RimWorld

RimWorld

SF Orbital Trader Transponder
27 Comments
Kazeck 20 Jul, 2023 @ 3:59pm 
I prefer the current cost, honestly Farnsworth, for the cost you've suggested I'd like a console that lets us just summon a ship every month or two, perhaps with the trade-off of increasing raider frequency. Basically a trade beacon that acts as a interstellar light-house/beacon going 'there is trade to be found here!'
DiESF1RST 13 Jun, 2022 @ 8:06pm 
I agree with Prof, this is dirt cheap... if anything, could we get mod options to let us set the cost and resource amount?
Professor H. Farnsworth 17 Sep, 2021 @ 5:16pm 
Make it like 200 Plasteel, 350 Silver, 150 Steel and 4 Advanced Components, that's sufficiently expensive for the specific ships and 300 steel, 10 components, 500 silver for the random version (because come on once you get this calling random ships for 30 steel, 5 components and 50 silver is dirt cheap).
Professor H. Farnsworth 17 Sep, 2021 @ 5:11pm 
@rselbo
Cost changes are done via the recipeDefs and should be fairly simple to accomplish :).
XANI 25 Jul, 2021 @ 10:04am 
1,3?
rselbo  [author] 19 Mar, 2021 @ 10:24am 
Technically I'm not the author, I just updated the mod to the new versions :) I might have a look at it
Thumper Ankle Breaker 5 Mar, 2021 @ 12:15am 
Also @Krausladen has a good point, please do some recipe changes author, you can just keep making these and print infinite money rn.
Thumper Ankle Breaker 5 Mar, 2021 @ 12:13am 
Why is this rated only 4 stars and not 5?
Reaper137 23 Dec, 2020 @ 4:25am 
lol, relax the random factor is good
rselbo  [author] 20 Dec, 2020 @ 1:30am 
I looked into making it possible to choose the ship type. Unfortunately it would require almost a full rewrite and I'm too lazy
Reaper137 9 Dec, 2020 @ 1:19pm 
I just thought of a good lore for the mod:

An intergalactic corporation of space merchants has created a headquarters somewhere in space and merchant ships from other companies of free lancers go to that headquarters hoping for an opportunity to get a customer instead of randomly wandering through space, in this headquarters they have several hyper space portals where they are opened the instant someone request a commercial ship. You need to craft the device to call the ships as they are nothing more than miniature teleporters, which collect the silver as a fee for the service.
AlotMaster 24 Nov, 2020 @ 10:59am 
would it be possible to let the player choose what type of ship gets called? It would be nice to get a bulk goods trader when I need one.
Krausladen 13 Oct, 2020 @ 1:03am 
I also lowered the work amount from 9000 to 5000 to offset the fact that you can now longer print money.
Krausladen 13 Oct, 2020 @ 12:59am 
Anyway, changing those cost values will help it fall more inline with its market value - and adding gold seems like a good way to balance the object cost-wise.

If you don't update the recipe cost, you should lower the market rate to fall in line with ingredients value otherwise you're able to print money.
Krausladen 13 Oct, 2020 @ 12:57am 
Okay, I recommend changing a few things for this, my current set up is as follows:
Market value 1500

Recipe and rough raw material cost:
10 components: $280 ish
30 gold: $220 ish
600 silver: $600
40 plasteel: $360

I raised crafting to 15
I raised intelligence to 8

I'm also looking into adding a research project in the spacer range.

Also, if there is a god, I'll eventually figure out how to make one in the fabricator that lets you choose the trade ship based on whatever tradeships you have.
KaylaKaze 30 Jun, 2020 @ 7:58pm 
You should be able to use RIMMSqol to change the costs to your liking. That's what I plan to do.
Funall Fantasy 10 May, 2020 @ 8:57pm 
Nice functionality, would have been useful if reusable or cheaper.
Pazik 7 May, 2020 @ 3:41am 
Is there a way you can make this call a specific type of trade ship?
rselbo  [author] 29 Mar, 2020 @ 8:20am 
Delgadimus: I added it to the description now. It is on the machining table.
Worst_Nitra_Miner_NA 24 Mar, 2020 @ 11:03pm 
What workbench is it at?
rselbo  [author] 20 Mar, 2020 @ 1:40am 
SY1102: I added the github repo in the description now.
SY1102 17 Mar, 2020 @ 7:24am 
I want to add traditional Chinese translation.Do you use github?
神殇丶听聆 16 Mar, 2020 @ 6:05am 
Only one use is allowed?
rselbo  [author] 15 Mar, 2020 @ 2:49pm 
They should show up in stores and potentially as random loot in quests. Due to the limited number of items in the loot quests the chance of seeing the orbital transponder is relatively low.
Thetaprime 15 Mar, 2020 @ 1:59pm 
Do these appear randomly in the world?
rselbo  [author] 15 Mar, 2020 @ 10:35am 
No it is consumed when used.
Ny_Hate_You 15 Mar, 2020 @ 7:21am 
is reusable?