Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Alpha Weapons Rebalance
16 σχόλια
Alex Legends™ 12 Απρ 2014, 13:11 
Please, remove all fire at javelins ( except for the archers obviously )..thank you very much for all your work! :)
Paprika 7 Απρ 2014, 9:22 
Why does this lower bonus vs infantry for infantry units?
Akuru  [Δημιουργός] 21 Μαρ 2014, 8:37 
@RexJayden you dont need this mod if use PAX ROMANA I. This mod was created for balance missile weapon and elephants for Alpha Realistic Battle Time Mod
RexJayden 20 Μαρ 2014, 19:20 
Ok, but if I just use the combat mod I need this one still? I will assume so. Thanks for all that you do and keep up the great work! :claugh::steamflake:
Akuru  [Δημιουργός] 20 Μαρ 2014, 17:25 
@RexJayden PAX ROMANA I- MAIN include this mod
RexJayden 20 Μαρ 2014, 15:25 
Do we still need this mod or does the main battle mod address what this mod used to do?
Ki Adi Hoontang 26 Ιαν 2014, 4:24 
thanks :)
Akuru  [Δημιουργός] 25 Ιαν 2014, 23:51 
@BigBadWolf fixed
Ki Adi Hoontang 25 Ιαν 2014, 11:45 
could u update this for patch 9 beta?
NotActuallyACat 22 Δεκ 2013, 6:51 
Akuru: you're welcome! Am interested to see how it turns out.

Danny: That sounds interesting as well. How have you balanced slingers and archers?
Akuru  [Δημιουργός] 22 Δεκ 2013, 6:09 
ok I can test and adjust and thanks for feedback
NotActuallyACat 22 Δεκ 2013, 5:29 
Hm, without this mod missiles are far too strong with your battle mod, but with this mod javelin units are borderline useless. They barely outdamage bows, have far less AP than before (While javelins previously had high AP (1/3rd or 1/4th) ensuring they did good damage they now have the same AP as bows and less than slings. Coupled with low range, low ammunition and suddenly they're no longer the armor killers they are. I tested british javelins (admittedly the worst javelins in the game) against pikemen, thrown from both the front and behind. I managed to kill 15 pikemen before my skirmishers ran out. In vanilla those same javelins thrown from behind would kill 15+ per volley

I'd suggest upping javelin AP again while keeping total damage the same. That should ensure they still have a role.
Akuru  [Δημιουργός] 17 Δεκ 2013, 11:12 
Mod is ready for patch 8
Akuru  [Δημιουργός] 15 Δεκ 2013, 8:12 
@Danny-Dynamita yes slings was nerfed too at his armor penetration stats
Akuru  [Δημιουργός] 15 Δεκ 2013, 1:27 
I can nerf missiles a bit more so
-=ACED=-Gh0stWulf 29 Νοε 2013, 7:06 
why wouldnt you just change the orginal mod lol but thanks