to know. I'm a bit afraid of using 'Forageables and Trapping' until I know.
verymulch 4 Jun, 2022 @ 4:07pm 
Hey, quick question about Forageables and Trapping, do the 41.71 nettles/Dandelions override the F&T ones, or do they both spawn in foraging? Just curious.
MuteDonkey 19 Apr, 2022 @ 8:08am 
Are the sub-mods here all still up to date? I'm conscious this is slightly old and one mod (GoodCoffeeTeaVitamins) is more recent on the original workshop listing (not that its very critical)
Ambassador Past 22 Mar, 2022 @ 4:59am 
God bless you
R4skall 7 Mar, 2022 @ 10:27am 
could you update this mod https://steamproxy.net/sharedfiles/filedetails/?id=2186089210&searchtext=super+nintendo its nice but its clearing the distrubution of kitchen cabinets and bedroom closets
Meaty Ogre 24 Jan, 2022 @ 2:37pm 
Does the alcohol from RodsStore not spawn? I haven't seen it anywhere
K_BOMBA 21 Jan, 2022 @ 5:41pm 
Oh God Spiders No  [author] 1 Jan, 2022 @ 10:21am 
Most of it probably still works but I haven't specifically updated anything since 41.54
rjames0820 31 Dec, 2021 @ 10:20pm 
is this mod updated for 41.65?, title says its up to 41.54
Oh God Spiders No  [author] 21 Dec, 2021 @ 9:41am 
I would be surprised if it still worked but I haven't tested it and I haven't really studied the new foraging code to make an educated guess.
Alapma 20 Dec, 2021 @ 2:17pm 
"Forageables and Trapping" does this work with the foraging overhaul?
Saffire 12 Dec, 2021 @ 6:27pm 
Thank you very much for your response and love what you have done with these mods! They are really good mods and being able to keep using them is awesome. I did notice that the WWI(NPG Edition) throws errors so it doesn't like something and will uninstall that one but the others seem to be fine with the Orphans, which is awesome. Thank you so much for your fast response and your work!
Oh God Spiders No  [author] 12 Dec, 2021 @ 10:49am 
You do not need the original mods, these are all stand-alone replacements of the originals.

PZ lets modders set other mods as pre-requirements. If any of my mods require another mod to run, you will know because the game won't even allow you to load it by itself. It will automatically enable the requirements. If a mod's requirements aren't installed on your computer it will display a red X and will forbid you from enabling it until you download the prerequisite mods.
Saffire 12 Dec, 2021 @ 10:11am 
I have a few questions. Some of these mods are used/or referenced in other mods, such as Organized storage Expanded and Wilhelm's Wilderness Improvements (NPG Edition). Will this pack be usable in this case or do we need the original mod? Is there a way to combine OSE and WWI(NPG Edition) with the originals for simplicity? Final question is do we need the original mods installed for this pack to work? Sorry for all the questions but not sure how a pack works and really interested in using this one because it has so many good mods that I like.
sargue 7 Dec, 2021 @ 6:41pm 
Magicoco 2 Dec, 2021 @ 6:21pm 
It looks like a great mod, can I ask for a YouTube link?
UncleLukeNukem 19 Nov, 2021 @ 7:04pm 
Can you update immersive overlays?
DiESF1RST 8 Oct, 2021 @ 6:19pm 
I was half afraid my mod would have been here... now that im done with college, i can jump back into it!
Oh God Spiders No  [author] 4 Oct, 2021 @ 9:07am 
I'm not sure, but I can adjust it if it seems unreasonable. What do you think is a good price?
.filip 3 Oct, 2021 @ 11:35am 
For some reason park ranger appears to be 4 points more expensive occupation due to Wilhelm's Wilderness Improvements, is it supposed to be like this?
BeatlJoe 2 Oct, 2021 @ 2:40am 
Could you take this mode to your orphanage?
Silencer / Suppressor Mod (Build 41) from nolanritchie
I know the upgrade is done, but it changes a lot of other things outside of the original mode. I will be very happy for your support of this modification ..
solo1296 30 Sep, 2021 @ 12:50am 
i want Madman's Toothpaste Emporium mod. help!!
Oh God Spiders No  [author] 26 Sep, 2021 @ 12:13pm 
41.54 loot tables fixed!

(no other bugfixes though)
nagyslash 25 Sep, 2021 @ 8:50pm 
Love to see this kind of work.
Man, if you need laborwork to help on little thing I'll be honored to join u.
Besides, I'm new at modding. So helping will be very good for the kids and I'll be able to mod more. =D
robdisco82 6 Sep, 2021 @ 5:54am 
I followed you cause i might need you and others programmers you see i am what you may call an idea farm ideas never stop commin i always have an idea and i need programmers and software devs for this feat and if it is pulled of you will become immortal legends in the gammin community
Spicy Cat 31 Aug, 2021 @ 12:13pm 
It's hard to use...

When using this mode...
(It may vary from user to user.)

Zoom feature is getting a bug...

And every time me fire or attack, me stop the attack for no reason.

Mouse points will be created...

Summary: The bug is too deadly to use and cannot be used.
OutbackCatgirl (kot) 27 Aug, 2021 @ 1:21pm 
oh also i forgot to mention but the crystal glass, shot glass etc don't let you fill them (it errors)
OutbackCatgirl (kot) 27 Aug, 2021 @ 11:46am 
since the latest version broke lots of distribs i tweaked Rod's Store, Wild Food & Organised Storage until the error log stopped throwing errors.
Rod's Store:
• removed gum (had bugs i couldn't fix)
• Soda Pop empties were unfillable, so I made them turn into filled orange soda water bottles instead.
• Added item, recipe and icon to pack Soda Bottles to match Organized Storage
• Made all spirits that added custom junk items use the vanilla equivalents instead (for compatibility with certain recycling mods)
• Added a recipe to re-pack 6-packs of beer

Modified:
• added Item_PSodaBottle.png to textures
• removed gum lua
• RS_food
• RS_recipes
• RS_spirits
definitely compare changes if you get time cos i'm very new to this and you might have a better way to fix these issues. At minimum the distribs should help.

https://drive.google.com/drive/folders/1wWO491x-8spLI7uNGYiLWelWGlZY4_t-

Let me know if i buggered it up or if i've explained poorly lmao :slimetabby:
cocopuffs 22 Aug, 2021 @ 4:33pm 
<3 this is awesome! thanks man
adres4t 4 Aug, 2021 @ 4:14pm 
WOW
sergal saturn 30 Jul, 2021 @ 7:43am 
Could we have the craftable dairy mod's loot tables updated? Not 100% if it's a problem or not but you're probably the person who would know.
Stinthad 28 Jul, 2021 @ 2:30am 
Thanks for adapting the Organized Storage mod. Could you add a packing/unpacking recipe for cans of oats? I'd really appreciate it!
Oh God Spiders No  [author] 17 Jul, 2021 @ 11:13am 
do you have a link?
Jim Quarry 17 Jul, 2021 @ 12:18am 
hello! Do you think you can adopt the hunting mod and give the meat nutritional value?