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- Switch the 6 "Opening sequence" blocks to on
- On Lower arm rotor: set minimum limit to -90
- On Upper arm rotor: set minimum limit to 90
- On "Closing sequence - 5" modify the action parameter to put "Opening sequence - All timer blocks" on
It remains only to try with the seat of control
PS: Google translate
I have no idea what Keen broke this time around that made the doors no longer work, but it appears to be a very fundamental change again that may not unlikely demand a fully different design. It appears to be not easy to fix.
Just for context: did you go through all the steps above? If not, I need to log back in (for the first time in 5-6 months for SE, just for context) to check it out. I prefer that my build works for the community, unless I cannot fix it due to the developer breaking something fundamentally.
"Note: the Opening Sequence in this blueprint is still turned OFF. This is caused by the last closing sequence block, 'Closing sequence - 5', which instead of enabling the Opening Sequence blocks, disables them. You need to manually change the 'Opening sequence' in the 'Closing sequence - 5' block to 'on', instead of 'off'. It is the fourth entity in the row of Closing sequence - 5. Afterwards, turn all the Opening Sequence timer blocks involved on."
It's in the description ;). It was a mistake in the upload which I could no longer right because the upload was already taking off at the time, so I added it in the description. Follow those instructions, and you should be fine. Don't place it on an asteroid or on earth. Just in outer space.
No, sadly not. As the game works right now, as soon as you turn the hangar into a static grid, the arm will no longer connect. I hate this mechanic and it has been discussed extensively in this comment chain, but there is no way around it.
Peculiar is that some people do not have the issue, but it is not setting related (I quadruple checked that intensively)...
@JimmyTacos101 I'm quite sure it's this one.
I have given up on finding out what it is ;).
I LOVE IT
To you and @Tailon: try the following steps:
- Open a new world, with only empty space preferably.
- Copy paste this hangar.
- Follow the steps outlined above under 'Miscellaneous' first. Then do the following:
- Go to Opening Sequence 5. Change it from 3 to 6 seconds.
- Go to Closing Sequence 4 .Change it from 3 to 6 seconds.
I want to see if it makes a difference for you guys if the blocks get a few more seconds to grab one another. I am also highly interested in solving any potential problems some players may encounter given that a space station that is actually polished will be coming. Let me know if it works.
Did any of you put the hangar in 'station mode'? This is very important to know, because if you guys did that the doors will not work.
Just tried it again in a new empty world (completely standard) by the way, zero problems. It's hard to decide what the issue could be in that sense from this side.
The space station that is upcoming will actually be a rather polished build, compared to this showcase that is basically just a box.