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Yeah I'm only an amateur and the mod is what it is. If you would like to use the images to make better ones, you're welcome to do so.
You are both welcome to use my assets so long as you credit me and link here in the descriptions of your mods somewhere :)
https://steamproxy.net/sharedfiles/filedetails/?id=2796778215
Hey good idea! I'll try and get that updated for the next upload.
@Triskelion, the mod is currently set to allow 50% chance of any empire's robots to appear as these ones. :) If enough people want it, I can make an additional mod that does 100%
[15:24:51][persistent.cpp:35]: Error: "Unexpected token: robotic, near line: 12
" in file: "common/species_classes/00_amp_species_classes.txt" near line: 12
Thank you! I'll be sure to show the end result to you.
Of course! I'm flattered and look forward to seeing your work!
Could I use some of this mod's portraits for an event chain in Gigastructural Engineering & More? They look great and would fit quite well as some of the chain's characters. Credit would of course be given in the mod's description.
I'm afraid I've been super busy with real life and lost a bunch of motivation for maintaining this mod. I don't want to call it abandoned yet, cause I could see myself coming back to it, but for now lets say its on temporary hiatus. If any other modders would like to pick it up and port it to the latest game version, they have my full permission.
Thanks for pointing these out to me. I have not seen any other conflicts from other users or in my play tests. So I will need to try and find out why thats happening. Also, the textures you mentioned are from the companion mod: Forgotten Automatons. You may try disabling one or the other to get compatibility.
[17:13:36][persistent.cpp:35]: Error: "Unexpected token: mesh_settings, near line: 11
" in file: "gfx/models/portraits/AMP/avian/_amp_portrait_avi_meshes.gfx" near line: 14
...
[17:13:46][pdx_audio.cpp:1183]: Missing sound effect: robot_arthropoid_greetings
[17:13:46][portraits.cpp:616]: couldn't find sound effect "robot_arthropoid_greetings". file: gfx/portraits/portraits/00_portraits_amp.txt line: 205
...
lots of duplucate lines found as well
[17:13:36][pdxassetutil.cpp:113]: Duplicate texture 'Rust.dds' found (current path 'gfx/models/portraits/ampr/avian/Rust.dds', previous path 'gfx/models/portraits/ampr/arthro/Rust.dds')
...
Thanks for the interest! I haven't learned how to make them buildable by empires just yet. I am about to update the mod with a Necroid portrait as well, so when I get to that I will also look into making them buildable.