STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1v1v1 GC ONLINE (x64)
440 Comments
JojoingFinn 16 Jul @ 6:19am 
is there a wy to play rebellion vs rebellion, etc. , to have a real contest of strength?
destranix 13 Jul @ 5:59am 
I got a suggestion for an enhancement.
Currently the third party can just watch. What if you introduce a mechanic, that allows player to create global reinfocement groups, which can be used in any battle.

These might be limited either by unit kind or by group size. Or such, that you can only can place one troop point in x minutes (up to a maximum limit).

That way the third player of a battle can do something and even has a chance to win, though it's not high.

Problem though: The units in the global reinforcement might be kinda wasted, cause the enemy outnumbers you. But not sure if that is a real problem.
If it is, then one might want to use some different mechanism, that reduces the costs of these troops or regenerate parts of it. Or create something like a space station for the third player. Or whatever.
Blackburn  [author] 28 Jun @ 1:56pm 
yeah, U need to replace exe.
if you do not see 1v1v1 logo that means that you didn't manage to lauch the mod (workshop item)
Frogchip 28 Jun @ 12:05pm 
Are you just extracting the .exe file to the Empire at War folder or are you placing the corruption folder in there? Because if I do the latter I have to replace the existing exe, and doing it the first way causes there to be no message on the loading screen about 1v1v1
Johnny Test 22 Jun @ 7:47pm 
For anyone wondering the 1v1v1 GC mod screen doesn't need to show up to confirm that the mod is activated
Blackburn  [author] 22 Jun @ 8:03am 
lol. never heard about them. hm.
lost70244 22 Jun @ 7:30am 
Theres a bug with this mod where if the executor dies, it gets cloned. And if the clone dies, it instantly respawns after a battle. any fix? or is it just a vanilla game bug.
Blackburn  [author] 19 Jun @ 9:57am 
@Monty what do u mean "hard to activate mod"?
Monty 19 Jun @ 9:40am 
hard to activate mod, good shit
Big Moike 20 May @ 4:36pm 
Friends and I playing later tn I'll lyk
Blackburn  [author] 20 May @ 8:59am 
Hello everybody! We pushed the update, which should fix launch code issue. Can someone confirm that issue is fixed now?
Minemonkey166 19 May @ 9:17am 
I'm having a similar issue where the Mod just isn't working for me or any friends. Even though we're following steps correctly
Eric Cartman 18 May @ 4:48pm 
Hi Blackburn, I keep downloading the file, and dragging it into the EAW files with the steps and Im subscribed to the mod on workshop, yet every time I go to open the game, it just doesn't open. I press play then the stop button comes up and then the play button again. If you have a fix please lmk.
Halk66 12 May @ 6:05am 
Hey Blackburn, hope that you are okay.

I mentioned it to Delta on Discord, but just wanted to also let you know. I found a fix for the launch code issue and was wondering if you would be able to implement it into the mod? Thanks

Please feel free to message me if you wanted the details
Blackburn  [author] 6 May @ 3:48am 
IDK tbh someone said that it may help

"Celadian 28 Feb @ 2:30am
Moving game and workshop (move game files) from C drive to another drive fixed it for me"

Also only the "STEAMMOD:
Modpath=..\..\..\workshop\content\32470\2046607781" launcher option string worked
flatthefat 5 May @ 9:10pm 
What are the other ways i can launch the mod it doesn't work when pasting the code and its not in the mods menu
Blackburn  [author] 1 May @ 3:48am 
@Big Moike you didn't manage to lauch the mod (workshop item)
Big Moike 30 Apr @ 7:58pm 
(When I’m spectating) v
Big Moike 30 Apr @ 7:58pm 
I can’t see through the fog of war, but everything else works out with my friends and I. Any fixes?
kebe 29 Apr @ 9:45am 
sync error after a space battle
Briano 28 Apr @ 9:41am 
I can't do a battle when I start the game because a synchronization error occurs as soon as the battle is over. Can someone help me?
minecraftmikey08 13 Apr @ 2:57pm 
Can someone like make a video of getting this too work, for host because I am quite confused on what I am supposed to do to make this work.
Rdup222 3 Apr @ 7:26am 
@Big Moike

I've attempted this with two of my friends over at my college campus. Every single time we get into a battle even without a mod. It eventually will start properly, but the game will desync not even moments later after you and the other player get into conflict. It's a general issue with the game. As they've stated.
Big Moike 1 Apr @ 4:34pm 
what happens to the 3rd faction when the other 2 go into battle?
AutumnMage 9 Mar @ 9:53pm 
doesnt work for me or my buddies
Blackburn  [author] 9 Mar @ 12:41pm 
ok, I aded the link in the end of the description
Halk66 9 Mar @ 5:05am 
Says link was removed btw Blackburn
Blackburn  [author] 9 Mar @ 4:38am 
joseph52626 7 Mar @ 3:23pm 
Can this mod have a 32-bit submod or work with 32-bit? I have a unique error where I desync a couple minutes into every space battle, but not on 32-bit and in both versions I have no desyncs in ground battles.
Halk66 6 Mar @ 10:30am 
I don't have the loading screen show but the mod works well for me if I move it into my empire at war mods file
Celadian 6 Mar @ 10:26am 
Also only the "STEAMMOD:
Modpath=..\..\..\workshop\content\32470\2046607781" launcher option string worked
Celadian 27 Feb @ 5:30pm 
Moving game and workshop (move game files) from C drive to another drive fixed it for me
lil_v0dka 16 Feb @ 6:02pm 
same as duke and dday is tehr any known fix?
Duke 16 Feb @ 1:11pm 
Just like DdaY i'm having the same issue, the title screen won't show up meaning it has not loaded, i've tried both STEAMMOD= and MODPATH with no luck. A game test shows the script is working fine but the mod won't show up or load whatever I do.
Rubensky 10 Feb @ 6:13am 
rthe zann consortium on corruption
Halk66 23 Jan @ 3:49am 
What would be the third faction?
FailPr00f 9 Jan @ 4:40am 
Anyone know if this can work with EAWX: Fall of the Republic?
thegreatmcgamers 3 Jan @ 8:32pm 
how do i find my mode ID?
SusDude 3 Jan @ 3:20pm 
@DdaY have the same thing
DdaY 2 Jan @ 8:48am 
I cant bring the title screen to work no matter what i do
my slots are open since im host so the script worked but the steammod itself i cant launch it.
it doesnt show up ingame it doesnt work with STEAMMOD= nor STEAMMOD: Mopath...
any suggestions?
Delta  [author] 1 Jan @ 7:22am 
I can only suggest for all 3 players completely reinstall the game if none of previous advice worked
Fluffysaturn182 31 Dec, 2023 @ 8:33pm 
I'm trying to play with my friends and one of them has it working and I have it working fine but my other friend won't have it come up at all even after applying the fixes what can we do?
Nsanittyy 31 Dec, 2023 @ 4:15pm 
having some trouble with the link for the .exe is there another link at all?
Legitglenn™ 20 Dec, 2023 @ 8:50am 
Is there any chance you can re upload the old x32 version?
Delta  [author] 14 Dec, 2023 @ 5:42am 
Probably it's a new issue which appeared after 64 bit release and affecting only small amount of people. Maybe it's better to ask for help in community discord server
Entara 13 Dec, 2023 @ 9:37am 
Been trying to play with this mod and for some reason only certain people have been able to actually launch it. Am completely stumped and have been trying to get it to work for the past 2 days, so far out of 4 people, 3 have gotten it working whilst 1 has not be able to despite all of us doing the same method to get it to launch.
Scott 9 Dec, 2023 @ 2:54pm 
Nevermind, we got it working by setting everyone to Team 1
Delta  [author] 9 Dec, 2023 @ 2:05pm 
No 4 players in vanilla
Delta  [author] 9 Dec, 2023 @ 2:05pm 
You can try it with other mods like Soafe
Scott 9 Dec, 2023 @ 11:10am 
Any way to do 4 players FFA? Game always desyncs on start when adding a 4th player but works fine with 3.