Space Engineers

Space Engineers

Ground Drones Invasion - Revised
150 Comments
Fallenq 2 Sep, 2023 @ 11:06am 
Hey Locospooki copy them from mod files if you dont know how then contact me. well talk and maybe ill help you with repairing this mod
Fallenq 19 Aug, 2023 @ 4:33pm 
ellanines copy them from mod files
Ellanines 13 Jun, 2023 @ 10:02pm 
Haven't seen any drones spawn yet

Cargo ships are turned on, I have MES running, am I missing some dependency?
Locospooki 1 May, 2023 @ 10:32am 
is there any way to get the grids uploaded to the steam workshop considering the mod is broken right now and i really like how they look
Mr. Bones 4 Mar, 2023 @ 12:00pm 
Have you tried comparing your script to the scripts used by other modular encounter mods?
Fallenq 11 Dec, 2022 @ 12:26pm 
and after rejoin its not working
Fallenq 11 Dec, 2022 @ 12:22pm 
i made new world and its working
Fallenq 11 Dec, 2022 @ 12:18pm 
it seems like it worked and now its not working i dont know it seems also that in the proggramowable blocks on the ships there is not script
Fallenq 11 Dec, 2022 @ 11:45am 
it was working and now its not idk
Fallenq 11 Dec, 2022 @ 11:31am 
its working only in new world
Fallenq 11 Dec, 2022 @ 7:33am 
its working nevermind
Fallenq 3 Dec, 2022 @ 9:47am 
Please fix
Aggelus  [author] 12 Nov, 2022 @ 2:15pm 
Unfortunately the main script that releases the attacks stopped working, it doesn't show any errors but it doesn't track the grids.
If I manage to solve it I'll let you know.
FoxtrotDelta3 21 May, 2022 @ 8:08pm 
Is this mod still working? I've had it installed for a bit now and still have yet to come under attack like I did with original mod. I have all dependencies.
Aggelus  [author] 22 Nov, 2021 @ 11:50am 
It seems that the big ships script stopped working, I tested it a few times and the ships don't track the player's blocks, so the ship doesn't release the attack.
Please take a test and let me know if this is happening to you.
Thanks.
Aggelus  [author] 18 Nov, 2021 @ 4:55pm 
I fixed several problems, but I have to warn that the trace script is not very accurate, unfortunately that I can't solve.
I added hydrogen tanks to the missiles that made them faster, and I also added the Ai Enable mod on the big ships to make it harder to capture them.
I did several tests and everything seems fine, but remembering that this MOD works better on flat terrain.
Aggelus  [author] 13 Nov, 2021 @ 10:27am 
The drone issue "[Ground Drone]Caracal - Comm Array" has been resolved.
I also reconfigured the Acacia and Sequoia ships, added more hydrogen tanks and repositioned some thrusters to increase flight time.
I believe that after 10 minutes is more than enough time for her to disappear.
Aggelus  [author] 12 Nov, 2021 @ 8:10am 
Pertam has a thin atmosphere which makes the flight very difficult, so much so that I warned that the ships will probably hit the ground at some point even though I was adding hydrogen boosters.
Aggelus  [author] 12 Nov, 2021 @ 8:09am 
I fixed the problem with the "[Ground Drone]Caracal - Comm Array", it is now working normally.
Rezun 11 Nov, 2021 @ 11:58pm 
I have added the Pertam to the blacklist for planetary ships spawn group.

The problem is, that ships just fall on the ground and not working at all. I'm not sure how they are supposed to work correctly.
Aggelus  [author] 11 Nov, 2021 @ 1:39pm 
If you use this MOD together with Rival AI the drone "[Ground Drone]Caracal - Comm Array" will not work since Rival AI is rewriting the custom data on the remote control and this disables the script.
There is still no solution to the problem.
Rezun 2 Nov, 2021 @ 2:56am 
What if I try to put a Pertam to planet blacklist in MES planetary cargo ships config file? So far I haven't succeed with it.
Aggelus  [author] 29 Oct, 2021 @ 2:58am 
you would have to edit the spawgroup for this to work.
Rezun 29 Oct, 2021 @ 1:03am 
Can I disable this mod for a particular planet I don't want to have any spawns on?
Aggelus  [author] 19 Oct, 2021 @ 1:56am 
It is random to some extent as it depends on what is tracked.
V L A X 18 Oct, 2021 @ 5:28pm 
ah, it'll randomly attack without any enemy antenna naming? Doing the antenna rename is a guaranteed result carried over from the OG.
Aggelus  [author] 18 Oct, 2021 @ 5:25pm 
Reactors, battery, antennas and the player depending on which ship comes up.
V L A X 18 Oct, 2021 @ 11:53am 
What will trigger an invasion?
Aggelus  [author] 12 Jun, 2021 @ 7:24pm 
I am no longer updating my mods at the moment.
JSHALO2025 12 Jun, 2021 @ 7:10pm 
Where can I take a peak as well?
Aggelus  [author] 12 Jun, 2021 @ 6:17pm 
Feel free.
[82DK] wyomingwolf 12 Jun, 2021 @ 6:08pm 
*Casual peek into the mod for what is new or coming* :>
Aggelus  [author] 16 Mar, 2021 @ 4:02pm 
:steamthumbsup:
JSHALO2025 16 Mar, 2021 @ 3:28pm 
anyway's looking forward to more updates, keep it coming!!:cozyspaceengineersc:
JSHALO2025 16 Mar, 2021 @ 3:04pm 
Maybe 2 drop pods that drop's and out come the rearth npc's
Aggelus  [author] 16 Mar, 2021 @ 2:40pm 
This is a bit complicated, but the more I can think of the idea.
JSHALO2025 16 Mar, 2021 @ 1:50pm 
make npc drop spider mechs, mixed with rearth npc's that come out of drop ships when they land, ship stay's on the ground :buzzed: make a npc missile launch site that fire missles at my base:cozyspaceengineersc:
Aggelus  [author] 16 Mar, 2021 @ 3:47am 
Yes:steamthumbsup:
JSHALO2025 15 Mar, 2021 @ 11:06pm 
Yes more npc's!!!!!!!!
Aggelus  [author] 4 Feb, 2021 @ 3:29pm 
Mod atualizado.

Updated mod.
Aggelus  [author] 4 Feb, 2021 @ 3:23am 
Pertam has a finer atmosphere and as larger ships do not support the flight.
I'm going to add hydrogen propellants to the ships that are in trouble.
Aggelus  [author] 3 Feb, 2021 @ 3:25pm 
Teste a versão do servidor.
Hevertton 3 Feb, 2021 @ 3:22pm 
Show mano, logo testo ele,to na correria kkkkk
Aggelus  [author] 3 Feb, 2021 @ 2:51am 
I'm reviewing this MOD, adding new blocks and textures.
And correcting some minor problems I encountered.
The update will be more cosmetic and I will also configure it to appear on most planets with an atmosphere.
Aggelus  [author] 28 Jan, 2021 @ 2:44am 
If the main ship sees antennas, batteries or reactors there will be a spawn and the player will be attacked.
A player alone will not be attacked.
Atlas 28 Jan, 2021 @ 2:12am 
what are the current requirements for this mod to spawn? seems like it ignores threat level, antenna, or block/pcu requirements. Is it possible to have a check from one of these before they spawn?
Hevertton 23 Jan, 2021 @ 8:35am 
Grato pela atençao mano
Aggelus  [author] 23 Jan, 2021 @ 8:11am 
Vou ver o que posso fazer e ja te falo.
Hevertton 23 Jan, 2021 @ 7:31am 
no caso so se por um temporizador que assim que ele atacar um player inicia o relogio e em 20 min suponto explode a ogiva, mas so remover as naves grande ja ajuda mano. para pegar os drone so em pedaço tambem,