Starbound

Starbound

Boss Threat Level 10
79 Comments
Screamo Cereal 27 Jun @ 3:45pm 
the loot bags are a separate mod and thus do not follow this mod.
TopsyPentaceratops 8 May @ 2:49pm 
Question, does the tier 10 loot only work if there are no boss loot bags? I've opened loot bags (from another mod) from such bosses and the weapons are always default tier.
Blackjack 19 May, 2023 @ 11:32pm 
I kinda wish there was a mod like this that made it so that the Erchius Mining mission starts at T6 and each mission afterwards increases by one tier(e.g. Ixodoom at T7, Nox at T8, etc...) to make it a little less harsh early on. Still a very nice mod though!
caramelfiend1135 24 Sep, 2022 @ 4:52am 
Causes an error when VaultGuardians_Electric gate is placed. There is a typo in patch file.
KatanaDrama 21 Sep, 2022 @ 6:13am 
Am I able to uninstall this mod if im not into it after some game play?
DANNY1(#FIXTF2) 20 Mar, 2021 @ 12:41pm 
TRY WITH ONLY THROWABLES BECAUSE THAT GUNS AND MELEE WEAPONS DONT WORK ANYMORE FOR SOME REASON
endermako64 26 Feb, 2021 @ 11:42am 
could this be added onto the chucklefish forums?
FelmastProMcLane  [author] 5 Jan, 2021 @ 7:25am 
Thanks!, I've changed it now.
Silvera 3 Jan, 2021 @ 11:23am 
I was getting an error in the log related to the Big Ape Boss, I added ".patch" at the end of the "BigApe_BossGate.object" and it solved the issue. Anyway love the mod, thank you <3
Yuna 3 Jan, 2021 @ 4:40am 
yeehaa
Mr_Olivkins 26 Nov, 2020 @ 10:09am 
Thanks
FelmastProMcLane  [author] 25 Nov, 2020 @ 2:16pm 
Not that I know of
Mr_Olivkins 25 Nov, 2020 @ 11:58am 
I want to ask a question. Is it possible to change the difficulty to normal without unsubscribing?
Cyan Spartan17 20 Nov, 2020 @ 7:38am 
As if the pandora's box bosses weren't hard enough...
Ryu Ketsueki 6 Sep, 2020 @ 12:35pm 
That explains a lot for why some are invincible and some aren't
Ryu Ketsueki 6 Sep, 2020 @ 12:35pm 
I just installed NPC Shields & Bars. The shield really is not dropping a single pixel.
FelmastProMcLane  [author] 6 Sep, 2020 @ 12:25pm 
Tell me, someone else was having immunity problems too with shields.
Ryu Ketsueki 6 Sep, 2020 @ 12:23pm 
Well, I guess I can add the NPC Shields & Bars to see their shield deplete as well, then.
FelmastProMcLane  [author] 6 Sep, 2020 @ 12:23pm 
Yeah, I've been busy. :steamfacepalm:
Ryu Ketsueki 6 Sep, 2020 @ 12:22pm 
Oh, I'm so dumb. You created them all LOL
FelmastProMcLane  [author] 6 Sep, 2020 @ 12:22pm 
Without i"NPC Shields & Bars" NPCs that have shield will appear to not visually receive damage until the shield is depleted, but they do receive damage they have about 756 points of shield at tier 10 in vanilla.

They also are resistant to fire and poison damage while having a shield btw.
Ryu Ketsueki 6 Sep, 2020 @ 12:19pm 
As for NPC Shields & Bars, no. I only used Borderlands Shields for NPCs
Ryu Ketsueki 6 Sep, 2020 @ 12:18pm 
I had the "Chance for NPC having shields" set to 100%. And yes, I have Suppers follower healthbars. I had to make sure my crew and pets had enough health
FelmastProMcLane  [author] 6 Sep, 2020 @ 12:02pm 
I have changed rally mode for personal use, but haven't yet made it without replacing files.

As for the shields, do you also use "NPC Shields" with "Suppers follower healthbars" or not?
Ryu Ketsueki 6 Sep, 2020 @ 11:57am 
It looks like Borderlands Shield also affects. Usually I have the option for NPCs to spawn with shields but in this case it made some basically immune to damage for having Tier 10 shields. Some are killable, some aren't. I guess this is how BL-Shields work and can't be fixed.
Ryu Ketsueki 6 Sep, 2020 @ 11:49am 
Rally Mode brings their defense to 106.6 but disabling it brings it to 95. Is it possible to do something for Rally Mode as well?
Ryu Ketsueki 6 Sep, 2020 @ 11:44am 
I'll test with Rally Mode both enabled and disabled, to see if there is any difference.
FelmastProMcLane  [author] 6 Sep, 2020 @ 11:25am 
Should be ok now.
FelmastProMcLane  [author] 6 Sep, 2020 @ 11:13am 
Well, i was dumb and in the mod checked for "99.9" instead of 99.9, Let me fix that.
Ryu Ketsueki 6 Sep, 2020 @ 11:08am 
It says 99.9
FelmastProMcLane  [author] 6 Sep, 2020 @ 10:58am 
If you can use /admin, can you use the command with the cursor on top of one of those cultists:
/entityeval status.stat("protection")
Ryu Ketsueki 6 Sep, 2020 @ 10:34am 
I just disabled Rally Mode. No change, except for the monsters being easier to defeat.
FelmastProMcLane  [author] 6 Sep, 2020 @ 10:28am 
In RPG growth, if you are using the "rally mode" then they become invincible.
It's because it gives them 40 extra armor, making them immune.

Or are you not using it?
Ryu Ketsueki 6 Sep, 2020 @ 10:22am 
Something is wrong. I was playing the Pagoda Library mission and the cultists are invincible. They never die and their health doesn't drop at all. I have RPG Growth and Borderlands Shields installed, so I don't know if those affect
FelmastProMcLane  [author] 5 Sep, 2020 @ 7:38pm 
I don't know, but it doesn't affect code, so probably it's safe.
Ryu Ketsueki 5 Sep, 2020 @ 7:25pm 
Is this multiplayer friendly? Like... if someone joins my world, will they require the mod as well or not? I don't mind to join other people's worlds and fight normal bosses. I only want this for single player
Yuna 8 Jun, 2020 @ 1:45pm 
thats a good idea. i dont mind if you do that or not its upto you but id be down for that :p theres a ton of cheese when using mods in starbound so i like to make it as hard as possible so i feel accomplished lol. thanks for the replies :)
FelmastProMcLane  [author] 8 Jun, 2020 @ 8:24am 
The mod only raises the "world" itself to tier 10, not individual npcs/monsters, (to say the solution is not to change them individually).
So you may be interested in "Difficulty+" or "Difficulty Overhaul".
Another option is for me to force the npcs armor to 95%, and increase health multiplier to 5 (was 2) (Which seems to be fine in my case)
Yuna 8 Jun, 2020 @ 1:18am 
generally any npcs in the game (that are killable of course) for instance lets say the floran mission. you go in and encounter the first npcs and kill them like they mean nothing then you enter the next bit and the green poison spitting mobs take a century to kill and do massive damage to you. its the same pattern throughout the game. i respect that npcs scale differently as you say but i think somewhere they are not being accounted for and are still the appropriate tier for the original mission level and are not being scaled up like the normal mobs.
FelmastProMcLane  [author] 7 Jun, 2020 @ 1:55pm 
Which NPCs?
Also, in vanilla: NPC health barely scales, only armor increases, but to 86% resistance.
Yuna 7 Jun, 2020 @ 1:25pm 
is there any reason why npcs are super easy to kill compared to the monsters with this mod? its almost like they are not being taken into consideration when increasing the level to 10
Yuna 4 Jun, 2020 @ 12:55pm 
i see thanks for the info :)
FelmastProMcLane  [author] 4 Jun, 2020 @ 10:22am 
The tier 6 only changes missions/bosses that are lower than 6.
This one changes all missions/bosses and more mods to tier 10, also changes a bit of the armor calculation to not give immunity.
Yuna 4 Jun, 2020 @ 12:20am 
ah thats no problem then. I want to ask is this mod and the t6 missions one the same thing or do they alter different aspects of the game?
FelmastProMcLane  [author] 3 Jun, 2020 @ 2:34pm 
It's not meant for a new character, just for more challenge fighting bosses and missions, that now give tier 10 loot.
Yuna 3 Jun, 2020 @ 1:07pm 
would it be possible to remove the verdant ruins mission from the scaling you can easily find that mission on your starter planet and just insta get t10 stuff if you're careful and it kinda ruins it lol
ThanaLincoln 2 Jun, 2020 @ 5:44pm 
Wait, I think I may ave gotten that wrong. After getting a shield from a mission dungeon (from whatever mod) it carried me. I don't think its much of a problem just commenting (:
FelmastProMcLane  [author] 2 Jun, 2020 @ 2:44pm 
You can reduce the amount of armor used for the energy shields.
That may also mean that the mod's bosses are not tier 10 or they are not scaling well (Pandora's Box Titans bosses are weak even at tier 10)
ThanaLincoln 2 Jun, 2020 @ 1:41pm 
I used this with your Borderlands Shields mod and when I got through the Erchius mission the Tier 10 shields carried me past really powerful modded bosses and mission, although I didn't finish that character's boss progression.
FelmastProMcLane  [author] 28 May, 2020 @ 9:18pm 
Oh, yeah, it's the Overhauled.
Updated description.