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Cost changes are done via the recipeDefs and should be fairly simple to accomplish :).
An intergalactic corporation of space merchants has created a headquarters somewhere in space and merchant ships from other companies of free lancers go to that headquarters hoping for an opportunity to get a customer instead of randomly wandering through space, in this headquarters they have several hyper space portals where they are opened the instant someone request a commercial ship. You need to craft the device to call the ships as they are nothing more than miniature teleporters, which collect the silver as a fee for the service.
If you don't update the recipe cost, you should lower the market rate to fall in line with ingredients value otherwise you're able to print money.
Market value 1500
Recipe and rough raw material cost:
10 components: $280 ish
30 gold: $220 ish
600 silver: $600
40 plasteel: $360
I raised crafting to 15
I raised intelligence to 8
I'm also looking into adding a research project in the spacer range.
Also, if there is a god, I'll eventually figure out how to make one in the fabricator that lets you choose the trade ship based on whatever tradeships you have.