Stellaris

Stellaris

Additional Machine Portraits
113 Comments
Battlespark 18 Jul @ 2:28pm 
oof oh well, ty for the fun man, unsubbing.
Billia  [author] 18 Jul @ 9:00am 
Hey fans. I am unable to come back to the modding scene for now, but I give anyone permission to take over this mod and bring it back to life. Perhaps you have some other favorite portrait modders you might be able to convince to revive this on my behalf :D
celtarican 17 Jul @ 7:23pm 
Would there be any chance this mod is updated to the newest update and dlc? I love these portraits but can't use them now :(
Astral Terror 4 Sep, 2023 @ 3:58pm 
If by any chance this mod is revived, I would recommend an AI upscaler (something which has been around for ages before anyone gets mad about "AI art" or something, upscalers are completely unrelated) perhaps to fix the blurriness of some portraits.
Gadg8eer 26 Jul, 2023 @ 3:17am 
@Billia Hey, um... Any chance of putting these into the main machine portrait category? I can't use mods for machine traits because selecting these doesn't register as a machine race to the other mods.
TheBlueSoulOfIntegrity 8 May, 2023 @ 7:51am 
These mods are causing my and my friend's Stellaris to crash.
Neko~Kyun! 2 May, 2023 @ 7:13am 
I have had a bug with this where occasionally human hair (head and face) will show above my portraits... also, I feel they are very blurry compared to the base game... OTHERWISE a great mod.
Scyobi_Empire 3 Apr, 2023 @ 12:10pm 
I can't select these when changing my machine portrait
Cao Cao 31 Mar, 2023 @ 6:40pm 
Is there a way to make these available for buildable robots in-game?
Billia  [author] 23 Mar, 2023 @ 6:03am 
@Lt. Pariah, Do you have the skills to fix it? I did the best I could but I don't have fancy editing software. So if you or anyone else would like to help with that I am open to it.
Sgt. Sarge 22 Mar, 2023 @ 6:03pm 
Too blurry, bad :steamthumbsdown:
Billia  [author] 22 Jan, 2023 @ 8:36am 
Hi everyone! I've been away from Stellaris for awhile, unfortunately. I will probably come back some day but for now anyone with the know-how may update and reupload my portrait mods. Just please credit me for the original :D
dinglebop jones 13 Dec, 2022 @ 2:01pm 
@Billia any chance of update?
Billia  [author] 16 Aug, 2022 @ 8:41am 
Hi all. I will work on updating this mod and it's submods soon for the latest version.
Sunconure11 14 Aug, 2022 @ 4:36pm 
Could you add a set of namelists to this? I'm noticing species that spawn with this portrait lack localizations for their name.
Billia  [author] 26 Jun, 2022 @ 6:54am 
@No war!

Yeah I'm only an amateur and the mod is what it is. If you would like to use the images to make better ones, you're welcome to do so.
Выдрёнок 25 Jun, 2022 @ 3:08am 
I dunna, so low resolution that it looks innatural
Shadow1474 4 Jun, 2022 @ 11:46pm 
Love the portraits, and I hope you update this mod soon for 3.4 as well as add some species_names to them. Unfortunately, as it stands their names appear blank when the AI use them.
Billia  [author] 3 May, 2022 @ 5:58am 
Hello @Dukkokun and @Mythez.

You are both welcome to use my assets so long as you credit me and link here in the descriptions of your mods somewhere :)
Mythez 26 Apr, 2022 @ 11:20pm 
I have included parts of your mod in mine. Do you have any objections?
https://steamproxy.net/sharedfiles/filedetails/?id=2796778215
Dukkokun 26 Apr, 2022 @ 2:24pm 
Hi! Are you ok if I include your mod in a large portrait patch (still requiring users of the patch to subscribe to your mod) but modifying some files to include the portraits in the default Paradox categories?
Billia  [author] 4 Apr, 2022 @ 12:06pm 
They all have red versions as skins but they should not all ONLY be red. Did you try changing the colors in the leader portrait section?
Chromatic_Neon 1 Apr, 2022 @ 2:16pm 
all the potraits are red is this normal?
Billia  [author] 11 Dec, 2021 @ 8:14am 
@greensniperhat

Hey good idea! I'll try and get that updated for the next upload.
greensniperhat 10 Dec, 2021 @ 3:39am 
Might wanna add some species_names to all your Additional Machine Portrait mods, even though they're just copies of the vanilla Machine names - prevents them spawning without species names.
Billia  [author] 27 Nov, 2021 @ 5:06am 
Yes, that's correct. Maybe in a future update I will try to figure out a way to let the player choose.
Triskelion(she/her) 27 Nov, 2021 @ 4:40am 
@Billia, maybe, from what I can tell you can't change an existing machine species' appearance to these ones though.
Billia  [author] 27 Nov, 2021 @ 3:12am 
Thank you for the bug report. I will update the mod to remove the line :)

@Triskelion, the mod is currently set to allow 50% chance of any empire's robots to appear as these ones. :) If enough people want it, I can make an additional mod that does 100%
greensniperhat 27 Nov, 2021 @ 2:33am 
no idea on the effects, but current (3.2) vanilla Machine and Robotic species doesn't have that line anymore.
Triskelion(she/her) 27 Nov, 2021 @ 2:02am 
hey, could you try and move the portraits into the machine category so empires with robot pops can change how their robots look to these?
Billia  [author] 27 Nov, 2021 @ 1:55am 
Interesting. Line 12 is indeed just robotic = yes. Not sure why it would throw an error like that. Is it game breaking? What were the symptoms?
greensniperhat 27 Nov, 2021 @ 1:51am 
Got this in the error log:
[15:24:51][persistent.cpp:35]: Error: "Unexpected token: robotic, near line: 12
" in file: "common/species_classes/00_amp_species_classes.txt" near line: 12
Cosmic Cat 25 Nov, 2021 @ 7:12pm 
Thanks a lot! :)
Billia  [author] 24 Nov, 2021 @ 7:28am 
To all my loyal subs, I am currently updating this mod to 3.2. This update will include two new portraits for you to play with; Aquatic and Necroid themed. I'm just finishing up the art now. Then I'll get the rest of the XML files figured. I'm aiming for release by the end of the year at the latest. Thank you all for your overwhelming support!
Elowiny 1 Oct, 2021 @ 12:40pm 
@Billia
Thank you! I'll be sure to show the end result to you.
Billia  [author] 1 Oct, 2021 @ 11:55am 
@Elowiny

Of course! I'm flattered and look forward to seeing your work!
Elowiny 1 Oct, 2021 @ 7:57am 
@Billia
Could I use some of this mod's portraits for an event chain in Gigastructural Engineering & More? They look great and would fit quite well as some of the chain's characters. Credit would of course be given in the mod's description.
Gayble Ward 25 Aug, 2021 @ 2:39pm 
No worries, take your time!
Triskelion(she/her) 24 Aug, 2021 @ 9:49pm 
ok thank you for letting me know
Billia  [author] 24 Aug, 2021 @ 8:26pm 
@Aci and @Triskelton

I'm afraid I've been super busy with real life and lost a bunch of motivation for maintaining this mod. I don't want to call it abandoned yet, cause I could see myself coming back to it, but for now lets say its on temporary hiatus. If any other modders would like to pick it up and port it to the latest game version, they have my full permission.
Gayble Ward 23 Aug, 2021 @ 7:42am 
Hi, does this work for version 3.0+ yet?
Triskelion(she/her) 16 Aug, 2021 @ 12:40pm 
could you put these under the 'Machine' category so that robots from normal empires can look like these?
Grendain 24 Apr, 2021 @ 10:41am 
Thanks you very much. i hope you added more machines portraits and better animations good work
Billia  [author] 24 Apr, 2021 @ 10:23am 
Hey all my loyal subscribers! I am working in my free time to update to version 3.0+ Thanks for your continued support!
Grendain 24 Apr, 2021 @ 9:57am 
Pls update for 3.0.1
Raszagal 31 Dec, 2020 @ 2:18am 
@Billia The Duplication errors are not as much of a problem, it is the missing sound files and the mesh settings error that worry me more. The Duplication lines are from duplicate dds files. I don't know if the game just looks at their names or at their contents as well, most likely it only looks at the names.
Billia  [author] 30 Dec, 2020 @ 6:48pm 
@Raszagal
Thanks for pointing these out to me. I have not seen any other conflicts from other users or in my play tests. So I will need to try and find out why thats happening. Also, the textures you mentioned are from the companion mod: Forgotten Automatons. You may try disabling one or the other to get compatibility.
Raszagal 22 Dec, 2020 @ 8:18am 
errors founds:
[17:13:36][persistent.cpp:35]: Error: "Unexpected token: mesh_settings, near line: 11
" in file: "gfx/models/portraits/AMP/avian/_amp_portrait_avi_meshes.gfx" near line: 14
...
[17:13:46][pdx_audio.cpp:1183]: Missing sound effect: robot_arthropoid_greetings
[17:13:46][portraits.cpp:616]: couldn't find sound effect "robot_arthropoid_greetings". file: gfx/portraits/portraits/00_portraits_amp.txt line: 205
...
lots of duplucate lines found as well
[17:13:36][pdxassetutil.cpp:113]: Duplicate texture 'Rust.dds' found (current path 'gfx/models/portraits/ampr/avian/Rust.dds', previous path 'gfx/models/portraits/ampr/arthro/Rust.dds')
...
Sunconure11 2 Dec, 2020 @ 7:33pm 
Can you add a set of default names for each of these species? I've noticed one cannot create randomized names for these portraits, which can result in stuff like empires that have species with no name.
Billia  [author] 23 Nov, 2020 @ 7:07am 
@Mr. Calcium
Thanks for the interest! I haven't learned how to make them buildable by empires just yet. I am about to update the mod with a Necroid portrait as well, so when I get to that I will also look into making them buildable.