RimWorld

RimWorld

Please Haul Perishables
34 Comments
Mlie 13 May, 2022 @ 12:14pm 
Since Jellypowered stepped back from modding I made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2807630952
Hope it helps anyone!
Taemaly 22 Nov, 2021 @ 3:08pm 
Please update
Thumper Ankle Breaker 10 Oct, 2021 @ 9:24pm 
Anyone making a 1.3 version please tag me
Offutticus 6 Oct, 2021 @ 8:03am 
Error with Achtung as well. Will remove until patched.
Izanami 12 Sep, 2021 @ 10:11pm 
@Jellypowered

1.3 Bump?
pinbuck 4 Sep, 2021 @ 11:10pm 
does this mod matter for 1.3?
@Jellypowered
Ryanlie 4 Sep, 2021 @ 8:12pm 
error when plaing with achtung
pinbuck 17 Aug, 2021 @ 11:32pm 
vouch for 1.3 mver or someone fork
Gorehuchi 29 Jul, 2021 @ 4:09am 
Currently bugged, I'm afraid. This mod makes commanding undrafted pawns to pick up/interact with unforbidden objects fail. (Running with both DLCs and no mods)
Sir Devvo 28 Jul, 2021 @ 11:12pm 
is it safe for 1.3
Ayane 25 Jul, 2021 @ 7:57pm 
I've tested it in 1.3 I got no errors yet.
Ayane 23 Jul, 2021 @ 12:07am 
Has anyone tested if it works or not with 1.3?
Nesano 28 Feb, 2021 @ 1:44am 
Is there a mod that does this, but for eating perishables first? Pemmican is considered MealSimple, which means they'll eat it with the same priority as Simple Meals.
MUD (Grumpy_Jay) 8 Jan, 2021 @ 9:07pm 
Thank you! Thank you! I was getting so tired of micromanaging. You made the game fun again!
F1tgal911 16 Dec, 2020 @ 9:38am 
I made the same experiences as Trippy. Removed the mod...pity because there was I time I couldn't play the game without it.
Maarx 27 Nov, 2020 @ 10:52pm 
Does this make animals smarter to haul perishables too?
Dead Thing 23 Nov, 2020 @ 9:53pm 
Causing issues for me right now.

I use Pick Up and Haul and I couldn't figure out why my pawns weren't taking things to inventory when hauling. They would also sometimes entirely ignore forced haul commands. Finally ran into a huge framerate hit when pawns would start flipping out trying to haul, cancelling haul, then repeating. I turned on this mods debug mode and saw it immediately spew white log entries.

Removed this mod and everything has been solved. It was a great mod in the past, and maybe it's still great and it's a conflict on my end, but seems like it might have some issues.
Shnauften 14 Nov, 2020 @ 11:05am 
Would there be any way to not include corpses in perishable items? Because I sure do want my colonist to haul components before steel, but I also don't want them to haul corpses before components.
Prydzen ᛋᛟ 3 Nov, 2020 @ 6:33am 
mod made my game very laggy i had to uninstall it.
Haraise no Tenshi 14 Oct, 2020 @ 8:54am 
@Lachy you would be astonished what kind of "common sense" those pawns have.. As in you haven't played this game for long have you? ;)
Lachy 24 Sep, 2020 @ 7:49pm 
It's kind of mind boggling that this concept isn't already baked into the base game. Does the dev think it's imbalanced for pawns to have some semblance of common sense or just hasn't got around to it?
Thanks for the mod update!
Thunderstorrm 23 Aug, 2020 @ 1:32am 
Thank you for updating to 1.2. Much appreciated
Thunderstorrm 15 Aug, 2020 @ 1:38pm 
updating it that is...
Thunderstorrm 13 Aug, 2020 @ 11:41pm 
@Jellypowdered Do you know if you'll be updating this mod? I really like it and am hoping you will. I'd totally offer to help you but unfortunately I know nothing about mods or how to make them. I wish I did and could help update all the mods I have that are still not up to 1.2. Anyway I appreciate your mod and would really love to see it updated. Thank you for making it for us!
Rexdawn 29 Jul, 2020 @ 11:18am 
They also let armor rot on the ground when it's really important to preserve the condition of worn items.
Rexdawn 29 Jul, 2020 @ 11:16am 
Pawns are hauling wood and stone chunks long before they even touch chemfuel.
Lurmey 9 Jul, 2020 @ 1:47pm 
My pawns seem to be preferring to haul perishables that are inside, moving them from a lower priority storage spot to higher priority, even though there are perishables outside that need to be hauled.
ScrapyardBob 24 Jun, 2020 @ 10:07pm 
Throws exceptions in my current mod list. This exception happens whenever you try and tell a pawn to immediately haul something by right-clicking on the thing to be hauled.

--


Root level exception in OnGUI(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <e86a848c1da24fe294c07981f5de096f>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <e86a848c1da24fe294c07981f5de096f>:0
at PleaseHaulPerishables.RottableUtil.ProtectedByEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetDetDays (Verse.Thing detAble, Verse.Map map) [0x00012] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetIsPerishable (Verse.Thing t, Verse.Map m) [0x00007] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
...
troy8558 10 Jun, 2020 @ 12:43am 
If im not wrong this mod causes the pawn to alternate between
PHP: Got a Job from Haul Food
PHP: Got a Job from Haul BigStacks

there might be a mod conflict, the pawn would just stand still because its constantly being ordered to do two things
Luetin 15 May, 2020 @ 11:47am 
a big thanks for updating this essential mod
Loafy 1 May, 2020 @ 6:23am 
Just what I needed, thank you!
Atk 1 May, 2020 @ 3:58am 
What a beautiful specimen of a human being :winter2019surprisedyul:
Zairya 29 Apr, 2020 @ 6:52am 
Thank you very much!
Think3r 25 Apr, 2020 @ 10:41am 
Thanks for the update!