Total War: WARHAMMER II

Total War: WARHAMMER II

Celestial Hurricanum
143 Comments
fudanxu8125 27 Oct, 2022 @ 12:49am 
Is it possible for the WH3 port version to have a 1 time use Celestial Intervention comet as an ability? Would make it a little more powerful than the casandora comet which the Wu-Xing Compass already has.
ChaosRobie  [author] 17 Oct, 2022 @ 1:02pm 
Next on the list
vadim-kazak 7 Oct, 2022 @ 4:28am 
Is there a chance of a WH3 port?
ChaosRobie  [author] 24 Apr, 2022 @ 1:16am 
Cool, added
Autumnchain 23 Apr, 2022 @ 11:07pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2798734730
I've made a submod that makes the Celestial Hurricanum a mount for the Celestial Wizard Lord from Mixu's Tabletop lords. Please consider adding it to your submod list.
Castellan of sea 28 Jan, 2022 @ 7:05pm 
SFO compatch was the problem your mod works fine
Castellan of sea 28 Jan, 2022 @ 7:03pm 
Oh I found the problem SFO Standalone compatability mod doesn't work at all. Your mod doesn't caused any problem even with SFO although I dont know the files are correctly implemented
ChaosRobie  [author] 28 Jan, 2022 @ 2:41pm 
@jeonter
Is that a question or a bug report? :KScared: Should work fine.
Castellan of sea 27 Jan, 2022 @ 6:04am 
SO is this not compatibile with ovn mod?
Lobuno 31 Dec, 2021 @ 12:14pm 
ChaosRobie  [author] 3 Jun, 2021 @ 2:21pm 
@Choi3ed
Subscribe to this mod (the green button above) and then enable it in the Warhammer launcher ("Mod Manager"). It'll automatically be enabled for recruitment in-game, either for a new campaign or a save game.
Choi3ed 1 Jun, 2021 @ 3:56pm 
Hello Chaos Robie. I just subed your mods. sorry I am a newbie. I do I get it to run on mortal empires? best regards
Lickher_ish 26 Apr, 2021 @ 3:00pm 
oh im dumb i thought i commented this on the sfo submod. my bad brody
Lickher_ish 26 Apr, 2021 @ 2:59pm 
its one or the other, i will let you know. and its cause of another mod i won't be able to tell you cause my bitch ass has 280 mods loaded
ChaosRobie  [author] 26 Apr, 2021 @ 12:43pm 
@Lickher_ish
Do you mean it's incompatible with a second mod, or that it crashes your game if it's the only mod you have enabled? For the former, what's the other mod?
Lickher_ish 25 Apr, 2021 @ 1:07am 
crashes on startup. took me an hour to figure out it was this one unf
Filthycasual 23 Apr, 2021 @ 3:02pm 
Is this mod still working?
n.pedrazalis 20 Mar, 2021 @ 4:45am 
UPTATE PLEASE I CANT LIVE WITHOUT THIS
Vacuity 11 Mar, 2021 @ 6:12am 
Hi, I completely forgot to post the link to the patch I released a few weeks ago: https://steamproxy.net/sharedfiles/filedetails/?id=2400449545
This is the compatibility patch for Unit Caps for All. Thanks for your permission and your hard work.
ChaosRobie  [author] 10 Mar, 2021 @ 4:27pm 
@hajie14
Which mod. Link to it, because there are at least three Mixu mods that have new legendary lords.
When does the crash happen? Is it instantly, or does it happen when you try starting a new campaign.
Which lord are you trying to play as when you start this new campaign,
Are you using the VFX mod?
Are you using the WH2 mod launcher, or the Kaedrin Mod Manager?
hajie14 10 Mar, 2021 @ 11:18am 
@ChaosRobie no I tried with just those two loaded and it was an instant crash and as soon as it was not loaded it worked fine both plain and with a ton of other mods loaded
逝水 6 Mar, 2021 @ 5:21pm 
那我这种情况,我感觉只有这种可能
ChaosRobie  [author] 6 Mar, 2021 @ 4:54pm 
@逝水
Oh I see what you mean. I don't think that's what causes it. It can shoot through the mage.
逝水 6 Mar, 2021 @ 4:48pm 
Yes, when I was testing, I found that the magic ride was only fired once, and it didn't shoot automatically. You shoot when you move. Can you move the front mage to the back of the carriage?
ChaosRobie  [author] 6 Mar, 2021 @ 4:42pm 
@逝水
I'm not exactly sure, please describe your problem a little better. Are you using any submods? Help me help you.
逝水 6 Mar, 2021 @ 4:07pm 
Do you have a solution?
ChaosRobie  [author] 6 Mar, 2021 @ 3:35pm 
@逝水
It could be your running into problems with the "turret", which don't always work correctly. I've been meaning to revisit this unit, and remove the turret mechanism entirely.
逝水 6 Mar, 2021 @ 3:19pm 
This one doesn't shoot automatically. You can test it
ChaosRobie  [author] 6 Mar, 2021 @ 11:40am 
No?
逝水 6 Mar, 2021 @ 1:58am 
There is something wrong with your MOD. the mage shouldn't stand in front of him. he will stop the attacker from firing magic shots
ChaosRobie  [author] 18 Feb, 2021 @ 6:46am 
Sure
Vacuity 18 Feb, 2021 @ 6:03am 
Hi! Would it be acceptable for me to release a patch to make this work with the Unit Caps for All overhaul?
ChaosRobie  [author] 10 Feb, 2021 @ 4:39pm 
@hajie14
I've looked into this and no crash for me. Is there a third (fourth) mod that could be causing the crash?
hajie14 10 Feb, 2021 @ 3:19pm 
so question does this mod work with mixus lord mods have have both loaded and the game crashes when I try and start a new campaign
Snek 18 Dec, 2020 @ 6:13am 
Did anyone get around to making this into a Light Wizard mount?
Survaldor 8 Dec, 2020 @ 3:43am 
Why does this unit have less health and armor then the vanilla Luminark of Hysh? Was this difference found in the tabletop or something?
ChaosRobie  [author] 6 Dec, 2020 @ 9:31pm 
@Samtemdo8
Looks like I did a bad thing and changed the Effect mod's type back to "mod". I'll fix that real quick.
Argronok0 6 Dec, 2020 @ 5:42pm 
For some reason the lightning effect is not showing for me, and yes I have the Effects mod installed
ChaosRobie  [author] 3 Dec, 2020 @ 4:38pm 
Updated. No major changes.
Decado 11 Aug, 2020 @ 7:16pm 
@kavin - yes

Speaking of which, in that campaign I get a recharge rate of 1 WoM per second with a Celestial Hurricanum in my stack. 6 WoM per sec without. I assume that is not intentional?
JohannSingsam 30 Jul, 2020 @ 12:54am 
I didn't drive another mod
JohannSingsam 30 Jul, 2020 @ 12:53am 
Why is the lightning on the Celestial Hurricanum is missing.
Neonchameleon 7 Jul, 2020 @ 11:32am 
Does this also allow a celestial wizard to use one as a mount?
O6OPMOT 5 Jul, 2020 @ 12:50am 
@ChaosRobie Good news! (Nervously clicking "Refresh")
ChaosRobie  [author] 4 Jul, 2020 @ 1:55pm 
@O6
I've made almost all of those for an upcoming release of zombieflander's unique steam tank mod (https://steamproxy.net/sharedfiles/filedetails/?id=1206010657) .
It's just the textures that need a little work and they'll be good to go.
O6OPMOT 4 Jul, 2020 @ 11:20am 
Hi, ChaosRobie!
Many thanks for this unit, dreamed of it for years.
Can you make any of these:
http://www.sodemons.com/rhempire/300steamtanks/index.htm ?
Especially Von Zeppel or Implacable?
ChaosRobie  [author] 23 Jun, 2020 @ 2:46pm 
@ODIN
The one that is changing around vanilla buildings. You could do a binary search if it's not obvious. Disable half of them, check if it works, if it does then the problem mod is in that half, etc. etc.
ODIN 23 Jun, 2020 @ 1:10am 
Yes...but how do I know which one is causing the problem?
ChaosRobie  [author] 23 Jun, 2020 @ 12:41am 
@ODIN
Are you using any other mods?
ODIN 22 Jun, 2020 @ 10:37pm 
Yes I know, but it doesn't show up...I only see the Luminark