Cities: Skylines

Cities: Skylines

(Tourism) Grocery + Lush store
12 Comments
indapni 27 Mar, 2021 @ 5:48am 
Just saw this! Nice! Like very nice!
hillfanthomlike10 27 Jan, 2021 @ 9:53am 
thank you
eighthsin 30 Jan, 2020 @ 3:02am 
Thanks for the suggestion - Naylin's deathcare cube is much needed! I hate plopping down crematoriums everywhere!!!
macluk  [author] 28 Jan, 2020 @ 9:48am 
Those blocks will be useful for unique buildings if there is no RICO settings or someone doesn't want to have yet another mod. So that is the best solution as there is plenty of hotels too large to change them into growables :)
Apart from that fantastic idea of Ciar Aon , there are also those of Naylin and Akruas (check the links to their collections)


That's something worth of considering for those who don't have much idea about it :)
eighthsin 27 Jan, 2020 @ 8:55pm 
Thanks for converting these to after dark - after dark mechanic is awesome but nobody makes assets for it. The default assets are just not viable for anyone who cares about aesthetics.

The blocks are useful, but as you stated - they have the same values regardless of building size.
macluk  [author] 26 Jan, 2020 @ 1:31pm 
And yes... Tourism and Leisure seems a bit dead, no one making any assets for those zones. And I've seen plenty of them being just commercial - especially cafes, restaurants and hotels - so instead asking authors to make some useful copies i decided to ask them if I could do so.
So hopefully there will be slightly more assets soon.
macluk  [author] 26 Jan, 2020 @ 1:27pm 
No, i simply avoid RICO and use assets made as RICO as the very last option :) Not to mention about changing anything there. I used to play with those settings to no good :)
Not sure why that error popped out. I can only try copy all towns i had there and paste afresh on the same map using Move It! mod and see if that works. That error doesn't prevent me from opening that old save and making copies... so I will do it at some point (I already have practised that on a smaller scale :) ).
Madisonian 26 Jan, 2020 @ 1:20pm 
Seeing your conversions is honestly what made me think of adding Tourism/Leisure it to my pack.
Madisonian 26 Jan, 2020 @ 1:18pm 
Fair enough, just thought I'd present the extra option.

As for the divide by zero error, did you recently change any RICO settings? I learned the hard way that setting a building to 0 homes/jobs can do that.
macluk  [author] 26 Jan, 2020 @ 1:13pm 
And obviously... those who would love to use growables, they can paint the zones :)
macluk  [author] 26 Jan, 2020 @ 1:11pm 
It's a good solution but you would have to create quite a few different blocks for each shop to be different - if someone wants to use Customize It mod, then changing that block will change all other shops with the same block and there will be no difference between them, especially if one asset is low rise and the other much taller :)
I know what you mean, and I thought about using same thing for my assets but just because of that uniformity i quickly gave it up :)

But if someone wants it this way, it's a very good to transform assets without using this terrible Asset Editor :) I know what pain it is, especially when you have thousands of assets :) My game just had a divided by zero error, so that was my opportunity to practice on that Editor and make something useful :)
Madisonian 26 Jan, 2020 @ 1:04pm 
I just added Tourism and Leisure blocks to my Ploppable RICO Blocks pack. That way you can make any asset into PO and use blocks to add stats, rather than converting each and every commercial asset. Just a thought to save you a lot of work.