RimWorld

RimWorld

[1.1+] Alien Vs Predator
1,861 Comments
mrgreen13194 27 Oct @ 9:12pm 
pawns/turrets are ignoring xenos and getting killed without a fight. I understand that this is a near dead mod and the creator wants nothing to do with it anymore but could someone please fix it.
Astora 27 Oct @ 1:35pm 
Did a little testing. Xenos I spawned using devmode commands were targeted as normal, naturally spawning ones that grew up from a chestburster were not. I imagine the targeting issue is a result of the chestburster stealth mechanic not being disabled as the Xeno grows.
ElementalHazard 24 Oct @ 6:56pm 
@Cheiko-San im am getting it aswell, all my defences ignore it and my pawn is currently messed up from food poisoning with the warrior running through my base and manualy shooting gets them killed quickly.
Moka 18 Oct @ 1:04pm 
This was such a good work, it could have done marvels with biotech integration if it was alive.
JUJU 17 Oct @ 4:17pm 
Can you please add Biotech genes and CE
supaalexx99 15 Oct @ 7:13pm 
can you use dev mode to build a xeno large tunnel? (if you can ples tell me command im wanting to play with the tunneling :steamsad:
Lovedahatrz 9 Oct @ 6:40pm 
i would love to see the xenomorph's take the traits of the hosts that would be cool
SSS+ 4 Oct @ 6:24am 
Add pls compatibility with Combat Extended.
I've been playing Rimworld since alpha 14, so far this mod is the best I've seen. I hope for its development.
Ogliss  [author] 23 Sep @ 1:07pm 
@London WNKR
youd need to contact the artists in question to obtain permissions, best of luck with it!
London WNKR 23 Sep @ 12:47pm 
Are we allowed to pick up this mod? I'm learning XML and want to make Yautja, Xenomorph and Engineer Xenotypesand if i could use these assets it would be amazing, Obviously id give full credit to all original Artists and Creators
toxicthetroll 17 Sep @ 9:14pm 
Someone please pick up this mod
Just went looking for this before starting a new game. What a shame it's not being worked on anymore. It's such an obvious mod.
Nestronical 17 Sep @ 12:20am 
Someone please pick up this mod
Cc 9 Sep @ 3:54pm 
This mod was exactly what I was looking for, shame it isn't developed or CE compatable, ugh.
SaintBerlín 5 Sep @ 12:06pm 
dude this mod had so much potential
Timmeh 5 Sep @ 11:54am 
Yeah a biotech integration would be dope being able to mess with genlines or with the insectoid mod for aliens making it cool, idk i have many ideas but obviously its not my mod.
Blood 3 Sep @ 7:54am 
Would be cool to see someone remake this with up-to-date with the DLCs etc. Used this quite often prior to DLC drops.
toxicthetroll 31 Aug @ 10:51am 
was such a good mod it had potential for something big
whyamihere 25 Aug @ 1:54pm 
yo if you check the files in the mod go to textures there's a whole bunch of stuff that is not in the mod but in the files like red xenomorphs and and other part a new story teller unless its just me being dumb
jdaoust999 25 Aug @ 10:29am 
Awesome mod! Is it possible to tame xenomorphs?
3jack 22 Aug @ 12:18pm 
One thing maps loaded without the tunnels and all of the sudden on a new game I cant get rid of the tunnels even without an xeno faction, how to fixthis?
Royal Coyote 13 Aug @ 5:25am 
a CE compat patch would be nice
Cheiko-San 4 Aug @ 3:45pm 
@crazylilthing It most likely won't be fixed as the mod developer doesn't even like the concept of the mod to begin with, he wasted too much time on it with, minimal reward for his efforts. He only created it out of obligation for an artwork trade involving his more favored universe of Warhammer 40k. It sucks because he did so well on AvP and no one else is willing to pick up where he left off.
kyrambox 4 Aug @ 10:01am 
O my God! This mod really exists!!!!
Fishe 27 Jul @ 8:25pm 
do predators raid me if i dont live in the jungle?
crazylilthing 26 Jul @ 7:54pm 
if anyone would be willing to remaster this mod and update it or something I woule fookin love it
Zee 26 Jul @ 3:39pm 
This mod was awesome while it lasted. Thank you for your work.
Lunar Nepneus 26 Jul @ 8:45am 
Memory Leak during the scenario used, all Yautja look like normal baseliners and not Yautja.

Someone please make a viable AVP mod for fooks sake
crazylilthing 25 Jul @ 3:56pm 
oh and also I know that this mod is no longer being developed but drones don't cocoon
crazylilthing 25 Jul @ 3:35pm 
The xenomorphs aren't ever automatically attacked by colonists or other factions, Any chance this could be fixed?
crazylilthing 25 Jul @ 12:02pm 
this mod makes me coom
leodon964 22 Jul @ 10:59am 
can you add the other type of xenomorph and make the queen produce more eggs
Riftweaver 20 Jul @ 6:16am 
what is the starting raid suppose to be for the marine scenario? you get a whole lot of firepower at the start, but i didnt get any special raid except the normal 'naked guy with a knife' raid. the scenario description made it sound like it might be a bit more impactful
valveworshipper 10 Jul @ 3:53pm 
cannot work for 1.5
Bristol43 7 Jul @ 1:15pm 
i dont know how to make rim world mods
⦙Baiker⦙ 7 Jul @ 10:21am 
damnnnn, that phrase from Hongo, "Predator Concrete Jungle", i hope they remake it
dylanl25 6 Jul @ 10:47pm 
Is this mod still functional?
GolumGaming 6 Jul @ 2:33am 
The royal facehugger is not working for me, is it just a me issue or anyone else?
Holy Nut 5 Jul @ 9:44pm 
says its incompatable with combat extended :steamsad:
Cheiko-San 4 Jul @ 9:13pm 
@Ogliss Here is a Log File of the tested Scenerio from my previous comment: https://gist.github.com/HugsLibRecordKeeper/6e1bb5dc98d0e5825d3a155909ee3357
Cheiko-San 4 Jul @ 2:02pm 
I did a situation test between a Spawned Xeno Drone and Natural Born from a Facehugger, The spawned ones and the two that spawn with the nest at the beginning of a playthrough can be targeted, but any natural spawns from Facehugger impregnation cannot be targeted.

My Yautja stood there as the one born from a Facehugger Host kept spitting acid on him and he targeted the full grown Drone I spawned next to him perfectly fine. Something isn't setting right when Shedlings are born.
Cheiko-San 4 Jul @ 12:50pm 
I think I realized the chain of events that happened though, When First starting the Save; targeting is fine and they kill one Zeno before targeting fails seconds after randomly, I'll check out some other mods I have. And see if something pops up in the console after the first kill with them auto targeting
Ogliss  [author] 4 Jul @ 1:54am 
@Cheiko-San
just tested on my end and its working fine with Run and Gun
Cheiko-San 3 Jul @ 7:01pm 
The quality of life mod Run and Gun conflicts, the Xeno's cannot be targeted by any entity or turret when Run and Gun is active.
Ogliss  [author] 23 Jun @ 2:57pm 
@Bristol43
feel free to write an addon to do that then :)

@JacketTheRipper13
will look into it when i have a moment
Bristol43 22 Jun @ 7:24pm 
this mod is good but it would be better if we could have xenomorph start where you can make yo own hive mind
JacketTheRipper13 22 Jun @ 10:50am 
I've disabled neomorphs and hidden impregnations but my pawns still die from neomorphs bursting through there chests and I have tried restarting my game but it still happens
Briggs 22 Jun @ 3:43am 
oh yeah for sure, and tbh its no bigger, with enough gene mods you can just implant them with what you want. dont worry about the reply, it was a yes or no question bud :)