Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
How many times have I uttered the words "I just can't believe nobody has made this" and it turns out someone did make it, they made it absolutely gracefully - as versatile as you could have them, as beautiful(ly ugly) as you'd want them and even light on the RAM.
I love you, dude. You win at C:S. You win the whole thing.
would you be kind enough and list the retaining wall that is used in the pictures? Thank you!
Used by:
Grass Network 10m
Asset bug: Workshop asset uses private asset (PloppGrass 2x10.Plopp Grass 2x10_Data).
not being able to find it
I'm going to see if I can do networks with them.
But may I make a recommendation about your wording? Mod comes from modification (not an acronym, so it's just "mod," not "MOD") and it usually refers to coded stuff, so this is an "asset," not a mod. I have to say this because when I was reading your description and read "Although this set constitutes a MOD by itself," I was SO confused and thought maybe this asset was MORE complex than just step assets. I had to read your description 2 times to be 100% sure I understood what you really meant, lol.