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I can regularly see these things in deep holes, enclosed tunnels, and in stations supported above the ground.
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsThereNight(MyPlanet planet, Vector3D& position)
at Jakaria.Fireflies.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Crash when flying as observer far from planet
Is it tied to the earth-like planet or to the grass voxels themselves?