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The Doom Slayer was Bleeding Out, but I had another unit Stabilise her. The same unit then Resuscitated her on the next turn.
After that, I had her Melee the Chosen Hunter, holding the Shotgun at first.
I tried swapping to the AR the first time the game crashed, then to the Cannon the second time it crashed.
The events prior to the second crash were unchanged, except the game Auto-Saved on the turn where the Slayer was Unconscious due to Stabilisation the turn prior.
https://steamproxy.net/sharedfiles/filedetails/?id=3109449921&searchtext=verge
Thank you!
[WotC_VestSlot.X2StrategyElement_VestSlot]
+AbilityUnlocksVestSlot=RM_PraetorEnhancements
all requred is copy this:
+AllowedSoldierClasses="Ranger"
+AllowedSoldierClasses="Grenadier"
+AllowedSoldierClasses="Sharpshooter"
+AllowedSoldierClasses="Specialist"
+AllowedSoldierClasses="PsiOperative"
+AllowedSoldierClasses="SkirmisherSoldier"
+AllowedSoldierClasses="TemplarSoldier"
+AllowedSoldierClasses="ReaperSoldier"
paste it under, and save.
If you're using custom classes, you can allow slot for them to.
However, this mod seems to have disabled the Vest Slot mod needed to use it. I mean, it works on DOOM-guy himself as intended, but now none of my other soldiers get that slot. Toggling this mod confirms that. Since I rather like having the vest slot mod, I think I'll put this mod down for a while. Sadly.
Such is the case, I wonder, is there another mod of the same style?
What should I do in this case?
I deployed him in one and then 48 new enemies spawned ontop of the standard mission pods for elimination.
And then the following mission just has a street thats just like, 5 or 6 different pods.
+RocketsToAlter=RM_FireLockOnSabot