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Currently the third party can just watch. What if you introduce a mechanic, that allows player to create global reinfocement groups, which can be used in any battle.
These might be limited either by unit kind or by group size. Or such, that you can only can place one troop point in x minutes (up to a maximum limit).
That way the third player of a battle can do something and even has a chance to win, though it's not high.
Problem though: The units in the global reinforcement might be kinda wasted, cause the enemy outnumbers you. But not sure if that is a real problem.
If it is, then one might want to use some different mechanism, that reduces the costs of these troops or regenerate parts of it. Or create something like a space station for the third player. Or whatever.
if you do not see 1v1v1 logo that means that you didn't manage to lauch the mod (workshop item)
I mentioned it to Delta on Discord, but just wanted to also let you know. I found a fix for the launch code issue and was wondering if you would be able to implement it into the mod? Thanks
Please feel free to message me if you wanted the details
"Celadian 28 Feb @ 2:30am
Moving game and workshop (move game files) from C drive to another drive fixed it for me"
Also only the "STEAMMOD:
Modpath=..\..\..\workshop\content\32470\2046607781" launcher option string worked
I've attempted this with two of my friends over at my college campus. Every single time we get into a battle even without a mod. It eventually will start properly, but the game will desync not even moments later after you and the other player get into conflict. It's a general issue with the game. As they've stated.
{LINK REMOVED}https://drive.google.com/file/d/1e1Qv-UEQg73FfKpAQ9YXeaZFyf-g6xck/view?usp=sharing
Modpath=..\..\..\workshop\content\32470\2046607781" launcher option string worked
my slots are open since im host so the script worked but the steammod itself i cant launch it.
it doesnt show up ingame it doesnt work with STEAMMOD= nor STEAMMOD: Mopath...
any suggestions?