Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Land Battles Mod
193 commentaires
lwhのsama 24 juil. à 3h35 
大象士气被改的只有20点 太扯了 希望修复:steamthumbsup:
Volcano  [créateur] 1 févr. à 15h31 
Thanks for the compliment, glad you like it.
Have fun :WH3_clasp:
K 1 févr. à 6h59 
The perfect mod for combat! I love all the changes; thanks for making Rome 2 feel how it was meant to!
Volcano  [créateur] 19 déc. 2024 à 13h38 
@Reksio
Yes, it should work fine with new units. This mod is a lighter version of the battle mod for Rome 2, and it should work with just about all other mods.
DSK||Reksio 19 déc. 2024 à 13h24 
this mod work for new unit from mod ?
Volcano  [créateur] 9 juil. 2024 à 14h34 
I think it has to be above it to work correctly. Try that first, and if it it seems like it isn't working then swap it after that.
Krischel 9 juil. 2024 à 6h31 
Does this MOD have to be above or below DEI in the MOD list?
lwhのsama 20 mars 2024 à 7h10 
always need !
Tree 3 mars 2022 à 21h46 
Perfect, thanks.
Volcano  [créateur] 1 avr. 2021 à 1h20 
Yes, it should in theory, since it has a tiny footprint, so to speak. Best thing to do is try it out - it shouldn't mess up anything either way.
Razgrizz 27 mars 2021 à 13h13 
so this works with radious?
Stefan 31 déc. 2020 à 15h07 
@Volcano, thankyouu
Volcano  [créateur] 31 déc. 2020 à 11h43 
@AKPanda, well, if flanking and rear damage is reduced then its because the AI is terrible at fighting. It forms a 'blob' then lets you get around to its rear, so the reduction helps negate the devastating effect of this a bit (but its still there).
Volcano  [créateur] 31 déc. 2020 à 11h37 
@Stefan, yes it should be compatible with all DLCs.
AKPanda 27 déc. 2020 à 21h21 
good mod, flanking and rear charge not as damaging as vanilla or DEI. might want to adjust a little?
Stefan 26 déc. 2020 à 4h17 
Is this mod compatible with other DLC's? Like Wrath of Sparta for example
Volcano  [créateur] 9 nov. 2020 à 16h35 
Thanks, enjoy. :)
asura 9 nov. 2020 à 15h00 
Great work
Volcano  [créateur] 10 oct. 2019 à 21h43 
Thanks, glad you like it. Enjoy! :steamhappy:
Volcano  [créateur] 10 avr. 2019 à 16h45 
Yes, this one should work with DEI.
DeathNote 10 avr. 2019 à 12h17 
does it work with dei?
romavictor 19 janv. 2019 à 7h36 
Volcano, yeah I was sort of cheating and set a 20 minute limit in WoS as Athens defending against Sparta (in Athens.) My garrison wasn't big enough to defeat them but placing fortifications and with the units I had, the battle should have lasted 20 minutes. Still lost! (took it back eventually.) I don't want 90 minute battles but I like battles that allow me to maneuver troops, gives incentive to have reserves, move exhausted units back, enjoy close up shots, etc.
Volcano  [créateur] 22 oct. 2018 à 22h31 
Thanks, glad you like it too. :)
Robin 22 oct. 2018 à 18h29 
i love this mod :)
Volcano  [créateur] 20 sept. 2018 à 23h39 
Good stuff. I was playing a battle the other day which lasted about TWO MINUTES, and then that is when I figured out that the CA update turned off user script mods setting, so that I wasn't using the longer battle mod. The original game's battles are so short it is ridiculous. :steamfacepalm:
RexJayden 20 sept. 2018 à 20h16 
Excellent! I recently fought a battle between Rome and Etruria on a new campaign and the battle went back and forth for a while until my naval forces offshore stepped in to turn the tide. It was quite the battle and the length seemed just right...definitely not too short but not so long that it seemed that soldiers were swining their weapons needlessy. Good fun! :DominaMurmillo:
Volcano  [créateur] 20 sept. 2018 à 19h08 
You are welcome, enjoy!

Thankfully you don't have to restart your campaigns.
RexJayden 20 sept. 2018 à 18h59 
Do we have to restart our campaigns? :critical:
RexJayden 20 sept. 2018 à 18h56 
Using this mod makes for some epic battles. Thanks Volcano467! :charm:
Volcano  [créateur] 20 sept. 2018 à 2h39 
Just an FYI to all...

For what ever reason, CA meddled in the recent update to Rome 2. In the Main menu, you will need to go to Options -> Mods, and activate the "Run user script mods" checkbox.

Not sure why they turned this off again, but I was +2 more turns into my campaign when I noticed all the script based changes were disabled, which prevents just about everything in my mods. :steamfacepalm:
Volcano  [créateur] 28 aout 2018 à 12h48 
Sorry, animations are not adjusted in this mod. :steamsad:
Razgrizz 28 aout 2018 à 10h16 
does this address the heart attack animations? hate that the most lol
Volcano  [créateur] 10 aout 2018 à 19h00 
No problem. It should be updated and working now...
RedToad 10 aout 2018 à 16h45 
Thank you volcano, I appreciate it.
Volcano  [créateur] 10 aout 2018 à 14h22 
Yep, I was AFK for a few days but I am working on the update now... :steamhappy:
RedToad 10 aout 2018 à 13h43 
Please Update this mod for the Ancestral update. I can't play with this mod at all or else it crashes with the new Ancestral update. Please update soon. Thank you.
empiretest 7 aout 2018 à 14h31 
wow! -nearly 5 years and still updating... Thank you!
Volcano  [créateur] 5 juil. 2018 à 14h30 
Thanks. :steamhappy:
torres-giancar 4 juil. 2018 à 9h50 
Nice mod
Volcano  [créateur] 21 juin 2018 à 14h07 
Thanks, enjoy. :)
Razorsharp 21 juin 2018 à 0h57 
Finally a intelligent mod
Volcano  [créateur] 15 mars 2018 à 20h09 
OK, updated AGAIN. It should be working with Desert Kingdoms update.
Cherrynator 9 mars 2018 à 4h10 
Thank you.
Volcano  [créateur] 8 mars 2018 à 23h18 
I'm updating this mod, but it will take a little while to look over all the new additions in the update (since CA added quite a few units). Please be patient.
Volcano  [créateur] 2 janv. 2018 à 16h37 
Yes, those mods that adjust unit values should work fine with this.
Cherrynator 30 déc. 2017 à 12h56 
Hello Volcano,
I have a question.

Quote
"No unit values are adjusted!"
End of quote

Does this means I can use MODs that adds units and your combat mod will apply to them also?


Thank you for oyur time,
cheers!
Volcano  [créateur] 10 déc. 2017 à 15h56 
FYI: This mod should work with Empire Divided.
iuser2011 15 aout 2017 à 20h08 
OK, thanks for your reply and work anyway. Maybe we can talk about it "one day". ;)
Volcano  [créateur] 13 aout 2017 à 17h23 
Sorry, unfortunately, I don't have much to say/discuss. I have played about 900 hours with this mod and I like it as-is, and I am currently not playing Rome 2, but might return to it one day.

Until then, the mod shoudl be considered as finished.
iuser2011 11 aout 2017 à 13h46 
I hoped for some discussion... Do you really have nothing more to say? :) At least can you explain me about "40-60 minutes"? How is that possible, cavalry crush anything MUCH faster. Or do you not use cavalry at all? And what do you think about problem with unit stats(my main argument).

P.S. I really hoped for discussion, sorry. If you are absolutely not interested, it's okay. And unfortunately I don't know how to make mods in Rome II, or we didn't have this conversation.